I get how Richard Morgan was trying to bridge the gap between Crysis 1 and Crysis 2 in the best manner possible, but I think he did a flaky job in explaining the science behind the Nanosuit. In doing so, he ended up not writing a story, but a shoddy B-rated screenplay with a bunch of unnecessary explosions and cutscenes without any sense of story-cohesiveness.
Crysis 2 had a GREAT conspiracy plot-twist (Jacob Hargreave with a demented Hero Complex who tricks Prophet and by proxy Raptor Team into wearing a Nanosuit that would destroy all but one user) but the problem of the story is that it suffers from HERO syndrome, (in film theory, this is when you destroy ALL useful side and even main characters in a prequel in favor of focusing exclusively on the new main protaganist in the sequel. Blade Trinity did this, and tv show 24 did this in season 8 compared to earlier seasons). Rainbow Six Vegas 2 is also a victim of this. And Assassin's Creed 2.
ANYHOW.
The Nanosuit was hinted at being the catalyst in stopping the alien invasion in Crysis 1. In the final level, a lot of information is revealed, including, but not limited to:
* The Nanosuit can transmit wireless signals that disable alien biological wavelengths so they have lowered defenses, easier to take out then.
* Conflict in Crysis 2: You spend 70% of the game trying to "develop a vaccine" against the "nano spore", when Helena already did this in Crysis 1?!
* Shoddy explanation for conflict in Crysis 2: Wellllllllll you could always argue that since Nomad and Psycho supposedly "died" (as evidenced by cutscenes in Crysis 2 "YOU LIED TO US!") that the vaccine must've died along with Nomad and Psycho. EXCEPT this would mean that right after Nomad, Psycho, and Helena flew off to the Lingshan Island again after the last cutscene in Crysis 1, that they all died before reaching Prophet. Therefore, this explanation is WAY TOO SHODDY to be legitimate. Oh wait, Richard Morgan wrote this...
* In Crysis 1, during the cutscene between Nomad, Helena, and the Admiral, Helena clearly states "The aliens are sending out a broadcast" and the Admiral even responds "to galaxy M33 which is millions of lightyears away". Helena goes "They're calling for help".
* Conflict in Crysis 2: Prophet says in the last cutscene, "See? The Ceph have been here longer than we have." COMPLETELY ignoring the distress call the aliens made in Crysis 1 to galaxy M33.
* Shoddy explanation for conflict in Crysis 2: Wellllllllll you could always argue that Prophet just didn't SAY that the aliens were broadcasting their signal, maybe the aliens still transmitted signals but just didn't tell the player at all. EXCEPT this would mean a **** story flaw that would be neutered out in Crysis 3 with a deus-ex style explanation "Oh yeah about that... Yeah, there are more aliens in Crysis 3 now because of that signal broadcast" It would destroy story flow.
* In Crysis 1, you could jump from a super high altitude and land on the ground in Armor Mode without losing all your energy, let alone die.
* Conflict in Crysis 2: Nanosuit 2 got an "upgrade" but for some reason can barely jump down 30m without having to SLAM your left hand into the ground and have red veins squirm all around your screen indicating you've been hurt?
* Shoddy explanation for conflict in Crysis 2: Nanosuit 2 got an upgrade but it sacrificed some old concepts in favor of new ones. Well... This wouldn't make sense, considering Nanosuit 2 has a better armor mode (can withstand FAR more shots) than armor mode in Crysis 1. So why does energy get depleted and the user die if they jump from say, 60m when in Crysis 1 you could fall from 120m without even half your energy deplete?
I have some other discrepancies that I noticed, but I have to get started on my Human sixuality homework. I'll be spending the next three hours either looking at porm, pictures of six in my textbook, or making love with the lady friend. Oh wait, I have 8 essays to write? College svcks.
Also, I'm kinda drunk right now. So, sorry if the thread didn't come out coherent.