http://www.tesnexus.com/downloads/file.php?id=32182
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The Elder Scrolls IV OBLIVION:
Just Another Arena Fight
By Comit
v0.5
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Index:
1. Description
2. Version History
3. Installation / Playing the Plugin / Uninstallation
4. Save Games
5. Known Bugs / Conflicts
6. Permissions
7. Contact Information
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1. Description
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This is a small immersion mod which causes the announcer to not give you too much special attention after a fight is over. It also causes the world to not revolve around the player so much by acknowledging when the yellow team wins.
Summary of changes:
- When you lose a fight, the announcer will announce the yellow team as the winner. This mod works best for users who have a tweak enabled to delay the menu from showing up after player death.
- An additional sound file was spliced together to pluralize the yellow team when it has mulitple combatants.
- When you win a fight, the announcer will announce it but instead of telling you to leave, he tells patrons to collect their bets.
I figured the combatants don't need the announcer to babysit them with such mundane instructions.
- This does not change the grand champion battle or beast battles (version 1.0 will likely be support for beast battles).
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2. Version History
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v0.5 - initial release
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3. Installation / Playing the Plugin
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To install, extract the contents into your data folder.
By default this is:
C:\Program Files\Bethesda Softworks\Oblivion\Data
Then enable the .esp file with the Oblivion Launcher.
...or use the omod conversion script to create an OMOD.
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4. Save Games
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The plugin should not invalidate your old saved games. But I make no guarantee, like when using any new plugin, it is highly recommended that you make a backup of your saved game.
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5. Known Issues / Conflicts
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This may conflict with mods that change the arena scripts. I personally use this with 24Hr Arena Alive V2 Towers and it works fine. However that mod does 'modify' those scripts, but I found there were no changes. A TES4Edit plugin cleaning will clear this up, or just enable this mod after it.
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6 Permissions
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Feel free to reupload it / use content so long as the original, unedited readme is included and credit is given where it is due.
*****************************************************************
*****************************************************************
7 Contact Information
*****************************************************************
Feel free to contact me at the official TES forums under the name
Comit.
*****************************************************************
The Elder Scrolls IV OBLIVION:
Just Another Arena Fight
By Comit
v0.5
*****************************************************************
*****************************************************************
Index:
1. Description
2. Version History
3. Installation / Playing the Plugin / Uninstallation
4. Save Games
5. Known Bugs / Conflicts
6. Permissions
7. Contact Information
*****************************************************************
*****************************************************************
1. Description
*****************************************************************
This is a small immersion mod which causes the announcer to not give you too much special attention after a fight is over. It also causes the world to not revolve around the player so much by acknowledging when the yellow team wins.
Summary of changes:
- When you lose a fight, the announcer will announce the yellow team as the winner. This mod works best for users who have a tweak enabled to delay the menu from showing up after player death.
- An additional sound file was spliced together to pluralize the yellow team when it has mulitple combatants.
- When you win a fight, the announcer will announce it but instead of telling you to leave, he tells patrons to collect their bets.
I figured the combatants don't need the announcer to babysit them with such mundane instructions.
- This does not change the grand champion battle or beast battles (version 1.0 will likely be support for beast battles).
*****************************************************************
*****************************************************************
2. Version History
*****************************************************************
v0.5 - initial release
*****************************************************************
*****************************************************************
3. Installation / Playing the Plugin
*****************************************************************
To install, extract the contents into your data folder.
By default this is:
C:\Program Files\Bethesda Softworks\Oblivion\Data
Then enable the .esp file with the Oblivion Launcher.
...or use the omod conversion script to create an OMOD.
*****************************************************************
*****************************************************************
4. Save Games
*****************************************************************
The plugin should not invalidate your old saved games. But I make no guarantee, like when using any new plugin, it is highly recommended that you make a backup of your saved game.
*****************************************************************
*****************************************************************
5. Known Issues / Conflicts
*****************************************************************
This may conflict with mods that change the arena scripts. I personally use this with 24Hr Arena Alive V2 Towers and it works fine. However that mod does 'modify' those scripts, but I found there were no changes. A TES4Edit plugin cleaning will clear this up, or just enable this mod after it.
*****************************************************************
*****************************************************************
6 Permissions
*****************************************************************
Feel free to reupload it / use content so long as the original, unedited readme is included and credit is given where it is due.
*****************************************************************
*****************************************************************
7 Contact Information
*****************************************************************
Feel free to contact me at the official TES forums under the name
Comit.