I Just Don't Believe It.

Post » Sun May 29, 2011 12:09 am

I already know they've said it's "roughly the same size as Oblivion" but I don't believe it so convince me otherwise.

If all five cities are as massive as they say and as massive as they appear in the trailer and with the massive mountains scattered around how can this really be "roughly" the same size? Don't forget there is supposedly over twenty towns/settlements that are decent size as well so this just doesn't make sense.

Well Skyrim is a mountainous region, no? So isn't it possible that the world could be the same size as Oblivion's and have all of these civilizations existing in the same area, but at different altitudes and whatnot?

That's how I figured it, at least.
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RaeAnne
 
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Post » Sat May 28, 2011 10:03 pm

even if it is, you guys still have to realize that cyrodiil was huge.
maybe not just cause 2 huge but still comfortably huge.

but yeah i don't want it to be so cramped that there is no room for exploration.
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Heather Stewart
 
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Post » Sun May 29, 2011 3:16 am

Would you really prefer 200 dungeons, some very small, and many of them very similar, all made by one guy in a hurry, to 130 larger, more individual dungeons, made by 8 guys who are not hurrying to meet a console launch?

Well we don't know how large they are going to be.. yet.
But I tell you what I want.
I want to find lot's of things that matter while I'm walking in the wilderness.
I want to feel the world alive and I don't want to be walking for 10 minutes real time without finding something.
Be it a dungeon,a camp,a fort,a village or whatever.

If Skyrim is going to have 40% less dungeons as people say (126 instead of 200) I hope it will have more quests than Oblivion,to even up so the number of things we can do in the game is about the same as Oblivion.
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 1:47 pm

Un-warranted concerns in my view, especially considering that Bethesda has not let us down in the last two major titles for Open World goodness (TES IV and Fo3). Trends matter, the staff is the same + more, the same minds are leading the way.

It's all speculation until the game comes out, but going on history I don't think there is very much to be concerned about.
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Emily Jeffs
 
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Post » Sat May 28, 2011 8:03 pm

I'm afraid of it feeling cramped up.
Oblivion certainly felt like that. Dungeon every 20-30sec, almost anywhere you went.
Imo, it destroys the feeling of exploration and the feeling of being this "huge open world".

It also makes it impossible to have great majestic mountains and valleys that are (read carefully) not ridiciously scaled.

Both of these to things is what I really dislike about it being "roughly the same size as Oblivion".
Also, if it was a little bigger than Oblivion, they would have said that, wouldn't they? This could mean that the world is even a bit smaller than Oblivion.

^This. Once I explored all of Cyrodiil, I realized how small it felt. It took me no time at all to cross the province end-to-end when walking. Dungeon or settlement within eyesight all the time. =/ I could cross it within 1 game-day or less.
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Elena Alina
 
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Post » Sun May 29, 2011 3:58 am

I never really cared about how small or cramped Oblivion's world felt because frankly the wilderness of Cyrodil was kind of boring. It was all just the same green hilly forest with the same gray wolves and deer. It was a nice environment, but there just wasn't much there aside from the cave doors and the copy-paste ruin entrances. Never saw a need for the Oblivion map to be bigger than it was.
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 6:28 pm

I liked the Oblivion world; however I loved the Morrowind one. The variation made Morrowind's world feel larger and more enjoyable to explore than Oblivion's.


I agree with that ,but just in basic .


I think the world of Oblivion is much more dazzling than the Morrowind's , not just the improved of the graphics . Compare with TES3 it's lack of variety , but don't forget that's becasue the civilization and history backgrounds of cyrodiil and morrowind are different. The circumstance determine the features of the land ,like the building ,the sculpture, the terrain , the plants , and so on. You can't expect there is another red mountains in cyrodiil , or a branch of the Tribunal Temple in the city , or the sculpture of Almalaxia.

That's why the world of Oblivion looks different than Morrowind . I think the architecture and environment accord with the land's own history well, and it looks really beautiful for me.

Edit: Of course it not perfect. I wish the Skyrim could be better.
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ezra
 
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Post » Sat May 28, 2011 6:18 pm

I never really cared about how small or cramped Oblivion's world felt because frankly the wilderness of Cyrodil was kind of boring. It was all just the same green hilly forest with the same gray wolves and deer. It was a nice environment, but there just wasn't much there aside from the cave doors and the copy-paste ruin entrances. Never saw a need for the Oblivion map to be bigger than it was.


Oh, yes, the dungeons are a little boring in Oblivion.
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Heather Stewart
 
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Post » Sun May 29, 2011 3:30 am

I can't believe what I'm reading.
I mean... Do people really want less dungeons in Skyrim compared to Oblivion ?
WTF people,one of Oblivion's main featers was that it had some of the most dense worlds in video games.
I mean,more dungeons gives us more things to do,and that's something good right ?
Why some of you want the number of dungeons to be reduced ?
I don't get it.
Don't you afraid that with fewer dungeons and stuff the world is going to feel empty ?

I had the feel of an empty world before when I played TLOZ:Twilight Princess which featured a huge landmass but with less than half the quests and secrets of past games like OOT,and it felt bad,kind of dissapointing.
I don't want to have the same feeling of emptyness in Skyrim.
How can some people ask for LESS content in their games ?
:shakehead: :whistling:


Well in Oblivion most dungeons were cookie cutter. "Oh look this dungeons has more ghosts and skeletons", but this nearly identical dungeon made with the same stone parts has more zombies and vampires" That sort of filler was not as interesting especially when those two dungeons were just on one side or the other or a hill. The best parts of Oblivion were when I walk into a nook of the map to see a pond, exploring the pond, finding and a tiny box. That box had a some jewels in it and a note telling a tiny story.

Less content, more spread apart; but more carefully made to be unique would be far more interesting.
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Damned_Queen
 
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Post » Sun May 29, 2011 1:30 am

Well in Oblivion most dungeons were cookie cutter. "Oh look this dungeons has more ghosts and skeletons", but this nearly identical dungeon made with the same stone parts has more zombies and vampires" That sort of filler was not as interesting especially when those two dungeons were just on one side or the other or a hill. The best parts of Oblivion were when I walk into a nook of the map to see a pond, exploring the pond, finding and a tiny box. That box had a some jewels in it and a note telling a tiny story.

Less content, more spread apart; but more carefully made to be unique would be far more interesting.

Dungeons in Oblivion was put together with a series of building block, corridors different rooms and some more interesting designs like bridges. Problem was that the interesting designs were limited so they was repeated and it was to few wall models.
To Oblivions defence a small dungeon in Oblivion was a medium in Morrowind where a small dungeon was one or two rooms; however you don’t remember the small ones as they took 2 minutes to explore :) yes Morrowind had plenty of good sized dungeons but the majority was smaller than a small Oblivion dungeon.

Appears like this is solved in Skyrim as the dungeon team is 8 times larger in Oblivion it was one man.
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Roberta Obrien
 
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Post » Sat May 28, 2011 12:06 pm

I already know they've said it's "roughly the same size as Oblivion" but I don't believe it so convince me otherwise.

If all five cities are as massive as they say and as massive as they appear in the trailer and with the massive mountains scattered around how can this really be "roughly" the same size? Don't forget there is supposedly over twenty towns/settlements that are decent size as well so this just doesn't make sense.

http://www.nerevarine.fr/images/tamriel.jpg
As you can see on this map Skyrim is smaller than Cyrodil. So its going to have a smaller map than Oblivion. I think what they mean by "roughly the same size as oblivion" is that the story and side quests take just as much time as oblivion. Also I've heard to make up for the small map they are going to add more dungeons, I cannot confirm that as 100% legit but it seems possible.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 2:43 pm

Somewhere between Morrowind, which didn't have enough dungeons, and New Vegas, which had way too many.


How did New Vegas have way too many dungeons? On each playthrough I do them all, and I find every location. And its the exact same thing it was on the last playthrough. How is that a good thing for sandbox gaming? I prefer games where I can say "oh I haven't seen this before". Nah, give me 10000 dungeons with a mix of unique, reusables, and randomly generated. Give me Daggerfall. Hell, even most towns there I probably still haven't visited.

@TheArgonianWarlord:
Don't confuse the ingame world with the lore world, they are vastly different. I take it you never played Daggerfall - the biggest game world to this date?
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Penny Courture
 
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Post » Sat May 28, 2011 5:52 pm

You want this forum to convince you its as big as Oblivion.....Well it might have said in GI.... but I believe this is a dumb discussion.... :shakehead: :shakehead: :shakehead: :shakehead: :shakehead: :shakehead: :shakehead: :shakehead: :shakehead: :shakehead:

I second that
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Ludivine Poussineau
 
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Post » Sat May 28, 2011 1:06 pm

http://www.youtube.com/watch?v=PRQKdGQ_NVE
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Lexy Corpsey
 
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Post » Sun May 29, 2011 1:22 am

They probably ment the walkable area. The mountains doesn't count. And roughly is indicating Skyrim is even bigger than Oblivion.
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Louise
 
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Post » Sat May 28, 2011 1:58 pm

http://www.youtube.com/watch?v=PRQKdGQ_NVE

Nice clip from the podcast!

It's hard to not get excited when he talks about Skyrim. :)
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Sophie Louise Edge
 
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Post » Sat May 28, 2011 8:50 pm

I just hope it doesn't turn out like Fallout: NV where they crammed so much stuff in the map that there was hardly any room left for exploration.

Bethesda has a lot more experience in designing good open worlds, though, so I don't think that'll happen.


What are you talking about? In the terms of these games, finding new towns, caves and other locations is the VERY DEFINITION of exploration. This isn't Civilization where you send guys out to secure an area and have a settler make a new town, this is TES and Fallout, where you go from place to place, pilfer it, help it, destroy it, or laugh at it and try to better yourself in terms of experience or money. The more you have, the better, up to a certain point. If it feels like I'm walking through a major metropolitan city, yeah that's too much. But if you have hundreds of places where something is happening all over the place, that's awesome.
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RUby DIaz
 
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Post » Sat May 28, 2011 2:13 pm

I'm afraid of it feeling cramped up.
Oblivion certainly felt like that. Dungeon every 20-30sec, almost anywhere you went.
Imo, it destroys the feeling of exploration and the feeling of being this "huge open world".

It also makes it impossible to have great majestic mountains and valleys that are (read carefully) not ridiciously scaled.

Both of these to things is what I really dislike about it being "roughly the same size as Oblivion".

Agreed :)

It was one of my few issues with Oblivion. To really give the game decent exploration, it should have been about 4x the size so the player wouldn't stand next to a dungeon all the time as it really doesn't feel realistic to encounter a new ruin every 50 steps, thus breaks the game immersion. I was hoping Skyrim would be larger, so hearing it would be about the same size of Oblivion is so far my only disappointment with the game.
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CHANONE
 
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Post » Sat May 28, 2011 5:07 pm

I really hope they don't cram everything in :sadvaultboy:
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Robyn Lena
 
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Post » Sat May 28, 2011 6:38 pm

You never know with the devs. Do we like the devs...yeah (most of the time), do we always take the devs at their word...ehhhh? The map in oblivion was great for exploring. One minute you are exiting an abandoned fort, the next minute you stumble upon a meandering stream and lo, theres a wreckage of a ship. I mean how awesome is that. Part of the thing with NV was that it was in the desert so yeah it would feel kinda like they had to stuff a lot of bldgs and what not into each settlement, and then in between the settlements there was...SAND (and a lot of other cool things dont get me wrong). But yeah the small touches make the map feel bigger. A little cottage with a homesteader out farming or an abandoned fort or whatev...small touches!


I think the main difference is in NV, its post-apocalyptic. So they were trying to balance, the scarcity of population vs. there being absolutely nothing to do. Oblivion/Skyrim aren't held to those constraints.
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Brian LeHury
 
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