Just got FO3 GOTY, just want to discuss some things before j

Post » Sat Jan 02, 2010 7:23 pm

never mind
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Queen
 
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Post » Sat Jan 02, 2010 12:36 pm

FWE, definately. FOOK adds more guns, but all of FWE's guns are lore-friendly (as in, from the other games) and it rebalances the world quite brilliantly.

Grab the FOSE beta and it'll work with your steam 1.7 just fine. Get FOMM just because. FOSE because FWE needs it.

(As for radio, check out Existence 2.0, which is a lovely mod. There's also the STALKER soundtracks, which go with the atmosphere perfectly (because post-apocoloyptic DC and The Zone have many similarities))
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james tait
 
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Post » Sat Jan 02, 2010 3:31 pm

I find that FWE-FOOK together (FOOK might add a lot of guns, most of which are unnecessarily military -- including like 12 variations of the AK-47 -- and not enough civilian weapons) still makes for a great experience. FOOK could be better compared to OOO and FWE-FOOK-MMM would make FCOM (or FKOM in this case). Even though I am not terribly fond of the choice of weapons added, they add a lot of variety and make the various factions of the wasteland seem more appropriate. As I'm not a hardcoe follower of the Fallout series I don't find the addition of noncanon weapons to be a problem. But FOOK adds a lot more such as the [censored] modules which sometimes have you thinking "whoa" when you find them in the wasteland. Most of the new additions aside from weapons you barely even notice. And the two mods together bring unparalleled unity to combat that keeps it an essential RPG with a very FPS or 3pFS feel to it. Martigen's mod brings the wastes and DC ruins to life like never before. I know FCOM turned a lot of people off because of the sheer rocket science to make it work, but the above combo only requires a few FOIP patches (actually only two, three if you use WMK) and a quick run of BOSS. And it will work. Speaking of WMK, I actually used default weapons like the Hunting Rifle modified with the extended mag and scope for a LONG time until I began to run out of .32 ammo and found myself in abundance of .308. Add in mods like CRAFT where you can actually make your own ammo from scrap metal and you just run into fun.

As for music, STALKER soundtracks just do it. Especially the tracks set up to play during combat on the Capitol mall. It's just epic. GNR-More Where That Came From is also essential. Like Phoshi said, Existence 2.0 is fun for new-age music and CONELRAD is pretty fun as well.

I use the STEAM version of GOTY and I have had zero problems with crashing other than my outdated processor getting bogged down sometimes.
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Shaylee Shaw
 
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Post » Sat Jan 02, 2010 8:55 am

never mind
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Marlo Stanfield
 
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Post » Sat Jan 02, 2010 3:09 pm

Double Post
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Jack Walker
 
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Post » Sat Jan 02, 2010 3:00 pm

never mind
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Donald Richards
 
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Post » Sat Jan 02, 2010 2:08 pm

You don't add anything to archives. You just drop them into the appropriate folders (just like in Oblivion) and use archive invalidation (just like in Oblivion) from the .ini file or download FOMM (just like OBMM) and install archive invalidation invalidated from there.

It's absolutely 100% just like working with an Oblivion install.
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Silvia Gil
 
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Post » Sat Jan 02, 2010 10:01 am

Yea no dude. The FWE installation definitely tells me to copy and paste everything from the Textures Folder Sounds Folder and Meshes Folder into the appropriate FO3 folders. But, they are all archive folders. So what I'm getting at is, how in gods name am I supposed to install mods if i can't access the Textures/Meshes/Sounds Folders. This is not like Oblivion. In Oblivion you could access those folders and in FO 3 you can't.
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Len swann
 
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Post » Sat Jan 02, 2010 8:20 am

locked by request
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Charlotte Buckley
 
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