Just realised.. Mages are ridicolous..

Post » Tue Dec 13, 2011 5:45 am

Destruction is adequate. Destruction can put you through the entire game. It doesn't matter that melee weapons do more damage. This isn't WoW, we don't need to have the mods endlessly working on balancing issues. We need the mods working on new content, and things that matter, like realistic boob jiggle and blood splatter. Or putting in more quest dialogue so that you can find things without using the magical quest marker.
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Naomi Ward
 
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Post » Tue Dec 13, 2011 8:07 am

This is still the funniest argument on this site.

I have a spellsword type character, who uses destruction for ranged attacks, and one handed for melee.

As a magic user, you can just use destruction to dish out damage at range, for the same reason that as a combat skill user you can just use archery to dish out damage at range.

Destruction is broken, full stop. All of the other damaging skills stand alone, especially with the presence of shouts. .


while I'm not disagreeing with destuction being broken (I like it fine so far at level 28, but I can't tell if I will at level 50)
I don't think you can really compare archery to destruction
archers don't get constant damage per second stuff like flames
they also don't do elemental damage
and their movement slows down incredibly when shooting

in general it is a lot easier and faster to hit some1 with spells than it is with arrows

you can't just compare the damage figures and say one is a lot weaker when magic is far more versatile and easy to use in combat
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Harinder Ghag
 
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Post » Mon Dec 12, 2011 10:26 pm

I thought mages svcked as well...


UNTIL I ENCOUNTERED A THALMOR JUSTCAR MAGE


The mage taught me that melee had it's limits...especially if you cannot close the distance.
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NEGRO
 
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Post » Tue Dec 13, 2011 7:16 am

This is still the funniest argument on this site.

I have a spellsword type character, who uses destruction for ranged attacks, and one handed for melee.

As a magic user, you can just use destruction to dish out damage at range, for the same reason that as a combat skill user you can just use archery to dish out damage at range.

Destruction is broken, full stop. All of the other damaging skills stand alone, especially with the presence of shouts. .


destruction is totally broken.... on my pure destruction-alteration-enchanting cloth mage I decimate groups of 5+ mobs barely being hit and do so twice or three times faster than my warrior character...
this on master difficulty, my warrior usually dies in the process of trying.

?h im sorry you ment to say its weak?
gaaah naw you just need to figure it out better /hug
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LuCY sCoTT
 
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Post » Tue Dec 13, 2011 11:35 am

Where is this supposed destruction magic damage ceiling (relative to level scaling) kick in? I am a level away from 40 and I am able to do potent enough damage to baddies with destruction alone (it's not the only damage dealing option I have, but I have tried it without other aids and works fine for me). And I haven't even been able to access Master level destruction spells yet (only have expert).
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Scarlet Devil
 
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Post » Mon Dec 12, 2011 11:28 pm

Guess no one gets that magic has something else other then damage output.

It has..Well..This thing known as..Effects.

I'm a fire mage but I bet just using ice magic would be better then using Melee, against another melee type.

Hell, place a rune down summon a familiar, put on a cloak and combo the hell out of people with magic.

But who wants to do that eh? We just want to repetitively spa the same spell. /sarcasm

If only bethesda had balanced things where using combos(nothing really combos in this game lol) were more effective than spamming 1 spell. You can do all that crap. I'll easily do more damage than you as well as crowd control everyone in a room by spamming ONE spell. Bad design is bad design.
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Lily Evans
 
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Post » Tue Dec 13, 2011 7:28 am

If only bethesda had balanced things where using combos(nothing really combos in this game lol) were more effective than spamming 1 spell. You can do all that crap. I'll easily do more damage than you as well as crowd control everyone in a room by spamming ONE spell. Bad design is bad design.


chaining spells is much more effective than spamming one spell... a fact that is easily observed if you try it rather than complain? no offence.

spamming thunderbolt does ALOT less dmg than chaining a cloak a rune a wall and then use thunderbolt, this is fact m8.
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Kelly Tomlinson
 
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Post » Tue Dec 13, 2011 1:10 am



spamming thunderbolt does ALOT less dmg than chaining a cloak a rune a wall and then use thunderbolt, this is fact m8.

This is not a fact at higher levels. Switching to wall/cloack(lol super low damage)/rune from thunderbolt spam will considerably lower your dps and survivability as they don't stagger. On master it will tickle mobs and make them just laugh at you.

Those spells are useless for most of my game, and sprays were useless for nearly all of my game. In the end its about thunderbolt/chainlightening spam, or the other elemental versions. Lets not even talk about Master spells.

That is until I was smart enough to get mods. They do make it more enjoyable, but still are far from good. (no creation kit QQ)
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Sista Sila
 
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Post » Tue Dec 13, 2011 10:31 am

This is not a fact at higher levels. Switching to wall/cloack(lol super low damage)/rune from thunderbolt spam will considerably lower your dps and survivability as they don't stagger. On master it will make mobs just laugh at you.

Those spells are useless for most of my game. In the end its about thunderbolt/chainlightening spam, or the other elemental versions.

That is until I got mods.


damage doesnt change with levels...
just by chaining two spells for exemple thunderbolt and fire wall, you get ALOT more damage than just thunderbolt, this is pure and undisputable fact m8, simple logic and math...
I play on master difficulty pure destro mage btw, lvl 53
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bonita mathews
 
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Post » Tue Dec 13, 2011 4:37 am

The time you spent to cast cloak(not even 12 dps) and wall reduces your damage output by a considerable amount compared to a single dual cast thunderbolt.

Those spells are useless and do useless damage. I can't believe anyone would defend how badly they scale. Grats, you did 58 more damage to a Deathlord, while thunderbolt dealt 1000.


You're not factoring in the fact that you actually have to switch out spells and stop using the dual-tbolt to use a spell that does literally 1/4th the damage in the same time frame. It also doesn't stagger. Its useless.
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Auguste Bartholdi
 
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Post » Tue Dec 13, 2011 6:39 am

The time you spent to cast cloak(not even 12 dps) and wall reduces your damage output by a considerable amount compared to a dual cast thunderbolt.

Those spells are useless and do useless damage. I can't believe anyone would defend how badly they scale. Grats, you did 58 more damage to a Deathlord, while thunderbolt dealth 1000.


thats because you dont know how to use your destruction spells m8...
1- runes are set while you are training/kiting mobs to aoe positions, or before initiating combat, and they do alot more dmg than 50...
2- walls are used long term, not short term.. you use them as a dot so no you dont loose any dps at all you gain.
3- depending on build you can stack multiple walls for one hell of a elemental punishment, followed by paralasys/staggers to keep them trained where you want
4- chaining fire spells alone, increase ALL dmg (debuff)
5- it is better to loose 1 or 2 seconds without casting a thunderbolt, to factor in a wall spell, a paralysis, a fire debuff because of the increase in long term dmg, the stronger control, that also helps you miss less.

like I said, you have to use them properly, spamming 1 spell = less dps period.
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Francesca
 
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Post » Mon Dec 12, 2011 9:26 pm

No. I know how to efficiently use Destro, its faster, more efficient, and simpler than your method. Its called spamming 2 spells, since all of the other ones are a waste of DPS.

You're wasting time putting up runes that do insignificant damage, 3 wall spells that do garbage damage, and a cloak on yourself -> in that time you set up your crap traps I would have already cleared the room and nothing would have come close to me due to stagger spam. Basically, you are using those spells as flash. Stop using them and kill stuff 2x faster dude.
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Tracey Duncan
 
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Post » Tue Dec 13, 2011 11:07 am

It's funny how this is how it always work.

Something is different, it has it's own issues -> EVERYTHING WAS BETTER IN THE OLD WAY, WHY CHANGE, RETURN THE OLD THING!


In other words, no spellmaking will do nothing.
Add more spells, that's it.



There is no way they could add enough spells to fill the gaps they have. Honestly a single effect spell making would add a lot to the game, I'd rather have multiple effect spell making but single effect would add a lot. So the player can make a flames worthwhile, or add a heal rune, or a ward of fire effect etc.
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Kim Kay
 
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Post » Tue Dec 13, 2011 2:28 am

No. I know how to efficiently use Destro. Its called spamming 2 spells, since all of the other ones are a waste of DPS.

You're wasting time putting up runes that do insignificant damage, 3 wall spells that do garbage damage, and a cloak on yourself -> in that time you set up your crap traps I would have already cleared the room and nothing would have come close to me due to stagger spam. Basically, you are using those spells as flash. Stop using them and kill stuff 2x faster dude.


I think you guys are arguing 2 different points.

You are arguing overall time to clear a dungeon he is talking time to end a fight once the fight starts. So for him his method will add dps because his time pre-fight time is not counted into his calculations, you are adding that time in.
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Nany Smith
 
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Post » Tue Dec 13, 2011 5:41 am

No. I know how to efficiently use Destro. Its called spamming 2 spells, since all of the other ones are a waste of DPS.

You're wasting time putting up runes that do insignificant damage, 3 wall spells, and a cloak on yourself -> in that time I would have already cleared the room and nothing would have come close to me due to stagger spam. Basically, you are using those spells as flash. Stop using them and kill stuff 2x faster dude.


you dont play on master if you can kill mobs of your rank in 2-3 seconds...
if you are attacking trash, sure 2-3 thunderbolts do the job, no point even using fire to debuff them..., but when you are facing with 4-6 leaders or liutenants, the fight takes alot longer, and using spells such as walls increase your dps drasticaly

I played a pure caster to 52 on master, and have a hybrid currently on 38 both with destruction as main skill, I KNOW the difference between spamming a single spell and chaining spells very well and I know, both from experience logic andn umber crunching that any long term fight your dps will be much better mixing in fire spells traps and walls.

do the test man.. dont take the word for it.... go to a giant (just for the testing) spam your thunderbolt spell and monitor how long it takes him to go down.
then find another giant, place a 2h trap, train him towards it, spray the ground with some wall spells, and as you train the giant around the trap/walls switch like so: 1 incenerate - 2 thunderbolts.
monitor how long that takes, and realize how much dps you been losing just by spamming thunderbolt.
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Tina Tupou
 
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Post » Tue Dec 13, 2011 9:27 am

I'm level 50 on master. Placing runes before a fight slows me down when I could just use that same mana/time to run in and do 4x the damage from thunderbolt spam.

Placing a rune during a fight is the biggest drop in damage ever, so I hope you don't do this. You're not factoring in that these spells also take time to cast, when in that same time period tbolt spam will out do them by a factor of 4-5x.

Their damage is crap and they lower your dps past level 35.


Also you conveniently skip direct-sprays and cloak svckyness. Those should scale too.
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Rhi Edwards
 
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Post » Tue Dec 13, 2011 11:17 am

I'm level 50 on master. Placing runes before a fight slows me down when I could just use that same mana/time to run in and do 4x the damage from thunderbolt spam.

Placing a rune during a fight is the biggest drop in damage ever, so I hope you don't do this.

You're not factoring in the fact that these spells also take time to cast, when in that same time period tbolt spam will out do them by a factor of 4-5x.

Their damage is crap and they lower your dps past level 35.


They svck and dont scale. Also you conveniently skip direct-sprays and cloak svckyness. Those should scale too.


I'm sorry m8, you dont want to try it? okay... but numbers dont support your claim at all...

its pure logic and math... having a 90 dmg per second dps from thunderbolt <<<<< having a 90 dmg incenerate followed by 110 dmg per second thunderbolt
add to that the dots from your walls even more dmg comes out...

math... logic... fact... chaining spells = more dmg in long term fights, who cares about trash mobs that get 2-3 shoted?
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Alisia Lisha
 
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Post » Tue Dec 13, 2011 4:02 am

I'm talking about walls, cloacks, sprays, and runes. These don't scale. They should, they promote different play-styles and strategies.

Currently using them during battle will be nearly pointless on Master and lower your dps -> math , logic, facts.


We all know the bolts are alright. I even said I use all 3 elemental bolts.
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Mel E
 
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Post » Tue Dec 13, 2011 6:53 am

I think the only viable destruction spell for most situations is dual casting fireballs. You have the stagger, aoe damage, and range by doing so. Though you might not be able to spam the spell at first until you get really high level enchanting. Everything else either doesn't have enough range, aoe damage, stagger, takes too long to charge up, or not worth the mana for the damage output.
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Tai Scott
 
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Post » Tue Dec 13, 2011 7:02 am

I'm talking about walls, cloacks, sprays, and runes. These don't scale. They should, they promote different play-styles and strategies.

Currently using them during battle will be nearly pointless on Master, except for stacking 3 walls which comes some-what close in DPS--but stops the chain staggering on mobs that can 1 shot you.

We all know the bolts are alright. I even said I use all 3 elemental bolts.


"they dont scale" hwo dont they scale? they scale the exact same as any spell... they get cheaper to cast and they get perk multipliers... exactly the same as all spells...
I dont have a need for staggers either, as I use paralysis as my form of control, wich is vastly superior to staggers, it allows me such control that I rarely miss spells, and almost always have them where I need them (on top of my walls)
but even if you are so stagger dependant, you can stagger with incenerate.... and just by using incenerate you are increasing your dps significantely when compared to just spamming thunderbolt.
you also loose what? half a second? 1 and a half seconds at most to spray the ground with a wall... you loose the dmg of a single cast tops... but get it back times 10 in long term dot it gives...

I think the only viable destruction spell for most situations is dual casting fireballs. You have the stagger, aoe damage, and range by doing so. Though you might not be able to spam the spell at first until you get really high level enchanting. Everything else either doesn't have enough range, aoe damage, stagger, takes too long to charge up, or not worth the mana for the damage output.


you dont really NEED enchanting, its just a great advantage to get it tbh... even without enchanting by lvls 30 or so you should have acess to either vendor or loot gear that lower your spell costs by 40-60% enchanting allows for more reduction and more easily while still having room for other stuff like extra mana.

but it is true, the most damaging techniques require medium or even short range to work, wich is why I think the best destruction setups envolved alteraion, for paralysis, and no companions or conjuration, so that mobs are continuously ganging up towards you, so you can train them to your walls and traps.
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Invasion's
 
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Post » Tue Dec 13, 2011 8:01 am

"they dont scale" hwo dont they scale? they scale the exact same as any spell...

Exactly. This is why most people just end up using just bolt spam.

Fireball and Incinerate scale better cause you get them at higher levels. Most low level spells do not scale, since the 50% buff isn't enough to bring them on par with mob HP. This results in the "fun" spells todd hyped into becomming useless.
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TRIsha FEnnesse
 
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Post » Tue Dec 13, 2011 1:18 am

I really like the fact that there a fewer spells to get, I NEVER used magic in Oblivion because I was too afraid of my spell list reaching insanely cluttered levels from so many spells that become redundant in a few level-ups, Skyrim averts this even in the school of Illusion, so now I can finally bring myself to play as a mage. I would still like to see more spell EFFECTS though, perhaps DLC will add some more, but right now, I'm satisfied.

How about deleting spells insteadof removing most of the spells from the game. It would not be difficult to add in delete. I always used magic to suit my character in Oblivion and Morrowind, I used what suited the style I chose to roleplay them with. The spells never became redundant in a few level ups, you could alter anything about them with spell creation. If you want to look at two redundant magic schools look at Skyrims destruction and alteration. Those are the two worst schools of magic in this game, but all schools have suffered from the lack of spell creation. You are satisfied with a simplified version of an in depth system. Why?

I would like a way to delete spells but I still prefer the magic in Skyrim over Oblivion.

The duel handed magic system is great reminds me of Morrowinds system, but you are limited to what can be done with the lack of spell creation. Imagine what you could wield with created spells in each hand. That would add options.

As a magic user, you can just use destruction to dish out damage at range, for the same reason that as a combat skill user you can just use archery to dish out damage at range.

Destruction is broken, full stop. All of the other damaging skills stand alone, especially with the presence of shouts. .

I play like this too, with some characters.

Destruction is the worst thought out school in this game, and nobody can really dispute this but they try...
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Sarah MacLeod
 
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Post » Tue Dec 13, 2011 6:11 am

Exactly.

Fireball and Incinerate scale better cause you get them at higher levels. Most low level spells do not scale, since the 50% buff isn't enough.


....
you arnt really high level are you? you prly dont even play on master...
you get the wall spells at the same rank as incenerate and thunderbolt... see this is anoying, wasting time arguing with someone that doesnt even have a clue :/

I play like this too, with some characters.

Destruction is the worst thought out school in this game, and nobody can really dispute this but they try...


its much easier to call stuff broken and call it a day, rather than actually learn to play it innit?
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CSar L
 
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Post » Mon Dec 12, 2011 10:34 pm

....
you arnt really high level are you? you prly dont even play on master...
you get the wall spells at the same rank as incenerate and thunderbolt... see this is anoying, wasting time arguing with someone that doesnt even have a clue :/



Please explain what is wrong in this statement::

Most low level spells do not scale, since the 50% buff isn't enough.



Or are you the guy still using sprays, cloaks, and runes at 50master, needlessly wasting DPS just to be a bethesda apologist?
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Nienna garcia
 
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Post » Tue Dec 13, 2011 7:24 am

you dont play on master if you can kill mobs of your rank in 2-3 seconds...
if you are attacking trash, sure 2-3 thunderbolts do the job, no point even using fire to debuff them..., but when you are facing with 4-6 leaders or liutenants, the fight takes alot longer, and using spells such as walls increase your dps drasticaly


Theoratically, wall spells should increase your dps by about 50% since they do about 50% of damage of regular expert spell. Cloak adding another 14%.

Problem is that if you are going to do all that, you are better off just taking weakness to X posioned arrow with fortify destruction potion for setup then one/two shotting bosses using expert spell.

Even if wall spell was worthwhile, that's exactly two variety of useful spells :(

I still stand by my suggested tweaks to add huge flavor to destruction magics.

Few simple tweaking could have made destruction so much more rich in options and just plain old fun.

First, remove magic cost reduction enchants, reduce high level spell's cast cost by at least half, and create enchants that add flat damage (adding percentages always end up breaking, flat numbers can be balanced better). Something like 20 extra damage max per slot.

Second, I would've changed rune to about 3 ~ 4 times in size, and change their function so that they lower resist of all those who are inside the rune. Top it off with really high mana cost, maybe even percentage mana cost, like 25% of your total mana. This will add spacial advantages/disadvantages to every fight.

Third, impact has to go. Sorry, but perma stun lock is just blatantly not fun. Ice should be the source of enemy movement control. Instead, dual casting would bring element-unique effect to the table, like fire cause secondary explosion for 30 ~ 50 extra damage to targets that were already on fire, frost cause ground beneath the target to freeze over, causing other enemies to slip and fall in that area (if that's too hard, then just another 10% snare on top of frost's regular snare), and lightning would add visible charge to the enemy, and at max charge on out door, the enemy would be struck by lightning for 100 damage or so.

Fourth, add more flavor to the perks. Fire perks should let the fire burn for longer duration (both fire on target and on environment), frost one should increase the snare, with something like base frost being 20% and 2 perks bringing it up to 35% and 50%, and lightning should exclusively get stamina and magicka drain. So fire for maximum damage, frost for movement control, and lightning to reduce combat capabilities of the enemy.

I think most of those could be tweaked in since there are many in game stuff of similar effects.

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IM NOT EASY
 
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