Just realised.. Mages are ridicolous..

Post » Tue Dec 13, 2011 6:48 am

Well, as you all know there has been some complaints on the mages in skyrim.. i was once against all that and though that mages were awesome, but now when i have actually played a while with a mage i got to admit that they svck..
There is so extremely few spells wich is incredibly boring, there are no good ''armors'' for mages either(by armors i mean clothes)! They could atleast have added i bit more options right? Just look at all the warriors, they get the good loot, epic swords, a wide variety of armors and more.. What does mages get? Some spells and some robes.. The archmage robe is the best thing i have come across anyways.. and the masks you get from the dragon priests are heavy or light armor! So if you wear them you don't get the bonuses for restoration.
And 3 atronachs? Is that it? Horrible is what it is...
Now i have said what i think atleast...
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neil slattery
 
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Post » Mon Dec 12, 2011 11:48 pm

Really?
I'm having a blast playing as a Mage, are you just using Destruction by any chance?
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patricia kris
 
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Post » Tue Dec 13, 2011 5:20 am

I guess your right, maybe they will release a sort of "Spell Tomes" DLC in one of the Addons for more spells as loot. I really liked that in oblivion.

I'm not a big magic user, Besides restoration.
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FoReVeR_Me_N
 
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Post » Tue Dec 13, 2011 4:40 am

You serious?

Fortify destruction 25% x 4 = God.

You do that in heavy armor = Invincible God.
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Felix Walde
 
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Post » Tue Dec 13, 2011 12:10 am

Really?
I'm having a blast playing as a Mage, are you just using Destruction by any chance?

Nah, i am(was) focusing on conjuration/destruction and some of the other schools... didn't really find it entertaining :S Just the same thing for a loong time... Summon fire atronach, spam fireballs, loot body for nothing but heavy armor and swords...
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Riky Carrasco
 
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Post » Tue Dec 13, 2011 10:26 am

Fortify destruction 25% x 4 = pea shooter with unlimited ammunition.


Fixed.
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flora
 
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Post » Tue Dec 13, 2011 3:49 am

Why can't you wear the armor if you think it looks good? No casting restrictions that I'm aware of.
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Catherine N
 
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Post » Mon Dec 12, 2011 9:52 pm

You serious?

Fortify destruction 25% x 4 = God.

You do that in heavy armor = Invincible God.

That's the thing... I want to be a full-on mage, not a battle-mage :(
I and should i really need to spend loads of points and time on enchanting to have fun :(
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Luis Longoria
 
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Post » Mon Dec 12, 2011 8:15 pm

i wouldn't be so upset over the fact that spells dont level and spell making isn't in the game if it weren't for the fact that there are TOO FEW SPELLS for each category. when i looked it up i was so pissed. if your going to cut out those two things because it takes the magic out of magic , you damn well better make up for it with a ton of custom spells. but no the development team looked down at there fingers and toes, said 20 is as high as i can go and moved on. the first DLC better have like 100 new spell tomes in it.
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Maeva
 
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Post » Mon Dec 12, 2011 8:56 pm

Could be more. What kinds of spells would you like to see?
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Brian Newman
 
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Post » Mon Dec 12, 2011 11:55 pm

i wouldn't be so upset over the fact that spells dont level and spell making isn't in the game if it weren't for the fact that there are TOO FEW SPELLS for each category. when i looked it up i was so pissed. if your going to cut out those two things because it takes the magic out of magic , you damn well better make up for it with a ton of custom spells. but no the development team looked down at there fingers and toes, said 20 is as high as i can go and moved on. the first DLC better have like 100 new spell tomes in it.

Exactly... This is just low..
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Euan
 
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Post » Tue Dec 13, 2011 8:10 am

That's the thing... I want to be a full-on mage, not a battle-mage :(
I and should i really need to spend loads of points and time on enchanting to have fun :(


Plus, you're much better off going 1H + Heavy, 2H + Heavy, or Archery + Heavy than you are Destruction + Heavy. Sure, you can get "free" destruction spells if you enchant your armor like that, but archery and melee are also free for regular attacks and have these advantages:

- Gain +100% damage from perks, rather than +50%
- Gain damage for raising your associated combat skill. Spells gain no extra damage.
- Weapons can be smithed to be made significantly stronger.
- You have, I believe, four equipment slots that can receive the +archer/1H/2H/whatever damage enchant. At +40% damage each, you're looking at +160% damage on top of skill, perks, and smithing. And that's before you start talking about 100 enchanting where you can add 2 enchants per item or abusing enchanting/alchemy. Spells have no such enchants.

Destruction is fun, at first, but it really starts falling behind. Yes, as a mage you cannot use just Destruction, but it IS the offensive tree for casters, just as 1H/2H/Archery are for the warrior types. It'd be pretty lame if Block/Shields got all the damage buffs which made shields do significantly more damage than swords or bows past L30, but that's kinda where mages sit currently.
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Blessed DIVA
 
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Post » Tue Dec 13, 2011 5:17 am

You're joking right?! I'm haiving a blast playing as a Spell Sword, and there is plenty of Spells, you just need to find 'em.
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Bigze Stacks
 
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Post » Mon Dec 12, 2011 11:43 pm

Destruction is fun, at first, but it really starts falling behind. Yes, as a mage you cannot use just Destruction, but it IS the offensive tree for casters, just as 1H/2H/Archery are for the warrior types.


Pfft, whatever. Warriors and archers shouldn't rely JUST on bows and swords. You have to learn to use the environment to your advantage, killing enemies with kettles and baskets is how you unlock the true potential of the class.
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Emerald Dreams
 
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Post » Mon Dec 12, 2011 10:03 pm

Could be more. What kinds of spells would you like to see?

I could sit here all day telling you what spells i want :P
Another SORT of spell for destruction for example... Not just fire, ice and electricity but nature(roots and spriggans) and wind... Hovering, spikes from the ground.. there is loads of stuff!
But it doesn't matter.. the chances of them fixing this is minimal..
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Lalla Vu
 
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Post » Mon Dec 12, 2011 11:05 pm

You're joking right?! I'm haiving a blast playing as a Spell Sword, and there is plenty of Spells, you just need to find 'em.

That's the thing.. I want to be a MAGE not a BATTLE-MAGE... Or as some wow players would call it, a ''warlock''!
And no.. there is not plenty of spells... There is 22 destruction spells, and many of them are for low levels and doesnt level with you wich makes them useless later..
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Carlitos Avila
 
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Post » Tue Dec 13, 2011 6:54 am

Concerning the lacking variety of robes: I agree. Except for the archmage robe, they basically look all the same. Psijic Robes look nice, but as far as I can tell they are not available in game, although they are in the item database and have working meshes/textures.
And all robes you find have a similar -magicka cost bonus. Why are there no robes with fire/frost/shock resistance, for example? :sadvaultboy:
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Jordyn Youngman
 
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Post » Tue Dec 13, 2011 4:02 am

Pfft, whatever. Warriors and archers shouldn't rely JUST on bows and swords. You have to learn to use the environment to your advantage, killing enemies with kettles and baskets is how you unlock the true potential of the class.

I was fully able to use ONLY my bow with my archer... Never used anything else actually!
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Daniel Lozano
 
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Post » Mon Dec 12, 2011 8:41 pm

I've gotten two Mages to a mid/high level and a melee fighter to a mid level and I have to say the difference in power is just ridiculous. Going to the same dungeons at the same level I breeze through them without a challenge as a Warrior but as a Mage I constantly had to run around kiting, etc.


If people have only played one archetype they really shouldn't be giving comments about how Mages stack up against Warriors, etc.

When I used Bound Bow for the first time on my Mage (I had 20 Archery skill and no perks) I really put my palm to my face when I was taking things out faster and easier than with my Destruction spells.
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Angela Woods
 
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Post » Tue Dec 13, 2011 11:17 am

You're joking right?! I'm haiving a blast playing as a Spell Sword, and there is plenty of Spells, you just need to find 'em.


comparing oblivion to skyrim, and even ignoring spell making, you could buy lets say a fire ball attack at each level of expertise (novice apprentice etc...) in oblivion for both dead on hit and AOE, now lets look at skyrim, you get a two, one at apprentice and one at expert which have to be dead on and hit the target, and you get one fireball with an AOE element to it and that's it. i personally like the flame thrower attack you start with and would have liked to have seem stronger versions at each level of expertise. master spells in skyrim are useless too.
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kennedy
 
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Post » Tue Dec 13, 2011 5:06 am

You're joking right?! I'm haiving a blast playing as a Spell Sword, and there is plenty of Spells, you just need to find 'em.


Spell Swords are a lot easier than pure mages. Better armor choices, and 1 H damage. I went back to spell sword after getting frustrated with pure mage.
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Matthew Barrows
 
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Post » Tue Dec 13, 2011 7:03 am

There could certainly be more quantity/variety of spells. That would make an ideal DLC that I think everybody would purchase.
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Dean
 
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Post » Tue Dec 13, 2011 1:05 am

Thing is, if they are to release a DLC with a TON of spells etc in it, shouldnt that really have been in the game in the FIRST PLACE? Id say yes, since the ammount of spells is very low. If they do that kind of DLC, even if the spells come with something like the Shivering Isles then Beth can go F themselves honestly..

Think about it before you flame my opinion..

*Beth adds 5 spells into the game, then proceeds to sell 500 spells in an expensive DLC*
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Stace
 
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Post » Tue Dec 13, 2011 8:19 am

That's the thing... I want to be a full-on mage, not a battle-mage :(
I and should i really need to spend loads of points and time on enchanting to have fun :(


1. I've always used enchantment as a mage (by always I mean in Oblivion as a mage) so ya. But enchanting here isn't as much fun, but still useful. I haven't put any perk points into it (oh, maybe one) put I have a fair number of skill points in it from using it.

2. I don't know how conjuring and then using fireball could possibly be any more boring than using a sword over and over again to kill something. I've got a buddy to follow me around and then I get to throw fire out of my hands (or ice spikes or shock or heal myself or ward or whatever). I can use a staff and I capture souls. I think Mages are the best and most fun to play because there is so much variety.

3. I think sticking to some preconceived notion of what a mage should be is silly if it's not working for you and you aren't having fun. Adapt your character (like wear armor if you need it) so you are enjoying yourself or switch to another combat style so you can have fun.
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Stat Wrecker
 
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Post » Tue Dec 13, 2011 10:31 am

I've gotten two Mages to a mid/high level and a melee fighter to a mid level and I have to say the difference in power is just ridiculous. Going to the same dungeons at the same level I breeze through them without a challenge as a Warrior but as a Mage I constantly had to run around kiting, etc.


If people have only played one archetype they really shouldn't be giving comments about how Mages stack up against Warriors, etc.

When I used Bound Bow for the first time on my Mage (I had 20 Archery skill and no perks) I really put my palm to my face when I was taking things out faster and easier than with my Destruction spells.

That is exactly what i thought... i seriously dropped my jaw(or what it's called) when i noticed that...
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Sophh
 
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