Just curious...

Post » Sat May 28, 2011 9:39 am

I've been watching the video of the http://www.youtube.com/watch?v=6h9U6QoGGNE mod, and I wonder if this can be done...

I've suggested the author to script the balls so once you got your desire, they'd elevate and *completely* dinamically scatter themselves across Cyrodiil....can it be done? I mean, can they be Havok'ed (naturally), then elevated making a circle (like in the video), and apply from the center of the circle some sort of *force* that would wildly launch them, so they'd end scattered though all of Cyrodiil?

This, naturally, having in mind the latest OBSE, and all modder resources avaliable. So, possible or not?
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Dragonz Dancer
 
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Joined: Sat Jun 24, 2006 11:01 am

Post » Sat May 28, 2011 5:02 pm

I've been watching the video of the http://www.youtube.com/watch?v=6h9U6QoGGNE mod, and I wonder if this can be done...

I've suggested the author to script the balls so once you got your desire, they'd elevate and *completely* dinamically scatter themselves across Cyrodiil....can it be done? I mean, can they be Havok'ed (naturally), then elevated making a circle (like in the video), and apply from the center of the circle some sort of *force* that would wildly launch them, so they'd end scattered though all of Cyrodiil?

This, naturally, having in mind the latest OBSE, and all modder resources avaliable. So, possible or not?

I think it is possible, but they would have to be scripted in a way that they won't go over the borders :D
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Danii Brown
 
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Post » Sat May 28, 2011 8:04 pm

I'm not sure on this, but aren't havok simulations like that restricted by cell? I think that, for example, if you roll a watermelon down a hill, it'll stop rolling after 3 or 4 cells, no matter how fast it was going before... now that I think about it, it's probably because the game (as you probably already know) loads like, 5 cells around you. It would make sense not to have pointless physics simulations running past those 5 cells, so the game stops stuff..
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Euan
 
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Post » Sat May 28, 2011 7:52 am

Havok simulation is limited to a single cell. Apart from that there is only the loaded area of 5x5 cells, so it would still be impossible even if there was no other limit. But in the end the player won't see anyway whether the balls fly through all of Cyrodiil or not. Just make an animation that makes it look like they fly far away, then script them to appear somewhere randomly in Cyrodiil.
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Mark Churchman
 
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Post » Sat May 28, 2011 11:07 am

Thx for the answers, guys! I've suggested Phitt's *way-o-doing* to the creator.
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Kit Marsden
 
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