So I just bought FortressCraft

Post » Sat Feb 19, 2011 11:07 am

Funny thing is, you don't need a decent computer to run Minecraft. It runs fine on my school's pcs and they're crap.

No point in buying FortressCraft if you have a computer.


I could play it on my PC, but my xbox is another room with a more comfy chair :P oh well, I'll check out the trial first, who knows I'll probably get bored of it in a few mintues :shrug:
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Liv Staff
 
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Post » Fri Feb 18, 2011 10:58 pm

I could play it on my PC, but my xbox is another room with a more comfy chair :P oh well, I'll check out the trial first, who knows I'll probably get bored of it in a few mintues :shrug:

...then you could check out Minecraft as well. The basic version is still free.
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Monika Fiolek
 
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Post » Sat Feb 19, 2011 1:23 am

Not really, they both have similar basic ideas (Let's do lego... but on a computer!), but the core gameplay is completely different. If minecraft is a ripoff of infiniminer, then oblivion is a ripoff of wolfenstein.

It would be "similar basic ideas" if they were both developed independently. Notch saw Infiniminer, took that "basic idea", evolved it, and people praise him as a paragon of creativity.
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Add Me
 
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Post » Sat Feb 19, 2011 9:29 am

I was telling a few people today about Fortresscraft. We watched a few youtube videos and came to the conclusion that Minecraft is still better.

The one thing i like about fortresscraft is the gamepad support...(because its for XBL) I really wish Minecraft had built in gamepad support. Perhaps in the release?
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Rachie Stout
 
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Post » Sat Feb 19, 2011 6:06 am

At least it's not written in Java.
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Liv Staff
 
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Post » Fri Feb 18, 2011 11:02 pm

It would be "similar basic ideas" if they were both developed independently. Notch saw Infiniminer, took that "basic idea", evolved it, and people praise him as a paragon of creativity.

And Skyrim was not developed with no knowledge of previous first person games. I really don't see the issue, the only similarity is "You are in a world made out of large blocks", the games are polar opposites. You can't "take" a basic idea, you can be *inspired* by one - as notch has stated he was. Infiniminer for how you'd view the world, Dwarf Fortress for what the game would be like. The sharing of good ideas is what's brought our species to where it is today, it seems strange that so many people now see it as a bad thing.
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Rachael Williams
 
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Post » Sat Feb 19, 2011 4:26 am

There's sharing, and taking. A very fine line. Don't confuse yourself.
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Roy Harris
 
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Post » Sat Feb 19, 2011 1:27 pm

Minecraft and Infiniminer are totally different games. Sure, there are similarities, but they're very different. On the other hand, Fortresscraft (lol it even retained the same name ending) is very similar to Minecraft. You have to blind not to see this.
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Samantha hulme
 
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Post » Sat Feb 19, 2011 8:53 am

There's sharing, and taking. A very fine line. Don't confuse yourself.


There's a reason you can't get legal protection on "A world made from blocks". To call minecraft idea-theft is patently ridiculous - since when was seeing something you liked, and using a few elements from that, in any way a bad thing? We all do it about everything, inherently and subconsciously. While I'm sure you're full to the brim of entirely original video game ideas that don't take place in worlds with any similar elements to any other world, played in a way nobody else has ever thought of, with truly unique and original characters, most people are not, and thus using ideas that you like and mixing them in a new way is quite good too. If we'd never been able to do that, we'd still be in the stone age, scientific research has always relied on the work of those who came before, but with new ideas and methods.

Fortresscraft, on the other hand, is a clone of minecraft. That's the design document - what the guy making it was aiming to achieve. Now, ordinarily, that'd be fine, I can get behind that, so long as you begin to have your own take on it - but when you act like a total jerk, release heavily substandard products *and* charge more than the thing you're trying to emulate (As seems likely with many chapters at $3 a pop), then no, I can't get behind that.
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LuBiE LoU
 
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Post » Fri Feb 18, 2011 10:34 pm

The one thing i like about fortresscraft is the gamepad support...(because its for XBL) I really wish Minecraft had built in gamepad support. Perhaps in the release?

There is always JoyToKey.

At least it's not written in Java.

Biggest problem with Minecraft.
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BEl J
 
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Post » Fri Feb 18, 2011 10:38 pm

Biggest problem with Minecraft.

Minecraft has probably done more damage to Java's image than all the complaining in the world - but the biggest problem with minecraft is inefficient coding, not inefficient language design.
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Patrick Gordon
 
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Post » Sat Feb 19, 2011 12:13 am

It would be "similar basic ideas" if they were both developed independently. Notch saw Infiniminer, took that "basic idea", evolved it, and people praise him as a paragon of creativity.

The basic idea in this case is: Blocks. Notch liked them, but he didn't want a competitive game. The basic idea in case of FortressCraft though is "let's do the exact same and make some bucks each month".
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helen buchan
 
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Post » Sat Feb 19, 2011 2:50 am

Minecraft has probably done more damage to Java's image than all the complaining in the world - but the biggest problem with minecraft is inefficient coding, not inefficient language design.

Nothing wrong with java per se, I just belive the game would run better if it was coded in C++. Then again bad code will always run bad no matter the language.
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Catherine N
 
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Post » Fri Feb 18, 2011 9:35 pm

Nothing wrong with java per se, I just belive the game would run better if it was coded in C++. Then again bad code will always run bad no matter the language.


Bad code in java runs slowly. Bad code in C++ runs slowly, has memory leaks, and crashes a lot. A slower, higher level language at least protects you from shooting yourself in the foot too hard. Java is slower than C++, but not anywhere near this much.
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{Richies Mommy}
 
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Post » Sat Feb 19, 2011 12:38 am

Bad code in java runs slowly. Bad code in C++ runs slowly, has memory leaks, and crashes a lot. A slower, higher level language at least protects you from shooting yourself in the foot too hard. Java is slower than C++, but not anywhere near this much.

True. C++ wouldn't "save" the game unless someone proficient with the language write the code. One of these days I'm gonna re-write Minecraft in C++.
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Sxc-Mary
 
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Post » Sat Feb 19, 2011 3:09 am

True. C++ wouldn't "save" the game unless someone proficient with the language write the code. One of these days I'm gonna re-write Minecraft in C++.

If you can manage that, you should just learn Swedish and move. Oh wait... Just move then. ^_^
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OJY
 
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Post » Sat Feb 19, 2011 4:35 am

If you can manage that, you should just learn Swedish and move. Oh wait... Just move then. ^_^

I wouldn't have to move very far either :happy:
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Albert Wesker
 
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Post » Sat Feb 19, 2011 12:45 pm

I wouldn't have to move very far either :happy:

So... Why not? Give it a try, send it to Mojang as an application, win big! ^_^
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JD bernal
 
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Post » Sat Feb 19, 2011 10:28 am

So... Why not? Give it a try, send it to Mojang as an application, win big! ^_^

Need to finish my studies first.
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Bambi
 
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Post » Sat Feb 19, 2011 5:33 am

I was telling a few people today about Fortresscraft. We watched a few youtube videos and came to the conclusion that Minecraft is still better.

The one thing i like about fortresscraft is the gamepad support...(because its for XBL) I really wish Minecraft had built in gamepad support. Perhaps in the release?


Wait, so people have been playing minecraft for years and its still not technically a full game? Is it in some beta stage for the past years or what? Sorry if this is obvious I just never played this game before.

Well, actually I tried the free classic version and I made a basic castle then I tried to save it and it said "premium version only" so I got pissed and quit :P but I would definately consider buying this game once I get some money.
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Kim Kay
 
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Post » Sat Feb 19, 2011 2:08 pm

Wait, so people have been playing minecraft for years and its still not technically a full game? Is it in some beta stage for the past years or what? Sorry if this is obvious I just never played this game before.

Well, actually I tried the free classic version and I made a basic castle then I tried to save it and it said "premium version only" so I got pissed and quit :P but I would definately consider buying this game once I get some money.

Yeah, its still in beta. There's patches pretty frequently, though, that add new stuff like new enemies or objects or blocks. And the updates are free, not $3.
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Tanya
 
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Post » Sat Feb 19, 2011 10:43 am

Fortresscraft, on the other hand, is a clone of minecraft. That's the design document - what the guy making it was aiming to achieve. Now, ordinarily, that'd be fine, I can get behind that, so long as you begin to have your own take on it - but when you act like a total jerk, release heavily substandard products *and* charge more than the thing you're trying to emulate (As seems likely with many chapters at $3 a pop), then no, I can't get behind that.

Who's to say Fortresscraft doesn't take the formula in an entirely different direction, as Minecraft did with Infiniminer? If I'm wrong, then I apologize, I don't know much about Fortresscraft and it was never my intent to defend the game itself.

Notch popularized the game formula of a block world, I highly doubt Fortresscraft will be the only game trying to build on its success.
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John N
 
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Post » Sat Feb 19, 2011 11:26 am

Who's to say Fortresscraft doesn't take the formula in an entirely different direction, as Minecraft did with Infiniminer? If I'm wrong, then I apologize, I don't know much about Fortresscraft and it was never my intent to defend the game itself.

Notch popularized the game formula of a block world, I highly doubt Fortresscraft will be the only game trying to build on its success.

It doesn't. It may in future, but right now it doesn't.

I should make it clear that I'm all for experimentation and remixing old ideas, and indeed recreating old ideas for fun - but to a) charge for them, and b) act like a jerk about it all, that don't fly with me.
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Batricia Alele
 
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Post » Sat Feb 19, 2011 7:26 am

So for someone who has never played minecraft and thus has nothing to compare Fortresscraft to (like myself) is the game still a decent sandbox construction game?

oh yeah Minecraft is a great game, lots of opportunities. Especially now with all this new stuff like beds, turrets and tamable wolves. Granted, I would recommend you try to get onto multiplayer, for some reason I can't stay on any Multiplayer server for more than five seconds before being Disconnected, and single player does get old after a while

As far as this Fortresscraft thing goes, I think if Notch wasn't expecting something like this than he still has a bit to learn about the Gaming Industry. This guy is a joke, and his game is quite literally the sole definition of shameless. Fortresscraft? are you serious? You really couldn't think of a better name than that? That name to me, is the mascot of all of this right here. This guy's going to get Creamed and Notch'll have another...well...notch on his "gun" so to speak (no pun intended) as far as gaining reputation goes. I hope Fortresscraft fails if only because this jack-ass deserves it and it's insulting to both Notch, Mojang and any of its players
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Kellymarie Heppell
 
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Post » Fri Feb 18, 2011 10:11 pm

Who's to say Fortresscraft doesn't take the formula in an entirely different direction, as Minecraft did with Infiniminer? If I'm wrong, then I apologize, I don't know much about Fortresscraft and it was never my intent to defend the game itself.

Notch popularized the game formula of a block world, I highly doubt Fortresscraft will be the only game trying to build on its success.


I agree with you. Arguing that one game is copying another is completely pointless. I mean, look at Diablo. We have a whole genre called Diablo clones. They all have small variations from Diablo, but they are what they are. I think FortressCraft, right now, is very similar to the Minecraft creative mode, but it could evolve into something more. Hating it for copying gameplay is absolutely ridiculous, especially considering that so many people on this forum understand that this is a business.

The saddest thing is that the fans are taking this more personally than Notch.

That said, the FortressCraft developer's attitude and pricing policy do not leave a good taste in my mouth.
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aisha jamil
 
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