:cryvaultboy:
the inventory is a representation, you can't cruise around carrying loads of weapons 200 lbs all awkward stuff, you would not be able to run at all.
Oh I agree. The amount of [maxed] carry weight would be too much, but rather than being representational of what the PC owns, I think its just designed to ignore the fact that he can't carry a flamer, missile launcher, and a minigun, along with everything else (including nukes).
~designed to be functional and not even care about realism beyond a certain point, as the alternative is more hassle than fun. It can be that way and not be representational of anything but what he has in his pockets (even though it can't all fit). You have a limit to what you can carry (realistic or not). Your PC's strength defines that limit (making it a choice to raise or lower it), and that may be all of the thought that's in it. :shrug:
Am I misunderstanding what you mean by representational? You don't mean "the PC has rockets, so he has some in his inventory" do you? If you do mean that.... Well I can't say that Fallout 1 didn't allow the PC to pull a loaded minigun out of his Vault suit, but the idea of a representational inventory is on some level repugnant to me I guess.
(even if its just a rose by another name, I prefer to think its just simplified mechanics that lean toward fun over realism).
The Game that i thought had the best weight system was S.T.A.L.K.E.R. Call of Pripyt. The System was that you could carry like 50 kg or something. at about halfway or 30 kg you could sprint and run and jump and you would recover quickly, however once you got to around 40 kg you woudnt be able to sprint or jump really. Once you got to 50 kg you wouldnt be able to walk.
I like this idea.