[RELz] Just Another Arena Fight

Post » Sat Feb 19, 2011 8:59 am

Hi all. Just posting a small immersion mod. Not much to talk about but I haven't posted on these forums in a couple years, and I'm open to ideas to expand on this :)

http://www.tesnexus.com/downloads/file.php?id=32182

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The Elder Scrolls IV OBLIVION:
Just Another Arena Fight
By Comit
v0.5

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Index:
1. Description
2. Version History
3. Installation / Playing the Plugin / Uninstallation
4. Save Games
5. Known Bugs / Conflicts
6. Permissions
7. Contact Information


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1. Description

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This is a small immersion mod which causes the announcer to not give you too much special attention after a fight is over. It also causes the world to not revolve around the player so much by acknowledging when the yellow team wins.

Summary of changes:

- When you lose a fight, the announcer will announce the yellow team as the winner. This mod works best for users who have a tweak enabled to delay the menu from showing up after player death.
- An additional sound file was spliced together to pluralize the yellow team when it has mulitple combatants.
- When you win a fight, the announcer will announce it but instead of telling you to leave, he tells patrons to collect their bets.
I figured the combatants don't need the announcer to babysit them with such mundane instructions.
- This does not change the grand champion battle or beast battles (version 1.0 will likely be support for beast battles).

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2. Version History

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v0.5 - initial release

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3. Installation / Playing the Plugin

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To install, extract the contents into your data folder.
By default this is:
C:\Program Files\Bethesda Softworks\Oblivion\Data

Then enable the .esp file with the Oblivion Launcher.

...or use the omod conversion script to create an OMOD.


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4. Save Games

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The plugin should not invalidate your old saved games. But I make no guarantee, like when using any new plugin, it is highly recommended that you make a backup of your saved game.


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5. Known Issues / Conflicts

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This may conflict with mods that change the arena scripts. I personally use this with 24Hr Arena Alive V2 Towers and it works fine. However that mod does 'modify' those scripts, but I found there were no changes. A TES4Edit plugin cleaning will clear this up, or just enable this mod after it.

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6 Permissions

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Feel free to reupload it / use content so long as the original, unedited readme is included and credit is given where it is due.


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7 Contact Information

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Feel free to contact me at the official TES forums under the name
Comit.

User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sat Feb 19, 2011 11:39 am

This sounds very cool, thank you.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm


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