Just Got Dragon Age What Can I Expect?

Post » Sat May 28, 2011 8:48 am

Hey, I said, "Probably".

They might have meant the combat and magic effects. I don't know.

I know some of the "improvements" aren't improvements to me. I liked the original darkspawn; they looked as though they were Blighted and had the capability of spreading that blight. The new ones don't look like that in the screens we've gotten so far.

I guess everyone will see come March.

I'd say the only thing that's been improved are the quality of the animations, but when they have such a vastly different style (which I don't like). Agreed completely on the Darkspawn in any case. And I hate the whole art direction, period.

2H weapons are terrible, by the time I hit they were near death.

The key to using two-handed weapons successfully is to spam their activated abilities. They're generally cheaper than the other weapon talents, and have significantly shorter cooldowns. The two Sunder skills in particular have the effect of hitting twice, so using those every chance you got will increase the warrior's DPS significantly.

Who is the voice actor ? I hear they were from Origins ?

Nicholas Boulton voices male Hawke. He was Bann Vaughan in Origins. You can hear a few quips http://www.youtube.com/watch?v=IgWq3DJny0c.
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emily grieve
 
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Post » Sat May 28, 2011 12:21 pm

Seems dragon age is either a love it or hate it affair. I'm really interested in digging deeper into this game which I'll be able to do later tonight. I game on consoles I don't have a gaming pc. I have both ps3/360 but I primarily use ps3. I've never played the witcher when does the second one come out?

in may this year,i am sorry you cant play 1 one,or better to say you would be if you new what you are missing
witcher is game like no other
there is no good and bad in this game there is bad and badder -)
the game is for advlts the story is incredible
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Helen Quill
 
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Post » Sat May 28, 2011 8:11 am

Spoiler
So you killed nathan yet forgave the architect, who caused an entire war, kindanpped you and has a plan to infect everyone... I kileld im, luckily Justice agreed, no one left.


Spoiler
I didn't forgive him. I just didn't care about the people he'd hurt. Plus I expected to be able to turn on him later, they never really fleshed out his part in the whole thing as much as I'd have liked, I didn't think it'd end right after the mother. Maybe I missed some story bits based on my choices, which would make a replay with different choices more interesting.

I also burned down the main city, slaughtered the peasants who revolted against me and generally chose actions geared towards improving my character's position in the world more than helping other people. Letting the bad guy help me out for a while seemed par for the course.

Did he actually plan to infect everyone? I got the impression his plan was to alter as many existing darkspawn as he could, I didn't think he want to create more.

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Franko AlVarado
 
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Post » Sat May 28, 2011 9:21 am

Who is the voice actor ? I hear they were from Origins ?
Also I was the opposite in ME, I disliked Hales voice, so I always play a guy, her voice just sounds off for me.
Also you like ME2 but not DA2, I find that strange considering imo ME2 seems much more dumbed down than DA2 has become. Unless yo just like the story more.

If we are on about DA2 looks, the darkspawn just look terrible. I dont care what they say about a unique look, they look stupid, not even remotely intimidating. The only change I like s the Qunari, they look much more unique. Also is it just me or do the new elves, have weird long necks and thin bodies ?
http://images.wikia.com/dragonage/images/1/14/Merrill-Cleaned.png New elves look terrible.

Yes, Arl Vaughn.

ME2 has its own issues for me. I really dislike the obvious railroading. I dislike the "thermal clip" retcon. I dislike the obvious railroading. I dislike the way they cut out dialogue with your team. Did I mention the railroading? Planet scanning. I'd better stop. It is, however, the middle of the story of Shepard, and I want to see what the ending is going to be. And what happens with the new Shadowbroker, if you played that dlc. That one was definitely worth it, although I admit I'm biased, since Liara was my Shepard's LI in the first game.

The story in DA2 sounds interesting. Its the game's updated changes that I'm not thrilled with. EABioware's marketing didn't help any. "Think like a general, fight like a spartan.", "hot-rod samurai style", and "Push a button and something awesome happens". Then it turns out you can't pull the camera up into a tactical view, but I won't go there. Like I said, Ill probably get it someday, but it isn't a preorder/track the deliver truck with gps type of thing.
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lucy chadwick
 
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Post » Sat May 28, 2011 6:42 pm

Yeah, the changes for DA2 do seem quite weird to me.

They seem to have taken a load of things from ME2 that I didn't particularly like(dialogue system; NPC gear, or lack thereof; predetermined protagonist) but tolerated because I was enjoying the game anyway and ME was designed with those in mind so they kinda fit, and moved them into the sequel to a game that had systems I preferred.
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Kristian Perez
 
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Post » Sat May 28, 2011 11:35 am

Spoiler
I didn't forgive him. I just didn't care about the people he'd hurt. Plus I expected to be able to turn on him later, they never really fleshed out his part in the whole thing as much as I'd have liked, I didn't think it'd end right after the mother. Maybe I missed some story bits based on my choices, which would make a replay with different choices more interesting.

I also burned down the main city, slaughtered the peasants who revolted against me and generally chose actions geared towards improving my character's position in the world more than helping other people. Letting the bad guy help me out for a while seemed par for the course.

Did he actually plan to infect everyone? I got the impression his plan was to alter as many existing darkspawn as he could, I didn't think he want to create more.


Spoiler
Yes, he did. He wanted to free more darkspawn from the control of the Old Gods. He found the blood of a warden can disrupt that connection. He also wanted to spread the taint to the surface. If everyone was tainted there would be an end to the fighting. However spreading the taint to everyone on the surface would cause tremendous fatalities; just like the Warden's Joining ritual, the taint kills most people. He also didn't explain where more darkspawn would come from; they take non-darkspawn females to turn into broodmothers. You can also find out that the reason the Blight you just ended started without the normal signs. It was the Architect's fault. He found Urthemiel, and attempted to make him into a Disciple. It didn't work, and the Fifth Blight started. He also created the Mother. When he "freed" her, the silencing of the Old God's call drove her insane, or more insane than she was.


My character was a Grey Warden. He was, however strange he might have been, a darkspawn. Why on Thedas would my pc not kill him?
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matt white
 
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Post » Sat May 28, 2011 6:01 pm

Yeah, the changes for DA2 do seem quite weird to me.

They seem to have taken a load of things from ME2 that I didn't particularly like(dialogue system; NPC gear, or lack thereof; predetermined protagonist) but tolerated because I was enjoying the game anyway and ME was designed with those in mind so they kinda fit, and moved them into the sequel to a game that had systems I preferred.


I'm more disappointed that you can only play a human in DA 2. For some reasons, a lot of DA players apparently weren't willing to play an elf or a dwarf, even though they had some of the more interesting backgrounds in the game. And the mage spells are extremely powerful. But too many players just want to be a human noble, I guess. Still, I took a gamble and preordered DA 2; I feel as if it makes up for all the games I waited to play until the price dropped, sometimes years.
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Queen
 
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Post » Sat May 28, 2011 10:32 am

My character was a Grey Warden. He was, however strange he might have been, a darkspawn. Why on Thedas would my pc not kill him?

Yeah, my character didn't really take the whole warden thing seriously. You're basically forced into the damn position anyway, so she went along for the ride since there wasn't much choice and it seemed a good way to gain some wealth and power after what happened to her family. The whole "sworn to the fight against the darkspawn" part didn't mean a whole hell of a lot.
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electro_fantics
 
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Post » Sat May 28, 2011 12:26 pm

I'd say the only thing that's been improved are the quality of the animations, but when they have such a vastly different style (which I don't like). Agreed completely on the Darkspawn in any case. And I hate the whole art direction, period.


The key to using two-handed weapons successfully is to spam their activated abilities. They're generally cheaper than the other weapon talents, and have significantly shorter cooldowns. The two Sunder skills in particular have the effect of hitting twice, so using those every chance you got will increase the warrior's DPS significantly.


Nicholas Boulton voices male Hawke. He was Bann Vaughan in Origins. You can hear a few quips http://www.youtube.com/watch?v=IgWq3DJny0c.

Strange choice, for a main character actor. Because he was just a minor role in DAO.

Spoiler
I didn't forgive him. I just didn't care about the people he'd hurt. Plus I expected to be able to turn on him later, they never really fleshed out his part in the whole thing as much as I'd have liked, I didn't think it'd end right after the mother. Maybe I missed some story bits based on my choices, which would make a replay with different choices more interesting.

I also burned down the main city, slaughtered the peasants who revolted against me and generally chose actions geared towards improving my character's position in the world more than helping other people. Letting the bad guy help me out for a while seemed par for the course.

Did he actually plan to infect everyone? I got the impression his plan was to alter as many existing darkspawn as he could, I didn't think he want to create more.


Spoiler
The darkspawn carry the taint, if they go near people they infect them. I havent played DAO/DAA in a while, but I remember him planning to make more smart darkspawn. Now aside from that being parasetic, as they require wardens, they are als far more dangerous. And if he wanted the darkspawn to interact with non darkspawn, it would be impossible, as the darkspawn would just infect them. Its them or us. And I just see him infecting everyone so the "co-existance" was just everyone becoming tainted, living happily together in some tainted world.


Yes, Arl Vaughn.

ME2 has its own issues for me. I really dislike the obvious railroading. I dislike the "thermal clip" retcon. I dislike the obvious railroading. I dislike the way they cut out dialogue with your team. Did I mention the railroading? Planet scanning. I'd better stop. It is, however, the middle of the story of Shepard, and I want to see what the ending is going to be. And what happens with the new Shadowbroker, if you played that dlc. That one was definitely worth it, although I admit I'm biased, since Liara was my Shepard's LI in the first game.

The story in DA2 sounds interesting. Its the game's updated changes that I'm not thrilled with. EABioware's marketing didn't help any. "Think like a general, fight like a spartan.", "hot-rod samurai style", and "Push a button and something awesome happens". Then it turns out you can't pull the camera up into a tactical view, but I won't go there. Like I said, Ill probably get it someday, but it isn't a preorder/track the deliver truck with gps type of thing.


I jsut found it stripped away to many RPG elements. The story is good, but I dont expect anything original, so I will just save money and watch the end on youtube. Unless they suprise me by making ME2 more like 1.
I played LoTSB, and while it was fun, it didnt leave much room for replay value, all my characters just feel the same (except vangaurd) due to how the new system works.
Yeah, the changes for DA2 do seem quite weird to me.

They seem to have taken a load of things from ME2 that I didn't particularly like(dialogue system; NPC gear, or lack thereof; predetermined protagonist) but tolerated because I was enjoying the game anyway and ME was designed with those in mind so they kinda fit, and moved them into the sequel to a game that had systems I preferred.

I dislike the new changes greatly.
I can never tell what I am going to say with the wheel. I dont see why the text was a problem in the first place. In ME1 I told garrus "why not disable the ship" that led to a preachy lecture about how if he lets innocnts get hurt he was a terrorist with a badge... Right after I just finished the dlc and let hostages die to kill balek... Yeah that was bad. If its anything liek MEs wheel it will also make moral choices black and white, evil will be red and bottom option, blue is the good one on top. That would ruin lots of things. I found some choices in DAO to be quite good e.g the anvil. Allthough the ending changed my mind...
Also npc gear is worrying indeed. NPC gear was part of the customisation and helped with that characters playstyle. If I can give armour that has different effects, it makes me concearned that characters are much more limited. E.g I could give Morrigan blood magic robes, to help a blood mage, but if I couldnt then that kinda nerfs her character, and hinders my playstyle. I dont like the direction the game is going. And that is made worse when you realise no one asked for these changes, and people actually opposed them in ME2, and now they are back in DA" aswell. Just seems like the devs arent listening.

I'm more disappointed that you can only play a human in DA 2. For some reasons, a lot of DA players apparently weren't willing to play an elf or a dwarf, even though they had some of the more interesting backgrounds in the game. And the mage spells are extremely powerful. But too many players just want to be a human noble, I guess. Still, I took a gamble and preordered DA 2; I feel as if it makes up for all the games I waited to play until the price dropped, sometimes years.

I usually played as human noble. I dont like dwarves at all. I just dont like the look of them, they look out of place if you give them arour and a 2H weapon and se a 3ft guy running around with a claymore. And if you didnt have a beard then you looked pretty young. So yeah didnt liek dwarves. I am making an elf or two, but I can only play female elves. Male elves dont look right for me (mainyl becuase my male characters have short hair, and that dosent go well with elf ears imo). I will mak some elf characters, but mostly I play human noble.
One thing about DA2s default character bothers me though, why the hell dose Hawke always have a blood smear across thier face ? All the time...
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 3:52 pm

So how do you put a weapon in the shield spot so you can dual wield? I'm in the menu but I can't do it. I'm on ps3.
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Lyndsey Bird
 
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Post » Sat May 28, 2011 7:45 am

So how do you put a weapon in the shield spot so you can dual wield? I'm in the menu but I can't do it. I'm on ps3.

when you leveled up, did you put a point on dual wield?
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Eddie Howe
 
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Post » Sat May 28, 2011 9:43 am

when you leveled up, did you put a point on dual wield?

Yes.
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Andrea P
 
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Post » Sat May 28, 2011 1:25 pm

Yes.

ok so i guess you have 1 sword and 1 dagger. you can place it in the shield section. its been awhile but i think you click it and on the left of the character screen (your character) it should display a button in order to dual wield.
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 5:23 pm

So how do you put a weapon in the shield spot so you can dual wield? I'm in the menu but I can't do it. I'm on ps3.

You can only use a dagger in your off-hand until you get the third dual wield skill I think. Check the descriptions on the skills, it will tell you.
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Eileen Müller
 
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Post » Sat May 28, 2011 1:21 pm

Ok I got the dual wield to work thanks guys. How come in the equipment menu under alistair he is the only one with a meter with a broken heart on the far left and a full heart on the far right and the marker is sitting pretty much right in the middle? What does this represent?
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herrade
 
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Post » Sat May 28, 2011 11:36 am

it represents his love for you :hubbahubba:. doesnt matter if your character is a girl or a guy bioware includes everyone. it will also do it with all characters. if you have the dog, it will automatically be all the way to the right.
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Laura Elizabeth
 
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Post » Sat May 28, 2011 8:06 pm

didn't realize ther ewas 6 pages. oops.
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BRIANNA
 
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Post » Sat May 28, 2011 4:39 pm

Ok I got the dual wield to work thanks guys. How come in the equipment menu under alistair he is the only one with a meter with a broken heart on the far left and a full heart on the far right and the marker is sitting pretty much right in the middle? What does this represent?

There's an approval system in this game for your party members that affects how much they like you. For example, with Alistair he's generally going to approve if you choose to help someone or do the "good" thing. You can also gain approval by giving your companions gifts. When characters have a high enough approval rating you get their companion quest, which gives more insight to their background. If you have a low approval rating your companions can decide to just leave you. High approval rating will also give stat bonuses while that character is in your party.
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Robert Devlin
 
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Post » Sat May 28, 2011 12:24 pm

Ok I got the dual wield to work thanks guys. How come in the equipment menu under alistair he is the only one with a meter with a broken heart on the far left and a full heart on the far right and the marker is sitting pretty much right in the middle? What does this represent?

That's the Approval meter, it measures how much the character likes and respects you. Depending on what you say and do in the game, it will fluctuate. If it gets high, the character in question can get some minor stat boosts, a personal quest opens up, their ending can change, and some can be romanced. If it goes down to low, then the character might get so frustrated with you, they'll leave.

EDIT--

Ninja'd.
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BethanyRhain
 
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Post » Sat May 28, 2011 12:33 pm

the low approval ratings may result in a fight with 1 character.... perhaps its time to move to the dragon age thread.
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 5:55 am

it represents his love for you :hubbahubba:. doesnt matter if your character is a girl or a guy bioware includes everyone. it will also do it with all characters. if you have the dog, it will automatically be all the way to the right.

Its not thete for daveth or jory though?
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Carys
 
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Post » Sat May 28, 2011 5:52 am

Its not thete for daveth or jory though?

This is what we call an "interface spoiler."
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Catherine N
 
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Post » Sat May 28, 2011 7:31 am

it represents his love for you :hubbahubba:


Only if you make the first move ;) And play with a female :D

So in other words, it means how much the character likes you. Obviously positive means he likes you and negative mean he doesn't like you. When they like you enough they get stat bonuses, for example Alistair gets constitution bonus. Also when you get a character like you enough you can pursue a romance with them. For male characters the available one are Morrigan, Leliana and Zevran, for female characters you can choose from Alistair, Leliana and Zevran. Yes, same six relationships are avilable for both genders. If you dislike the idea of M/M six scenes, do not accept a backrub from Zevran. You have been warned.
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Euan
 
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Post » Sat May 28, 2011 5:15 pm

Thanks guys for all the help appreciate it. How do you give gifts to party members?
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Dominic Vaughan
 
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Post » Sat May 28, 2011 7:19 pm

or http://www.youtube.com/watch?v=iNRaTejGNps :rofl:

you have misc stuff like books and jewelry so hover over it and switch characters (using lb and rb i think) in the camp and it will give you an option to give it.
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Da Missz
 
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