just got FO:NV, need some advice on the difficulty i should

Post » Thu May 10, 2012 3:22 am

I agree with Queue. I've been having a blast in my recent playthroughs because I limit myself to light armor. It's fun because I've had the chance to wear some cool outfits that I'd never have worn because of their low/non-existent DT.

Spoiler

Fallout 3 was fun. I went out, role played with the HUD off looking for my dad, eventually found him and helped him with his noble quest... so on and so forth. I NEVER found myself frustrated with the game play. There were things I wanted to see improved that New Vegas DID improve... but at what cost?

New Vegas couldn't have a more uninteresting main quest or location though if it tried.

Every character I have tried to think of just doesn't do it for me. I think part of the problem is that non-combat skills feel like a waste of time and combat stinks.

Seriously. I want to play as someone with charisma and speech... and what are the speech challenges in this game? Almost all of them are there so you can be a [censored]... and after having read the list of challenges and their outcomes, I am glad I didn't waste 75+ hours playing through to se how disappointing they all are. There were all kinds of interesting situations in fallout 3 to use speech and a bunch that I never knew about when I read the spoiler list that makes me wan to go back and keep playing.

So, speech is out as far as I am concerned. What's next? Barter? That is almost exclusively just a skill to bargain for better rewards, as if you need better rewards.

Hmm... what else could I do? A science build? Medicine? Repair? Well, science is only used for hacking computers, using a workbench and like 14 challenges in the entire game and of those only like 6 matter. Still that could be kinda fun.

Sure, spoilers spoil the game, hence the name but at the same time, I am glad a read them, I just cant find anything I want to do. When I finished Mass Effect 1, I have played it again and am recently started a third character to do things differently yet again.

I WANT to want to play New Vegas because I love fallout... but I can't find a reason to actually do it and not just go back to FO3.
I'm sorry, but I'm not going to dump points into speech when there are like 9 places in the entire game where I would actually use it... at most.
I'm not sure we are playing the same game here. One of the more drastic differences between FO3 and FNV is the sheer amount of skill checks you get in FNV, as I remember it. And if non-combat skills are a waste of time in FNV then they're an even bigger waste of time in FO3. I know that enjoyment is subjective - I can totally see why someone would prefer FO3 over FNV, but saying that skill checks are better done in FO3 is almost empirically wrong.

In Fallout 3 you were pushed out the door and told to survive in the wasteland. Things are different in New Vegas. Why would I even leave Good Springs? Seems like a nice place. I can help out and settle here.
I don't understand your point here. Is this criticism also not applicable to Megaton?

As someone else said in another thread... getting to the Stip is like one LONG tutorial. That i when the real game starts. That is when you are finaly given some freedom.
This is a fair point. I'd say that early-game pacing is one of FNV's bigger problems. You can choose to go somewhere other than south then east to Nipton then north to Vegas through Novac - for example using the stealth boy you find in the schoolhouse to go north through the Quarry Junction deathclaws to Vegas, but you'd be distorting the game experience. There's a sense that the Primm-Mojave Outpost-Nipton-Novac-Vegas route is the intended direction, the way the story is supposed to unfold.

There are 4 different ending in FO. You do it, you let the girl do it, you sabotage the plan, or you do nothing. New Vegas have 4 endings that I am aware of. Mr. house, NCR, Caesar salad, or you are in charge in the end.
It is not the same thing. In New Vegas, the last maybe ten hours of your game plays significantly differently if you choose to side with the NCR than if you choose to side with the Legion, and siding with independent Vegas is different again. I guess you could say that the House and Yes Man endings are somewhat similar, but there are still significant tonal and ideological differences between them. It's not a last-minute choice that basically affects, what, the last minute of your game? like FO3's ending (no plural, imo).



On-topic, I do agree that weapons in general need to be more lethal. No one (including the player) should be shrugging off hails of bullets unless clad in power armor.
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Daniel Holgate
 
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Post » Thu May 10, 2012 3:14 am

I guess I am coming off too harshly and harping on the game. Some of that comes from paying full price and then some for the collector's edition and having not finished playing the game yet. that is mostly my fault, though there are parts of the game that simply turned me off, causing me to turn it off. Let me talk about something I really do enjoy as part of this reply, inspired by what Tranquillus wrote.

I'm not sure we are playing the same game here. One of the more drastic differences between FO3 and FNV is the sheer amount of skill checks you get in FNV, as I remember it. And if non-combat skills are a waste of time in FNV then they're an even bigger waste of time in FO3. I know that enjoyment is subjective - I can totally see why someone would prefer FO3 over FNV, but saying that skill checks are better done in FO3 is almost empirically wrong.

I really did love all the skill checks I have seen in the game through what I have played. my problem was that a lot of them felt kind of empty or D-Baggy. I want to play a good guy play through, and if sure feels like the vast majority of speech checks are there to convince people to let you do bad things to them or for them. It's interesting you CAN do that, but I don't want to do that.

I don't understand your point here. Is this criticism also not applicable to Megaton?

Megaton was dump built around an active nuclear bomb. Good Springs is a town untouched by nuclear fire with fresh water springs. It is a very tempting place to settle down, especially after I get myself some caps and supplies on the road.

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One of the problems I have talked about in the past on these forums is the combination of guns and RPG numbers. It's a difficult thing to balance in my opinion. I don't mind the idea that a giant rad scorpion or death Claw has "evolved" very thick hide armor that is difficult to penetrate. I don't have a problem with it being very difficult to kill a guy in power armor. I have a problem with an elite Legion solider in football pads having 220 health and like 15+ DT shrugging off bullet after bullet to the face simply because he is level 20. To me, that isn't fun. I would rather lose that fight because his buddy is also a level 20 and threw a spear into my gut or face and killed me instead of how it works right now... but, that isn't how the game works.

I never really had a problem with how the combat in Fallout 3 worked. Even in the epic battle against the Enclave was fun without being needlessly difficult. Maybe that was because the bad guys were leveled to the player I don't know.
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hannah sillery
 
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Post » Wed May 09, 2012 1:04 pm

Don't do it on hardest difficulty yet. You'll get shredded.

Do it on very easy then easy, then the next each playthrough.

Don't kill yourself to do it on whatever the hardest is, till you get the hang of the game itself.

Personally, to me, anything higher than normal stops it being fun.
I play on easy most of the time. Very easy for hard stuff.
To me, a game stops being fun when the smallest thing kills you and it becomes a grind.
And that's what anything beyond normal turns it into.

You will lose nothing at all by lowering the difficulty.
I spent ages trying to kill a mantis nymph at the start when trying out hard difficulty, then said screw this and put it to easy.
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Chloe :)
 
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Post » Wed May 09, 2012 9:59 pm

I'd go Very Hard and hardcoe.
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Patrick Gordon
 
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