Just a little static leveling?

Post » Mon Dec 20, 2010 9:59 pm

Just about everyone wants this, the TES version of the Deathclaw sanctuary.

I actually just cleared that place literally 5 minutes ago.
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Kellymarie Heppell
 
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Post » Tue Dec 21, 2010 12:36 am

What do you think about the rest of my post?

Have to agree on the need for some scaling. Some gamers treat becoming God-like as a reward, but as you say, the challenge ends. Not sure about 1/3 hand placed loot, keep the interesting stuff rare, imho.
The trouble is OB could so easily have been different with Very Few static enemies, can't get the Honourblade until you can kill a proper ogre, Mannimarco accompanied by dread zombies whatever your level etc. etc. Only a few situations like this would have changed the whole game.
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vicki kitterman
 
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Post » Tue Dec 21, 2010 1:15 am


Have to agree on the need for some scaling. Some gamers treat becoming God-like as a reward, but as you say, the challenge ends. Not sure about 1/3 hand placed loot, keep the interesting stuff rare, imho.
The trouble is OB could so easily have been different with Very Few static enemies, can't get the Honourblade until you can kill a proper ogre, Mannimarco accompanied by dread zombies whatever your level etc. etc. Only a few situations like this would have changed the whole game.


Pretty much that. That's a vast majority of why I don't like Oblivion over Morrowind. It was the fact that there was no sense of actual exploration. Just some guy walking down the street and somehow fighting people who were pretty much all weaker than him but not significantly so and then finding just kinda whatever stuff that didn't really help him very much. Like finding the Fists of Randagulf in Morrowind? "OMFG 20 STRENGTH?! THIS IS AWESOME!" Oblivion? "So....this shirt enhances my speechcraft by 2....right, well, I think I'll just keep my fine assortment of forks and plates." Basically needs more legendary artifacts worth finding and stop being so incredibly stingy with enchanting for Christ's sake.

And the level scaling? Yes, definitely needs to be some though I don't quite know how I would go about it. All I know is that my most vivid memory from playing Morrowind is finding the incredibly epic (at the time) Vassir-Didanat mine and just looting all the ebony over and over again. Probably my 3rd trip back I wondered down the wrong side tunnel and ended up face to face with a Fire Atronach who then thoroughly [censored] my face from my skull. Guess what? I didn't mess with him or anything that looked like him for at least another ten levels and every time I went into the mine I was always looking down that side-tunnel to make sure he hadn't spotted me and was waltzing on over to thoroughly demolish my no doubt borderline overburdened self. When I got a whole lot more levels on me I came back and figured maybe now I'd put up a decent fight....yeah, not only did I put up a decent fight I totally trounced the creature that had been the stuff of nightmares not even a month before. Which was pretty much mindblowing to me given how many times I'd tried going back to kill him before and utterly failed. See, Oblivion has none of that. There are no creatures who the very sight of will send you running back towards the nearest town if not just as far as it takes to make the battle music stop. And so long as this is fixed along with a decent storyline and maybe a throwback to when you could wear about 90 different pieces of clothing at once( That's just good customization, honestly)....yeah, it won't be Morrowind or Oblivion but it'll have all the things that made them great in their own way (Oblivion was so good at being a pretty face).

With that ludicrously large mouthful being said. First post. Feel free to welcome me with open arms. I totally won't stop you.
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Vincent Joe
 
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Post » Mon Dec 20, 2010 5:08 pm

Yeah, I hope radiant story will occasionally spawn stories that are too challenging for your level. Ones that you will have to do at a later time, where you look forward to being powerful enough to take on that demi-lich who guards amazing treasure. Much later for your character. It wouldn't take the devs any work to implement. And it would make just about everyone happy. Otherwise, radiant story would risk feeling like McDonald's fast food quest munching.
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Amiee Kent
 
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Post » Mon Dec 20, 2010 6:29 pm


Have to agree on the need for some scaling. Some gamers treat becoming God-like as a reward, but as you say, the challenge ends. Not sure about 1/3 hand placed loot, keep the interesting stuff rare, imho.
The trouble is OB could so easily have been different with Very Few static enemies, can't get the Honourblade until you can kill a proper ogre, Mannimarco accompanied by dread zombies whatever your level etc. etc. Only a few situations like this would have changed the whole game.


I believe the issue I had with Fallout is what you are describing. While there was some static leveling, there wasn't enough to give wonder to the unknown without descending back into Oblivion's leisurely stroll.

Instead of static leveling, where levels are locked in place and items are hand placed, how about we have a static range of leveling. Basically it would be like what Bethesda is proposing in Skyrim, except for hard areas. If you walk int to 15-25 dungeon at level 1, then it's locked in at 15. If you walked in at 10 then it's 25. It will always be a tough place, but if you walk in past 25 then it will be challenging or even easy.
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.X chantelle .x Smith
 
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Post » Mon Dec 20, 2010 10:33 pm

I believe the issue I had with Fallout is what you are describing. While there was some static leveling, there wasn't enough to give wonder to the unknown without descending back into Oblivion's leisurely stroll.

Instead of static leveling, where levels are locked in place and items are hand placed, how about we have a static range of leveling. Basically it would be like what Bethesda is proposing in Skyrim, except for hard areas. If you walk int to 15-25 dungeon at level 1, then it's locked in at 15. If you walked in at 10 then it's 25. It will always be a tough place, but if you walk in past 25 then it will be challenging or even easy.


This I like. That idea would definitely work quite well. Gives a very flexible range so you aren't just completely obliterated before you have a chance to flee with your life. There are times when difficulty that leaves you barely alive is more intimidating than having to reload a save. In fact, if anything, I'd say it's more appropriate more often than having to load a saved game. Since if you have to run out of there and lick your wounds it'll be much more real than "Holy crap, what even happened. One second I was alive the next I see a flash and a load screen. Weird." No low health or low mana or anything. You just start from before you got all slayed to death and go on like it didn't really happen. You'll probably go in again just to see what killed you, honestly.
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steve brewin
 
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