I just found a child's skeleton in New Vegas

Post » Tue Jul 06, 2010 6:15 pm

I'm doing the quest bleed me dry and the quest requires you to go to a location called Bloodborne cave, i can tell it's most likely a child's body because there's a toy dinosaur and a toy car next to it and the skeleton is smaller than the other skeleton's it's really weird how small the skeleton is.
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Markie Mark
 
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Post » Tue Jul 06, 2010 11:16 pm

I'm doing the quest bleed me dry and the quest requires you to go to a location called Bloodborne cave, i can tell it's most likely a child's body because there's a toy dinosaur and a toy car next to it and the skeleton is smaller than the other skeleton's it's really weird how small the skeleton is.

What's the skeleton doing there? I know kids like to explore and there parents let them, but why in a creepy place like that?
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quinnnn
 
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Post » Wed Jul 07, 2010 12:28 am

There's a whole family's worth, actually. A campsite, two guns and ammo in addition to the kids toys.

Let this be a lesson: do not settle in a cave in the middle of a post-apocalyptic wasteland inhabited by Coyote-Rattlesnake hybrids :hehe:
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Joe Bonney
 
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Post » Tue Jul 06, 2010 7:15 pm

F3 was worse for children's skeletons. I always get depressed when I see one :sadvaultboy:
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Elisha KIng
 
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Post » Wed Jul 07, 2010 6:02 am

F3 was worse for children's skeletons. I always get depressed when I see one :sadvaultboy:


Yes, there were a lot of little sad vignettes like that, in FO3. You'd be crawling up some pile of jumbled rubble at the deep end of a collapsed subway tunnel, and find two or three advlt and child skeletons huddled together in a hidden recess, with shreds of old moldy clothing and a suitcase. Reminders of the horrors of the day the bombs fell, and the hopelessness of the many temporary survivors who crawled down into the bowels of the earth to hide from it and then died in the dark. FO3 never quite let you forget what it was all about. NV seldom reminds you.
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CHangohh BOyy
 
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Post » Tue Jul 06, 2010 8:51 pm

Yes, there were a lot of little sad vignettes like that, in FO3. You'd be crawling up some pile of jumbled rubble at the deep end of a collapsed subway tunnel, and find two or three advlt and child skeletons huddled together in a hidden recess, with shreds of old moldy clothing and a suitcase. Reminders of the horrors of the day the bombs fell, and the hopelessness of the many temporary survivors who crawled down into the bowels of the earth to hide from it and then died in the dark. FO3 never quite let you forget what it was all about. NV seldom reminds you.


+1, Fallout 3 was really the first time we really got to see things like that that would really hit you on a deep level in the Fallout world. Remember the radio signal from the father who was broadcasting from the drainage pipe trying to get someone to come and help his sick son who was dying, then when you get there all you find is a childs skeleton on the bed with two advlt skeletons lying beside it? I was really hoping when you found them you would get a quest to go find medicine or something to help him, but it was alreadt too late.
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Isabel Ruiz
 
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Post » Wed Jul 07, 2010 6:46 am

+1, Fallout 3 was really the first time we really got to see things like that that would really hit you on a deep level in the Fallout world. Remember the radio signal from the father who was broadcasting from the drainage pipe trying to get someone to come and help his sick son who was dying, then when you get there all you find is a childs skeleton on the bed with two advlt skeletons lying beside it? I was really hoping when you found them you would get a quest to go find medicine or something to help him, but it was alreadt too late.


There were a lot of moments... no, not just moments... often long periods of time, sometimes... while playing FO3, that I felt alone. Vastly, utterly, alone. And awed by the gameworld around me, and its reminder of what could have been, or could yet be. And alive- a feeling would seep into you over time, as you explored things you had never seen before in the gameworld, in desolate, frightening, terrible places... and places strangely beautiful for their raw unnatural desolation and danger- you felt a thrill of being alive, when so much life was dead and gone and forgotten. This at the same time as the loneliness deep down in your bones... and for the same reasons.

I've seldom been moved by a gameworld I've played in over the years, but FO3 did it in spades. Fear, sadness, loneliness, and the primal joy of surviving it all and learning to become the baddest mother reaper in the Valley of the Shadow. Yep. Talk about 'that indescribable something' that sets some games apart...
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Amelia Pritchard
 
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Post » Tue Jul 06, 2010 11:52 pm

There were a lot of moments... no, not just moments... often long periods of time, sometimes... while playing FO3, that I felt alone. Vastly, utterly, alone. And awed by the gameworld around me, and its reminder of what could have been, or could yet be. And alive- a feeling would seep into you over time, as you explored things you had never seen before in the gameworld, in desolate, frightening, terrible places... and places strangely beautiful for their raw unnatural desolation and danger- you felt a thrill of being alive, when so much life was dead and gone and forgotten. This at the same time as the loneliness deep down in your bones... and for the same reasons.

I've seldom been moved by a gameworld I've played in over the years, but FO3 did it in spades. Fear, sadness, loneliness, and the primal joy of surviving it all and learning to become the baddest mother reaper in the Valley of the Shadow. Yep. Talk about 'that indescribable something' that sets some games apart...


You're very poetic. And you're absolutely right, Fallout 3 really brought out those feelings that I never really got with FNV. This feeling of being an actual Lone Wanderer was far better and fitting IMO than all the faction work in New Vegas. I guess I'd better stop soon, before this turns out to be another F3 vs FNV war.
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Kelly Osbourne Kelly
 
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Post » Tue Jul 06, 2010 10:32 pm

Timmy!! NoooooooooooooooOOOOOOOOOOOOOOOOOOOoooooooooo :violin:
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Paula Rose
 
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Post » Wed Jul 07, 2010 12:09 am

There were a lot of moments... no, not just moments... often long periods of time, sometimes... while playing FO3, that I felt alone. Vastly, utterly, alone. And awed by the gameworld around me, and its reminder of what could have been, or could yet be. And alive- a feeling would seep into you over time, as you explored things you had never seen before in the gameworld, in desolate, frightening, terrible places... and places strangely beautiful for their raw unnatural desolation and danger- you felt a thrill of being alive, when so much life was dead and gone and forgotten. This at the same time as the loneliness deep down in your bones... and for the same reasons.

I've seldom been moved by a gameworld I've played in over the years, but FO3 did it in spades. Fear, sadness, loneliness, and the primal joy of surviving it all and learning to become the baddest mother reaper in the Valley of the Shadow. Yep. Talk about 'that indescribable something' that sets some games apart...

that is exactly how i felt.i remember going in the school near the vault when i first played it and i was frozen a while.kinda scared me a bit but i soon shook it off when i shot a guys head right in front of me and brain matter and eyeballs splattered back at me.sick but i had to laugh.and outside i was also frozen for a bit when i realised that i could go anywere i pleased.i cant play other games now that make you follow a path and spell out the missions for you.oh and of course blowing megaton.only did it once and reloaded to save the town but amazing.never seen a mushroom cloud in a game before.to think i only bought the game coz it was in a bargain bin and id never heard of it
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Mark Hepworth
 
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Post » Wed Jul 07, 2010 10:29 am

There were a lot of moments... no, not just moments... often long periods of time, sometimes... while playing FO3, that I felt alone. Vastly, utterly, alone. And awed by the gameworld around me, and its reminder of what could have been, or could yet be. And alive- a feeling would seep into you over time, as you explored things you had never seen before in the gameworld, in desolate, frightening, terrible places... and places strangely beautiful for their raw unnatural desolation and danger- you felt a thrill of being alive, when so much life was dead and gone and forgotten. This at the same time as the loneliness deep down in your bones... and for the same reasons.

I've seldom been moved by a gameworld I've played in over the years, but FO3 did it in spades. Fear, sadness, loneliness, and the primal joy of surviving it all and learning to become the baddest mother reaper in the Valley of the Shadow. Yep. Talk about 'that indescribable something' that sets some games apart...

I would agree. In addittion to the Radio distress signal there is also the Robot that talks about reading the children to sleep in the townhouse! Things Like that just make you sad. Clearly missing from FNV. There is no sense of things lost.
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Jack Bryan
 
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Post » Wed Jul 07, 2010 10:13 am

Just wait until you play Honest Hearts. Yes...just you wait... :chaos:
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jessica robson
 
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Post » Wed Jul 07, 2010 5:05 am

I couldn't agree more about it being chilling - even in NV, I think it was ... yeah, near the Raided Farmstead, I'm sure. 2 - 3 advlt skeletons and a child's inside a camper van, and I think a couple more outside.

But as others have said, moreso in Fallout 3. I think the Townhouse was the worst for me - as in the moment that moved me the most.
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Katie Samuel
 
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Post » Wed Jul 07, 2010 9:12 am

Just wait until you play Honest Hearts. Yes...just you wait... :chaos:

Kinda have to wait the psn store isn't up yet. I'll agree 3 had some rather sobering moments while exploring that decayed and ruined world I was always amazed by the tech or the architecture or the quest I was on only to run across one of the many deaths that occurred and it made me stop and think wow these people never had a chance how horribly depressing going from god of the wastes to that changed how I viewed the game. But if anything to me new vegas is worse here you have functional societies with things like running water and electricity and to see that squandered how good the place could actually be if people got their [censored] together to see so much wasted potential andto think of all those poor souls that didn't make. 3 was like a graveyard only a husk remained new vegas was like a junkie on the streets so much that could be but isn't.
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Matt Bee
 
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Post » Wed Jul 07, 2010 11:34 am

In Honest Hearts there's a whole schoolbus of child skeletons. :D
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Catherine Harte
 
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Post » Wed Jul 07, 2010 9:37 am

In Honest Hearts there's a whole schoolbus of child skeletons. :D


You just had to, didn't you? :stare:
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Brooks Hardison
 
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