» Mon Sep 08, 2014 3:24 pm
Here is a table with the difficulty modifiers,
Difficulty /Player Damage Dealt / Player Damage Taken
Novice / 2x /0.5x
Apprentice / 1.5x/ 0.75x
Adept / 1x /1x
Expert / 0.75x / 1.5x
Master / 0.5x / 2x
Legendary / 0.25x/ 3x
Damage taken
Exp gained is only related to base damage, say a bandit does 10 and a draugr does 15, the draugr will level up your Defensive skills much faster per hit than the bandit.
Damage delt
Lets say Attack A does 5 damage and Attack B does 10 damage, Attack B will gain much more exp per hit for your Offensive Skills
Following this formula exp in these catagories, Offensive and Defensive,
On legendary difficulty, the player deals less damage, thus getting more exp out of one enemy because you maximize the number of hits.
On novice, the player takes the least amount of damage, so the player gets as many hits as desired for the lowest risk.