I'm talking about walls, cloacks, sprays, and runes. These don't scale. They should, they promote different play-styles and strategies.
Currently using them during battle will be nearly pointless on Master, except for stacking 3 walls which comes some-what close in DPS--but stops the chain staggering on mobs that can 1 shot you.
We all know the bolts are alright. I even said I use all 3 elemental bolts.
"they dont scale" hwo dont they scale? they scale the exact same as any spell... they get cheaper to cast and they get perk multipliers... exactly the same as all spells...
I dont have a need for staggers either, as I use paralysis as my form of control, wich is vastly superior to staggers, it allows me such control that I rarely miss spells, and almost always have them where I need them (on top of my walls)
but even if you are so stagger dependant, you can stagger with incenerate.... and just by using incenerate you are increasing your dps significantely when compared to just spamming thunderbolt.
you also loose what? half a second? 1 and a half seconds at most to spray the ground with a wall... you loose the dmg of a single cast tops... but get it back times 10 in long term dot it gives...
I think the only viable destruction spell for most situations is dual casting fireballs. You have the stagger, aoe damage, and range by doing so. Though you might not be able to spam the spell at first until you get really high level enchanting. Everything else either doesn't have enough range, aoe damage, stagger, takes too long to charge up, or not worth the mana for the damage output.
you dont really NEED enchanting, its just a great advantage to get it tbh... even without enchanting by lvls 30 or so you should have acess to either vendor or loot gear that lower your spell costs by 40-60% enchanting allows for more reduction and more easily while still having room for other stuff like extra mana.
but it is true, the most damaging techniques require medium or even short range to work, wich is why I think the best destruction setups envolved alteraion, for paralysis, and no companions or conjuration, so that mobs are continuously ganging up towards you, so you can train them to your walls and traps.