I just finished Crysis 2...

Post » Thu Jun 02, 2011 10:15 pm

First of all I want you to know, that I expected a sequel to Crysis 1 and Warhead. If you didn't play Crysis 1 you might not understand all of my critisism.

BTW: I am glad that I had the chance to play Crysis 2 at a friend because after I played the game, I wouldn't wast my money for this...


So let's begin.

positive: Crysis 2 is an interesting action game (without concerning the story) with pretty smart enemies.

negative: I think the biggest problem for me with the game is the story transition from Crysis 1 to Crysis 2.

At the end of Crysis 1 the situation is FUBAR! The USA started a war against North Korea, an entire US fleet was wiped out, probably thousands of marines were killed and the Ceph were leaving the Lingshan Islands into every direction. The only hope seemed to be Nomad, Psycho, Helena Rosenthal and maybe Prophet which were heading for the island to stop the Ceph from conquering the world.

At the begining of Crysis 2 it seems as nothing happened at all.
"Oh yes there was something in the pacific 3 years ago but nobody minds anymore. It wasn't anything important. But now we got this strange epidemic in NYC out of nowhere!"

I mean did the writers of this story even know that there was a Crysis 1? I wouldn't be surprised if chimps wrote this story!

It's not only the fact that they didn't mind the end of Crysis 1... The Ceph in Crysis 1 were perfect killing machines. If they didn't freeze you, they ripped you into peaces! Even a man in a nanosuit was barely able to fight the bigger ones. And now in NYC they are just some guck in exoskeletons which dies after a few hits with an assault rifle? This doesn't make any sence!
Okay, okay maybe there are different kinds of Ceph. Some are stronger and some are weaker, but why didn't slaughter the Ceph the human race already? In 2020 even a nuke couldn't stop them!

And then the bullocks about the origin of the Ceph!
"They came probably from an ocean" Yeah of course! An ocean with -200°C and zero G or why needed the Ceph in Crysis 1 such an enviroment?

The developer of the nanosuit made it with alien technology and lived in a stasis pod for 50 years... come on be honest... you smoked a friggin lot of w**d when you wrote this, right?

And the nanosuit isn't just a suit, but a living symbiont and nobody in the US military which were involved in the project ever noticed it eventhough there were at least 3 spec ops teams with 15 nanosuit users and allthough the suit is a symbiont which is cross-linked with you body and organs it doesn't harm you if you take it off (see Prophet)...

btw: Are the korean suites symbionts as well?

The last thing about the story that I didn't like: Why wanted the US military to nuke the central Ceph structure at the end of Crysis 2? In Crysis 1 the nuke at the end ultimately gave the Ceph the power to start their attack on earth! Why do the expect now that a nuke would help???


Apart the story there are some other things I want to mention:
Prophet still worn the inner nanosuit when he comitted suicide. How was he able to connect Alcatraz (worst name ever) to the suite without the inner suit?


There were a Raptor Team, a Hawk Team and an Eagle Team in Crysis 1. Probably there are even more nanosuit spec ops in the US military... allthough most of them probably died in the conflict on the Lingshan Islands, some probably survived (as I know the remains of the Eagle Team managed to escape the island during Warhead).
So why weren't any nanosuit spec ops send to NYC when the situation escalated??? Even the nanosuit-1 can fight like 100 marines.


The characters in Crysis 2 are terrible. "I am the big colonel. My charakter doesn't know any emotions but hate and wrath and I don't think ever. I just act as a supercool soldier" Allmost all characters can be described pretty similar to this.
In Crysis 1 there were at least Psycho, Nomad and even Prophet that had some interesting characeristics (I loved Psycho and his comments).
And this Alcatraz guy... he is a joke... the "a*s in the suit" as he is called in the german version. Just a puppet without brain.


At last I want to mention the multiplayer. In Crysis 1 we had a great multiplayer! Vehicles, large maps, portable nuke launchers... everthing a player could want!
And now in Crysis 2... a small arena with a dozen people which are running around like chickens. It feels like Call of Duty with nanosuits and less players.
Of course CoD is "successful", but stealing game concepts doesn't bring you a good game!



I don't know if the game would have been better if it was PC only (if Crysis 1 was successful as PC only, then also Crysis 2 would have been possible as PC only but of course you greedy guys would have earned a bit less money... so you made this game as a console game which was badly ported on PC) but I think some things would have been better. We would probably have a real story connection between 1 & 2 and still have the much better radial suit menu.


Altogether I think Crysis 2 isn't worth the money for a fan of Crysis 1. It is a nice action game, but nothing more. For me it will never be a real Crysis game and if any game in the future will base on the story of Crysis 2 I will ignore it as well. I will stick to Crysis and Crysis Warhead which are at least 10 times better than Crysis 2.

If Crytek ever makes a Crysis 3 I want to recomend them 2 things:
1. Fire the writers of the Crysis 2 story and find some real authors!
2. Before you start with anything please play Crysis and Crysis Warhead again and stick to the feeling of these games!


That's all from me... oh and btw: The german synchronization is gross! -.-
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Mizz.Jayy
 
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Post » Thu Jun 02, 2011 11:05 pm

Good read, agree with it all. Story made no sense and the stasis pod nonsense really killed it. I mean the story for 1 and warhead wasn't great but at least it was fun to go along with, this one didn't flow at all.
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Kelly Tomlinson
 
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Post » Fri Jun 03, 2011 1:11 am

I agree. The story of Crysis 2 just doesn't make sense to me either.

+The speaker of the nanosuit voice (english) is the same guy who did the german nanosuit. It's not the speakers vault, its the language.
Deswegen wirds auch nie eine gute Deutsche Syncro geben, au?er vielleicht in Mass Effect.
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jodie
 
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Post » Thu Jun 02, 2011 11:51 pm

+The speaker of the nanosuit voice (english) is the same guy who did the german nanosuit. It's not the speakers vault, its the language.
Deswegen wirds auch nie eine gute Deutsche Syncro geben, au?er vielleicht in Mass Effect.It's not the language. The phrases are mostly alright but the people saying them doesn't know at all how to emphasize them correctly and they never connect the phrases. Even if one phrase is good the next one sounds completly different.

There can be good synchros but it makes a lot of work and many developers just don't care...
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Franko AlVarado
 
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Post » Thu Jun 02, 2011 10:46 pm

The Crysis 2's story makes a little sense, if you don't played Crysis 1.
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Rachel Eloise Getoutofmyface
 
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Post » Thu Jun 02, 2011 5:13 pm

At the end of Crysis 1 there was no war with US and North Korea. When the Ceph started coming the problems between the two sides slowly faded away because there was a much bigger problem at hand. Probably the most significant US vs North Korea incident at the end of the Lingshan incident was with Psycho and the package at the end of the game, that's it.

Also, the Ceph armada at the end of Crysis 1 was destroyed by normal humans. In the multiplayer descriptions for the map names in Crysis 1 (I think...could be Wars too), it is explained when you put the descriptions together, that the Ceph armada traveled the war and slowly they all got destroyed by just regular human forces.

Prophet went to Lingshan and we know what happens. He is the only one left alive in his squad meaning psycho and nomad died. He was pissed because it was the contamination that got him. Meaning the contamination killed psycho and nomad (or, it could also be they went back and were killed by the armada). Helena is a insignificant character with a significant role. I don't really care about her.

And in the few years gap between Crysis 1 and 2, the nanosuit 2 was made and Ceph were evolving in the ocean.

Those are just some corrections for you.

---------------------------------------------------------------------------------------------------------------------------

Crysis 2 DID make sense. It was very easy to follow, do you want me to explain it? If you think there are plotholes, read this: http://www.gamesas.com/forums/viewtopic.php?f=40&t=19634&p=273999#p273999

The whole story in Crysis 2 made a lot of sense and should not have been hard to follow. Subtitles maybe?
-----------------------------------------------------------------------------------------------------------------------------

Crysis 2's story was set in New York before it was said to be a multiplatform game and two notorious and critically acclaimed sci-fi writers wrote the story. So firing them and getting "real authors" is rather a (no offense) STUPID, saying because these are some of the best sci-fi writers around.
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Emma Copeland
 
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Post » Fri Jun 03, 2011 3:31 am

At the end of Crysis 1 there was no war with US and North Korea. When the Ceph started coming the problems between the two sides slowly faded away because there was a much bigger problem at hand. Probably the most significant US vs North Korea incident at the end of the Lingshan incident was with Psycho and the package at the end of the game, that's it.

Also, the Ceph armada at the end of Crysis 1 was destroyed by normal humans. In the multiplayer descriptions for the map names in Crysis 1 (I think...could be Wars too), it is explained when you put the descriptions together, that the Ceph armada traveled the war and slowly they all got destroyed by just regular human forces.You know that those two statements rule each other out?

If you take your information that the Ceph armada was destroyed from the multiplayer you also must say that there was a war between the USA and NK or what did the Americans and Koreans on these maps? A war with hundrets of nanosuits on both sides and heavy weapons!

And if you say that the armada was destroyed because of the multiplayer what means there was a war between USA and NK it make the question even bigger why there were not more nano spec ops in Crysis 2 because there were already hundrets of nanosuits in the arsenal of the US military!

So either you say the multiplayer is correct, the Ceph were destroyed and there WAS a war between USA and NK or you back down you statement...
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C.L.U.T.C.H
 
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Post » Thu Jun 02, 2011 3:39 pm

I agree with the OP 100%

The thing is I'm playing Crysis 2 on console and I haven't been able to play Crysis1 (yet!) What I did before picking up Crysis2, is hop onto youtube and watch all the cinematics and some of the main gameplay set pieces of Crysis1 and Warhead. So I got a decent sense of the story and characters.

After playing Crysis2 on xbox...I thought it was great but I also felt it really didn't have a connection with the first....It's missing the richness of C1...also the great characters. Good call on 'Alcatraz'...what a terrible name...It felt so stupid being this nobody...the story would have benefited if we played as 'Prophet'.

I can't wait to upgrade to a beast pc soon...first thing I'm doing is installing C1 & CW. After seeing numerous youtube clips of gameplay from C1...I feel bad for the PC fanbase...Cryteck stripped everything that was good about the original.
I hope they redeem themselves with C3. They need to get back to the franchise roots.
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Guinevere Wood
 
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Post » Thu Jun 02, 2011 6:35 pm

did you kill the final damn-oh-wtf-huge boss?
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Emzy Baby!
 
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Post » Thu Jun 02, 2011 2:59 pm

did you kill the final damn-oh-wtf-huge boss?
nope
the boss was too huge for me so i just turn the PC off because i was afraid of pissing in pants...

+1 to topic starter
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sarah simon-rogaume
 
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Post » Fri Jun 03, 2011 1:10 am

did you kill the final damn-oh-wtf-huge boss?

Hmm I think the uber boss may have been nano-sized and I accidentally stepped on him when I was crawling into the Alien belly thingy.
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le GraiN
 
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Post » Fri Jun 03, 2011 3:45 am

At least I am glad that it isn't just me who thinks that Crysis 2 doesn't live up to expectations. Maybe we get a proper Crysis game somewhen in the future...
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jess hughes
 
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Post » Fri Jun 03, 2011 2:24 am

ughhh...

No war started... Atleast none between NK and US - as whole LingShan was pretty much wiped out...

And yes - story is very bad... i made a thread a while back about it... Ill quote myself when i find it :D
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Kim Kay
 
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Post » Thu Jun 02, 2011 4:25 pm

I don't really see the point in making these comics to fill the story. I can guess what happens in the end. Also: if normal humans had managed to kill the entire army of aliens, wouldn't have people heard about it? Only a few people knew about Lingshan in Crysis 2. So basically it was a reboot. Don't get me wrong, the game is fun and i really enjoy it but it is easy to see that Crytek wanted to reboot the series.
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nath
 
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Post » Thu Jun 02, 2011 6:07 pm

Don't get me wrong, the game is fun and i really enjoy it but it is easy to see that Crytek wanted to reboot the series.You are either desperate or incompetent if you restart a series after the first part... the story authors just f***ed up big time... MP isn't all for a good game

I just played Warhead again and it was just great! The cutscene at the begin of 'All the fury' has more emotions than all of Crysis 2 together... and Psycho has more character than all 'cool guys' in Crysis 2


If you ask me they need to 'reboot' (better get back to the roots) the series after Crysis 2.
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Amy Gibson
 
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Post » Fri Jun 03, 2011 2:50 am

You obviously did not pay attention to the story at all in Crysis 1/Warhead if you do not see a connection to Crysis 2.
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Eddie Howe
 
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Post » Fri Jun 03, 2011 5:31 am

Crysis 2 is fail... Simple as that.
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Luna Lovegood
 
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Post » Thu Jun 02, 2011 9:29 pm

pretty smart enemies...wtf?
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Captian Caveman
 
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Post » Thu Jun 02, 2011 11:04 pm

except the character and suit, THERE IS NO RELATION FROM CRYSIS 1 to CRYSIS 2

THe main reason Crysis 2 was in **** new york was because a full-scale jungle would make the stupid consoles produce amazing 2 fps performance or none at all.

All improvise, compromise, man had they made a proper PC game itself, they shoould know, we would have better supported it, and damn sure the sales would have been more than a PALTRY 2 million for Crysis 2(Crysis 1 over the long run and mod community support sold over 4 million I think)..
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Mariaa EM.
 
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Post » Fri Jun 03, 2011 5:33 am

The nuke in Crysis 2 would kill the Ceph in New York, because in C1 that was a biological sphere, living on energy, and in C2 that is just a spore... The problem in C2 is that there where still people in NY...
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Victoria Bartel
 
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Post » Fri Jun 03, 2011 3:56 am

Sorry, for the double post... Yes, Crysis 1 had opet enviroements, and more space, but you have to be blind, if you say that Crysis 1 has better special effects then Crysis 2. I mean lighting, explosions etc. It's al better in Crysis 2. Btw. Crysis 1 sometimes has so stupid level designs, that I want to jump throught a window!
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Alexandra Louise Taylor
 
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Post » Fri Jun 03, 2011 6:12 am

Crysis 1 sometimes has so stupid level designs, that I want to jump throught a window!At least you had the ability to choose your way through the level... well I think the people nowadays can't handle this 'free-choise' stuff anymore
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Connor Wing
 
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Post » Thu Jun 02, 2011 11:19 pm

My best guess is Crytek wanted to make a game that could be ported to consoles, as you all know, consoles are the main demographic for devs these days. If they made the story accessible ONLY to those who played through the others, then the console gamers who are the main demographic would be left in the dust from a story standpoint. Their thinking, to me, almost makes sense. They make a game that someone can pick up and can be understood, but hardcoe fans (won't lie, I'm not one) can appreciate the subtle hints.

The way I see it, I'm simply glad it wasn't a Halo 2 style ending :D
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Mason Nevitt
 
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Post » Thu Jun 02, 2011 7:15 pm

ill just say this ... einstein said 2 things are infinite, universe and humans stupidity! why is it so hard for u people to follow up the story? C2 story made perfect sense.
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Lil'.KiiDD
 
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Post » Thu Jun 02, 2011 9:41 pm

crysis 2 storyline was terrible. they had to pretty much break all ties with crysis 1 in order to not isolate the console players (they would have no idea whats going on). so they just made a fresh, retarded, boring storyline, full with abysmal characters you really didnt give a **** about.

ill just say this ... einstein said 2 things are infinite, universe and humans stupidity! why is it so hard for u people to follow up the story? C2 story made perfect sense.

its not that its hard to follow the story, its just that its utter **** and full of plot holes.
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Jessica Phoenix
 
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