So i just beat crysis 2..... and it was AWSOME!!!!*spoilers*

Post » Sun May 22, 2011 3:16 pm

^you can **** beat them to death. Literally. They'll try to shoot you, but armor mode + nano regen will keep you alive while you melee them and their buddies rarely stop to shoot at you, they mostly just hop around.
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Alexis Estrada
 
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Post » Sun May 22, 2011 7:00 pm

No one else cares about what happened to NoMad and Psycho. Ok? Here's what I think: Because PS3 and Xbox gamers haven't played Crysis, Crytek f*cked with the story. They didn't fill us in on what happened the 3 years between the games, nothing about the original cast. The only things that connect the games are: The Nanosuit, Prophet and Tara Strickland ( her dad was in the first game ). This is my favourite game, so don't get me wrong, but... What the hell Crytek? Just don't tell me that NoMad and Psycho are dead, because if they are, then what the hell was the point of Crysis and Crysis Warhead.

You are just now figuring this out. They announced that Crysis 2 was going to be a reboot of the series a LONG time ago. As soon as you hear or see the word "reboot", that should be the first thing that comes to your mind.
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jennie xhx
 
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Post » Sun May 22, 2011 10:04 am

No one else cares about what happened to NoMad and Psycho. Ok? Here's what I think: Because PS3 and Xbox gamers haven't played Crysis, Crytek f*cked with the story. They didn't fill us in on what happened the 3 years between the games, nothing about the original cast. The only things that connect the games are: The Nanosuit, Prophet and Tara Strickland ( her dad was in the first game ). This is my favourite game, so don't get me wrong, but... What the hell Crytek? Just don't tell me that NoMad and Psycho are dead, because if they are, then what the hell was the point of Crysis and Crysis Warhead.

You are just now figuring this out. They announced that Crysis 2 was going to be a reboot of the series a LONG time ago. As soon as you hear or see the word "reboot", that should be the first thing that comes to your mind.
I remember they said "We've changed the suit, the place and so many thing that... I guess you gould call it a reboot of the series.."
But this is too much change. Dude, they made Crysis Warhead just to tell us how Psycho got the alien that doesn't self destruct. And they through 2 games ot the window. WTF?! Again don't get me wrong, the game and story are awesome, but I was hoping to continue the same old story, with the same old cast. Disappointment.
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Dark Mogul
 
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Post » Sun May 22, 2011 10:52 am

I remember they said "We've changed the suit, the place and so many thing that... I guess you gould call it a reboot of the series.."
But this is too much change. Dude, they made Crysis Warhead just to tell us how Psycho got the alien that doesn't self destruct. And they through 2 games ot the window. WTF?! Again don't get me wrong, the game and story are awesome, but I was hoping to continue the same old story, with the same old cast. Disappointment.

Crysis: Warhead had alot of inconsistencies with Crysis 1, so I wouldn't have gotten too attached to that story to begin with...
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hannaH
 
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Post » Sun May 22, 2011 6:48 pm

Crysis: Warhead had alot of inconsistencies with Crysis 1, so I wouldn't have gotten too attached to that story to begin with...
Yeah.
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hannaH
 
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Post » Sun May 22, 2011 10:55 pm

@NUGG4TZ: No, the suit isn't prophet, the suit just knows his DNA, memories and his mind. The suit became a "part" of prophet but it is not prophet himself, it's like a bodypart of him able to think and such. But it can't live without a host, and that's Alcatraz. Why does anybody think that Alcatraz has to be dead if the suit is/was a part of Prophet? Alcatraz uses the suit and Prophet "is" in one way the suit, and the suit performs symbiosis, so Alcatraz and Prophet are merging. They both think as one and do as one. That's what I think.
I agree with this.
At least, this was my train of thought after finishing the game last night :)

As for "not having a boss battle", did it really need one?
I thought the giant mech battles were awesome enough, I kinda liked the way it ended.
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x_JeNnY_x
 
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Post » Sun May 22, 2011 8:38 pm

@NUGG4TZ: No, the suit isn't prophet, the suit just knows his DNA, memories and his mind. The suit became a "part" of prophet but it is not prophet himself, it's like a bodypart of him able to think and such. But it can't live without a host, and that's Alcatraz. Why does anybody think that Alcatraz has to be dead if the suit is/was a part of Prophet? Alcatraz uses the suit and Prophet "is" in one way the suit, and the suit performs symbiosis, so Alcatraz and Prophet are merging. They both think as one and do as one. That's what I think.
I agree with this.
At least, this was my train of thought after finishing the game last night :)

As for "not having a boss battle", did it really need one?
I thought the giant mech battles were awesome enough, I kinda liked the way it ended.

No, I guess you are right. An action sci-fi shooter does not need a boss fight ending. Just some a dude crawling up to an edge and falling over, a silly plot expansion, and an american flag waiving in the wind.

On top of that, Tetris did not have a boss fight either and Tetris has an even better ending than Crysis 2, I think...does anyone know if Tetris ever ends?
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Suzie Dalziel
 
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Post » Sun May 22, 2011 5:40 pm

I thought Tetris ended when you got the Russian dancing dude and the rocket taking off? :P
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Lucie H
 
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Post » Sun May 22, 2011 11:24 am

Guys. No one does boss fights anymore. u dont need one. Besides the ending aliens who went invisible was like the boss fight. plus crytek wanted to keep the ending from getting to linear like the end of the original crysis.
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Sandeep Khatkar
 
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Post » Mon May 23, 2011 12:15 am

:)
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+++CAZZY
 
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Post » Sun May 22, 2011 8:16 pm

Guys. No one does boss fights anymore. u dont need one. Besides the ending aliens who went invisible was like the boss fight. plus crytek wanted to keep the ending from getting to linear like the end of the original crysis.

Yes, games still do boss fights, and they usually do it poorly. However, a big boss fight at the end of Crysis 2 would have been a much more satisfying fight than with those 4 Advanced Ceph units. And then the group of normals that get dropped right after them.
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Emily Jones
 
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Post » Sun May 22, 2011 9:51 pm

Who needs a boss fight? Why not just crawl up to an edge and fall over.

Yeah the end is awesome!!!.............................NOT!

Yeah, not having a cool boss to fight at the end was a let-down.
the boss came in the form of the 4 super tough ceph before it, that bit was just a cinematic, duh.
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Zualett
 
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Post » Mon May 23, 2011 2:24 am

It was Prophet's voice. No debate about it, in my opinion.
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Quick draw II
 
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Post » Sun May 22, 2011 10:58 pm

While Crysis fans debate on how to interpret the ending of the controversial sequel/reboot or whatever you want to call it, Richard Morgan, the writer of Crysis 2 smiled as he though back on the night he finished the script...

After having had writer's block for three days, he decided to down half a bottle of vodka. Just as he had enough drinks to forget who was actually in the suit, he suddenly felt the urge to write again. But first he had to go the the bathroom, or crawl to the bathroom. After having crawled to the toilet and accidently fallen in, he decided to write about his experience which accidently made it into the script and became Alcatraz last moments. Still not remembering who was in the suit, he thought, "Whatever it's all the same crap, Alcatraz, Prophet, the suit from Spiderman 3 that takes over your body, heck, I'll just mix it up a bit".

Finally, he decided to do some "research". Not having a clue about the story from the original Crysis series, he decided to Google the best seller “Call of Duty" but he accidently typed in "Duty Calls". Seeing the ending of the satire Duty Calls with thumbs up and an American flag on top, Morgan though "Yeah, America is dominate" and finished the script with "fade out to the suit thing talking to a man with a growly voice and a fake accent as an American flag stands tall among the rumble".

And that is how the story of how Richard Morgan finished the script of Crysis 2 ends, once and for all proving that developers write better game scripts than hacks. All is well that ends well.
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gemma king
 
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Post » Mon May 23, 2011 1:38 am

While Crysis fans debate on how to interpret the ending of the controversial sequel/reboot or whatever you want to call it, Richard Morgan, the writer of Crysis 2 smiled as he though back on the night he finished the script...

After having had writer's block for three days, he decided to down half a bottle of vodka. Just as he had enough drinks to forget who was actually in the suit, he suddenly felt the urge to write again. But first he had to go the the bathroom, or crawl to the bathroom. After having crawled to the toilet and accidently fallen in, he decided to write about his experience which accidently made it into the script and became Alcatraz last moments. Still not remembering who was in the suit, he thought, "Whatever it's all the same crap, Alcatraz, Prophet, the suit from Spiderman 3 that takes over your body, heck, I'll just mix it up a bit".

Finally, he decided to do some "research". Not having a clue about the story from the original Crysis series, he decided to Google the best seller “Call of Duty" but he accidently typed in "Duty Calls". Seeing the ending of the satire Duty Calls with thumbs up and an American flag on top, Morgan though "Yeah, America is dominate" and finished the script with "fade out to the suit thing talking to a man with a growly voice and a fake accent as an American flag stands tall among the rumble".

And that is how the story of how Richard Morgan finished the script of Crysis 2 ends, once and for all proving that developers write better game scripts than hacks. All is well that ends well.

Ouch dude. And, and here I was thinking he was a bad writer, but you take it to another level.
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Mike Plumley
 
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Post » Sun May 22, 2011 11:26 pm

I don't know if anyone seen ghost in a shell (GIAS) but i think they explain best (without nanosuit, but still)

in GIAS the main theme are advanced prosthetic implants from arms or legs to fully prosthetic humans (or cyborgs if you will)

in here the brain is partly or fully replaced by an electric device in witch residence a Ghost, kind of an electric, artificial peronality
this includes memory, voice, how you write, etc...
in short terms an artificial copy of your brain

I think a similar device is build in the nanosuit

maybe an invention by Andreas Jensen, william gould or karl rasch



(sorry if i made mistakes about GIAS but I think it was that way, correct me if I'm wrong.)
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Reanan-Marie Olsen
 
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