So just how long will the Steam Workshop remain free?

Post » Tue Dec 13, 2011 9:32 pm

Yeah, user made mods wont cost money, ever.

Tell that to blizzard. As far as steam goes - No feature like that will cost money imho. The entire purpose of steam is to deter piracy not extort people.
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Eve(G)
 
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Post » Wed Dec 14, 2011 12:23 am

Just stick with Skyrim Nexus. Steam Workshop is for noobs.
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CHangohh BOyy
 
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Post » Wed Dec 14, 2011 11:58 am

The big overhaul balance mods that will in time show up that require script extenders and multiple downloads will always be Nexus based only. The only ones you will see on Steam are basic texture stuff and mods that require just a simple .esp add.

In other words, don't expect to see huge overhaul mods like Fallout Wanderers Edition anytime soon on Steam, lol
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Breautiful
 
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Post » Tue Dec 13, 2011 11:22 pm

Look, I don't want to go off-topic, but the hats and TF Store took the game in the wrong direction. I'll concede that yeah, the game is free now, but the last time I played it almost half the server I joined was AFK just trading and spamming the chat. And no, they aren't cosmetic, many of them affect the properties of the game. They're "free" in the same way winning a lottery is "free", you still need to pay for keys to unlock crates.

Only 4 of them affect anything, and they admitted it was a mistake and haven't added an hats with set bonuses since the original four over a year ago.
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Steve Smith
 
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Post » Wed Dec 14, 2011 7:09 am

It's nothing I'm too excited about. If they auto updated mods I'd be a little more excited but that would allow mod users to break your game if they upload a bad mod.

The only incentive Valve has is probably just getting more people using steam which is good for sales in general.

I'll get mods wherever they are to be had. Typically wherever the author has them linked, and most typically I browse the nexus.

To the guy who said bandwidth is expensive... LOL. It's practically free these days.
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Dan Stevens
 
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Post » Tue Dec 13, 2011 8:35 pm

I'd rather we have the Creation kit NOW, as it is desperately needed to fix many of the bugs, than having it delayed until January just so it can make the easy-as-pie TES modding process (unzip RAR, place contents in Data folder, tick its box in Data Files in the Skyrim Launcher,) just a teensy bit easier.

Bethesda are rapidly screwing up this game...
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Oceavision
 
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Post » Wed Dec 14, 2011 2:41 am

It's nothing I'm too excited about. If they auto updated mods I'd be a little more excited but that would allow mod users to break your game if they upload a bad mod.



Good point. Main reason Nexus works so well is they have a huge active playerbase there. Every mod is setup via the "Endorsed" system alongside a comments page. Anytime I see a new mod up the first thing I do is wait for other reports by fellow gamers whether it be the comments section or endorsemants. Steam? Unless they have a ranking system in place there is absolutely no chance I download anything from there. Also you know there is gonna be a lot of trolls early going uploading garbage just because they can, over at Nexus the Moderators do an excellent job of keeping files in check and banning people when appropriate, do you think Steam will have the same sort of Moderators policing reports and removing bad mods on a timely basis there? I highly doubt it
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Michael Korkia
 
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Post » Wed Dec 14, 2011 2:17 am

At first, this idea seems brilliant. A simple, easy way to integrate mods into your game without having to download unofficial third-party programs, or having to scroll through the Nexus hoping you come across something that catches your eye. But then it clicked...

Bandwidth doesn't come cheap, and Valve surely aren't providing this service out of their kindness of their hearts. At what point will they do a 180 and start charging for mods when it starts to burn a hole in their pockets? It'll be "Horse Armour" all over again... but this time making money off of people who don't even work for them. Not only that, but the Nexus was pretty indiscriminate in whatever their users upload, so what's to stop Valve from saying that certain content isn't "family friendly" and therefore banned from distribution?

Really, like a lot of things concerning Skyrim at the moment, some things are better off just left alone as they are.
If X mod is deemed not to be distributed over Valve's systems / bandwidth... then who cares? It's essentially the same thing as not being able to discuss certain mods here on these forums.

I highly doubt Valve will ever charge for user-created content without getting the modder's permission first. It would raise a whole lot of ethical and legal trouble, and it's totally antithetical to what Valve has done in the past.

Look, I don't want to go off-topic, but the hats and TF Store took the game in the wrong direction. I'll concede that yeah, the game is free now, but the last time I played it almost half the server I joined was AFK just trading and spamming the chat. And no, they aren't cosmetic, many of them affect the properties of the game. They're "free" in the same way winning a lottery is "free", you still need to pay for keys to unlock crates.
*Yawn* Play on a different server, then. There's only several thousand of them or something.

Hats don't affect anything in the game. Weapons, yes. Hats, no. They made a mistake once with hats that affected stats, but that was a year or so ago.
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Bad News Rogers
 
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Post » Tue Dec 13, 2011 10:31 pm

Not long.

If they start charging, just use Skyrim Nexus.


Yeah because if I can put my mod up at place A and potentially make money and at place B and not make money, which site I am going to load my mods to?
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^~LIL B0NE5~^
 
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Post » Wed Dec 14, 2011 12:56 am

Not long.



Yeah because if I can put my mod up at place A and potentially make money and at place B and not make money, which site I am going to load my mods to?

Hell, you could sell it on QVC - it doesn't mean anyone is going to buy it.
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Matt Gammond
 
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Post » Wed Dec 14, 2011 12:10 am

Yeah because if I can put my mod up at place A and potentially make money and at place B and not make money, which site I am going to load my mods to?
Good point, but then mods, and modders, become even more beholden to users who paid money for the mods and can't figure out how to unzip the mod into the correct folder to save their lives.
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Nicholas
 
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Post » Tue Dec 13, 2011 8:57 pm

I do not see anything special about the workshop that would make me want to use it. Nexus has always been the place I go to and that is unlikely to change.
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sharon
 
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Post » Wed Dec 14, 2011 4:22 am

I do not see anything special about the workshop that would make me want to use it. Nexus has always been the place I go to and that is unlikely to change.
Especially with the Nexus Mod Manager now, that allows users to know when mods need to be updated.
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Jamie Lee
 
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Post » Tue Dec 13, 2011 11:38 pm

As has been stated again... and again... and again... and again... and again. And will be mentioned Again... and again... and again... and again... and again... and again...

Valve's people have always tried their hardest to provide mod friendly titles. Gabe Newell has stated that one of Valve's main goals is the elimination of PC game Piracy. They intend to do this, by providing a cheap and international services for games and game support.

Despite what will be told to me, about how they will charge for bandwidth, how this is bethesda's biggest mistake, etc. etc...

If Bethesda and Valve were to start charging for mods that people didn't charge for initially, they would hurt themselves. I don't care how many people love Bethesda/Valve... if they were to start demanding money for mods, due to bandwidth needs, it would be suicide. No, don't argue that point, it's useless I am as convinced as you are that I'm right.

That said, if Valve were to turn around and start charging for mods, it would be a massive reversal of how they have conducted themselves previously. Yes, they are a business and one of their primary concerns is monetary gain. Does that mean that ever act they have ever done has been purely for their own advancement, Absolutely. Does that mean that they are acting counter to the best interests of PC Gamers? No. Why? Because PC Gamers are the biggest, loudest, Most annoying group of inbred, berserkers the world has ever produced. To sell something to them, you have to coddle them, like little children. Valve does this well. They do that, because they know their audience. They aren't going to make a anti-mod service for a traditionally modded to death game...

No, just no. That is inane. Do you realize that? You are saying something that is ridiculous, silly, warped, misguided... It would be like if Google came back tomorrow and proclaimed it was censoring every website that mentioned republicans. If Wikipedia said it would accept all information unless it came from someone in New York state or the city of tokoyo. If your water company said it would now start charging you additional but only for showers.
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courtnay
 
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Post » Wed Dec 14, 2011 11:06 am

They won't ever charge for mods as long as we can distribute them for free on other sites.

1. Mods are available free on other sites and few people will play for something they can get for free.

2. The money they do make from anyone willing to pay will be worth much less than the damage to customer goodwill that charging for mods would cause.

So that's that. :toughninja:
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darnell waddington
 
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Post » Wed Dec 14, 2011 4:39 am

At first, this idea seems brilliant. A simple, easy way to integrate mods into your game without having to download unofficial third-party programs, or having to scroll through the Nexus hoping you come across something that catches your eye. But then it clicked...

Bandwidth doesn't come cheap, and Valve surely aren't providing this service out of their kindness of their hearts. At what point will they do a 180 and start charging for mods when it starts to burn a hole in their pockets? It'll be "Horse Armour" all over again... but this time making money off of people who don't even work for them. Not only that, but the Nexus was pretty indiscriminate in whatever their users upload, so what's to stop Valve from saying that certain content isn't "family friendly" and therefore banned from distribution?

Really, like a lot of things concerning Skyrim at the moment, some things are better off just left alone as they are.


Bandwidth IS cheap, dirt cheap, it just isn't completely free. They won't do a reversal, the attraction it brings to the Steam platform is probably viewed at payment enough. And nobody is stopping other sites from hosting Skyrim mods anyway.
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Alycia Leann grace
 
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Post » Wed Dec 14, 2011 12:37 am

Not long.



Yeah because if I can put my mod up at place A and potentially make money and at place B and not make money, which site I am going to load my mods to?


There are many fantastic modders who work solely for their love of the game and acclaimation for their mods.

Also because the ESM and BSA itself is open and changeable by anyone, a paid mod cannot be protected from copy or modification or reverse engineering.

And like some of the posters said, the best game changing mods use script extenders and modifed launchers and are not going to be exactly legal.
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Add Meeh
 
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Post » Wed Dec 14, 2011 4:34 am

If they start charging and the modders get money or even free games out of it... I'll consider paid mods. If modders get nothing out of it, I will never buy a mod from Steam.


problem is that Bethesda OWNS any and all mods done with its Creation Kit! It's in the EULA


so yes, I can see Steam charging for mods eventually, and NO, mod creators will not be paid
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hannaH
 
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Post » Wed Dec 14, 2011 2:46 am

As has been stated again... and again... and again... and again... and again. And will be mentioned Again... and again... and again... and again... and again... and again...

Valve's people have always tried their hardest to provide mod friendly titles. Gabe Newell has stated that one of Valve's main goals is the elimination of PC game Piracy. They intend to do this, by providing a cheap and international services for games and game support.

Despite what will be told to me, about how they will charge for bandwidth, how this is bethesda's biggest mistake, etc. etc...

If Bethesda and Valve were to start charging for mods that people didn't charge for initially, they would hurt themselves. I don't care how many people love Bethesda/Valve... if they were to start demanding money for mods, due to bandwidth needs, it would be suicide. No, don't argue that point, it's useless I am as convinced as you are that I'm right.

That said, if Valve were to turn around and start charging for mods, it would be a massive reversal of how they have conducted themselves previously. Yes, they are a business and one of their primary concerns is monetary gain. Does that mean that ever act they have ever done has been purely for their own advancement, Absolutely. Does that mean that they are acting counter to the best interests of PC Gamers? No. Why? Because PC Gamers are the biggest, loudest, Most annoying group of inbred, berserkers the world has ever produced. To sell something to them, you have to coddle them, like little children. Valve does this well. They do that, because they know their audience. They aren't going to make a anti-mod service for a traditionally modded to death game...

No, just no. That is inane. Do you realize that? You are saying something that is ridiculous, silly, warped, misguided... It would be like if Google came back tomorrow and proclaimed it was censoring every website that mentioned republicans. If Wikipedia said it would accept all information unless it came from someone in New York state or the city of tokoyo. If your water company said it would now start charging you additional but only for showers.


Hey, i'm on your side with this! But with the way developers have been treating gamers lately (just look at Epic, charging 3600 MS Funbucks or $40US for weapon skins!) is what's leading me to these conclusions. I'm hoping Valve pulls this off wonderfully, but they're only one of few gaming companies left in which I can show respect towards. I just want that reassurance that this won't happen to TES, but my mind keeps floating back towards that saying... "Absolute power corrupts absolutely"; trite but true.
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CYCO JO-NATE
 
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Post » Tue Dec 13, 2011 10:06 pm

Can I charge for my mods? IIRC, you may charge for your own created content like voice over, txtures and so on.
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Brittany Abner
 
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Post » Wed Dec 14, 2011 10:09 am

I shouldn't have read this before bedtime, now I'm going to have nightmares. :shifty:
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M!KkI
 
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Post » Tue Dec 13, 2011 11:29 pm

They could charge for mods if they wanted to. So what if they do? I'm amazed that gamers have no faith in the power of their own checkbook sometimes. If they start charging for mods and you don't think they should be, then don't buy any. If nobody buys any, they'll stop selling them, charge less, kick back to the modders, or change something else.

That's all there is to it.
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Caroline flitcroft
 
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Post » Wed Dec 14, 2011 11:01 am

Would there be a possibly where these Steam downloaded mods mess with your .exe, not allowing you to install "3rd Party" mods from the Nexus? Adjusting the LAA already gets you VAC banned...


Skyrim is single-player only....don't know what has to do VAC with it.
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Trevor Bostwick
 
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Post » Tue Dec 13, 2011 11:55 pm

Would there be a possibly where these Steam downloaded mods mess with your .exe, not allowing you to install "3rd Party" mods from the Nexus? Adjusting the LAA already gets you VAC banned...

Heh can you elaborate on that? Howto get VAC banned on a singleplayer game?

http://store.steampowered.com/search/?category2=8 (See Skyrim listed there?)
https://support.steampowered.com/kb_article.php?ref=7849-Radz-6869 :
SNIP
If a user connects to a VAC-Secured server from a computer with identifiable cheats installed, the VAC system will ban the user from playing on VAC-Secured servers in the future.
While server admins may choose to ban specific players, server admins cannot VAC ban players. The VAC system is automated - contacting Steam Support to report cheaters is not necessary, nor will Steam Support act on any information provided.
The VAC system reliably detects cheats using their cheat signatures. Any third-party modification to a game designed to give one player an advantage over another is classified as a cheat or hack and will trigger a VAC ban. This includes modifications to a game's core executable files and dynamic link libraries.
SNIP
You will not be banned by the VAC system unless you login to a VAC-secure server with a cheat installed on your computer.

Some folks really should stop to spread fear and false information!
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asako
 
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Post » Tue Dec 13, 2011 9:53 pm

I'm pretty sure that if Bethesda were to allow Valve to charge for mod's they would be breaking their own EULA. I have yet to see a moddable game that gives any legal right for a modder to profit from their work (beyond, in quite a few cases, actually being employed by the dev's of the original game beause of an outstanding mod).
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brandon frier
 
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