I just realized a weight issue!

Post » Wed Oct 13, 2010 8:36 pm

I like the idea of the OPs but i dont really have the problem of carrying too much stuff since i play a stealthy characters. I usually carry only about 4 weapons at max and only 2 outfits at a time. If this was implimented i would like to see it work with endurance instead of strength by the more endurance u hav the higher ur limit of extra weight of being able to move before not moving at all.
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Lil Miss
 
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Post » Thu Oct 14, 2010 3:21 am

Fallout (the original) dealt in the abstract (both in combat and in locations); but Fallout 3 went out of it's way to "Show and not tell", and to put the player in the PC's place.

Stats [in FO1] depict the archetypes. A strength of 5 means that your PC is of average strength ~a 10 means your PC can hold their own with professional power lifters.
A person can usually carry a more than they can lift... (if its well packed)

The inventory was not abstract as far as I can tell. None of the games accurately depicted a back pack (but at least Fallout 1 had back packs!)

Weight was a factor; I don't think weight would be a factor in an abstract (accessibility based) inventory.

As for stackable inhabitants... I know exactly what you mean (and Vault 13 had it), but I'm not sure they meant that as literal in FO3. Vault 101 had inaccessible areas with (real and implied) inaccessible NPC's. You see it done in RPG's (like FO1), but in FO3 (and Oblivion) it would seem to go against base principles.
(and I'm near positive they did not mean it that way with the inventory)

:cryvaultboy:
the inventory is a representation, you can't cruise around carrying loads of weapons 200 lbs all awkward stuff, you would not be able to run at all. so you would be walking very slow, oh maybe the first 5 minutes carrying 150 lbs you could move a bit faster but carry weight is not the actually amount you can carry, no way, in oblivion and FO3 you could carry like 300 lbs of stuff and thats a "representation" not what you're really lugging around at any given time. with even 200 lbs you would move like a snail after 5 minutes and so for purposes of keeping the game moving and relatively fast faced and in order to be able to scrounge enough supplies and the fun factor, it would be boring if you could only carry two weapons and 50 lbs they use whats called "artistic" license and it makes sure the game is fun, why you think that carry weight is suppose to be the actually amount you can carry i'm not sure but no way you could run around with even 200 lbs for more than 5 minutes. and your movement would be severely limited and you would have almost no agility left at all to climb over rocks, up hills etc. so the strength in the game is no "realistic" at all.
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DAVId MArtInez
 
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Post » Thu Oct 14, 2010 7:53 am

:cryvaultboy:
the inventory is a representation, you can't cruise around carrying loads of weapons 200 lbs all awkward stuff, you would not be able to run at all. so you would be walking very slow, oh maybe the first 5 minutes carrying 150 lbs you could move a bit faster but carry weight is not the actually amount you can carry, no way, in oblivion and FO3 you could carry like 300 lbs of stuff and thats a "representation" not what you're really lugging around at any given time. with even 200 lbs you would move like a snail after 5 minutes and so for purposes of keeping the game moving and relatively fast faced and in order to be able to scrounge enough supplies and the fun factor, it would be boring if you could only carry two weapons and 50 lbs they use whats called "artistic" license and it makes sure the game is fun, why you think that carry weight is suppose to be the actually amount you can carry i'm not sure but no way you could run around with even 200 lbs for more than 5 minutes. and your movement would be severely limited and you would have almost no agility left at all to climb over rocks, up hills etc. so the strength in the game is no "realistic" at all.

I agree that the inventory isnt showing the weight, but i think the OP only wants this feature in hardcoe mode. I think that if this was put into hardcoe mode, the feature would have to rely on endurance instead of strength but to balance it out they would have to lower the amount of extra weight given by ur strength to mak it more realistic.
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Kortknee Bell
 
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Post » Wed Oct 13, 2010 11:13 pm

The Game that i thought had the best weight system was S.T.A.L.K.E.R. Call of Pripyt. The System was that you could carry like 50 kg or something. at about halfway or 30 kg you could sprint and run and jump and you would recover quickly, however once you got to around 40 kg you woudnt be able to sprint or jump really. Once you got to 50 kg you wouldnt be able to walk.
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Ash
 
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Post » Thu Oct 14, 2010 8:06 am

you're gonna be climbing up hills, crouching down, weilding weapons, running for long periods of time and everything else with 150 lbs, no way, and in fallout 3 you could carry 300 lbs. its a "representation" of the amount thats easily accesible to you. its not suppose to be what you are actually carrying with you at all times, thats the part you don't get. so its not "realistic" to actually carry 2 or 3 hundred lbs of stuff. and new vegas is gonna be similar to fallout 3 in this area and your carry weight is prob gonna be more on the order of 200 lbs and maybe 250 with you have a maxed out strength stat. even if it is 150 lbs, you're gonna be so tired after slowly moving around for a few hours you wouldn't be able to carry 150 lbs 24 hours a day. so carry weight isn't suppose to be "realistic" no matter how you cut it.

i understand what you mean by representation but i wouldnt want the game to be "realistic" with weight because if it was id proplly only be playing with 60 pounds of things i can carry plus armor because of all the running and fighting your going to be doing. i love hardcoe im going to be turning it on as soon as i put the game in but i do not want the game to be "realistic" with wait because as somone else has said it would get a bit boring walking past all these supplies and such without being able to pick them up. i don want to play an rpg that only allows me to carry 60 pounds. i want all of realism in fallout games but theres got to be a line to what can be realistic and what people want in a game. Fallout New Vegas is not a simulator but an RPG
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megan gleeson
 
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Post » Thu Oct 14, 2010 7:00 am

:cryvaultboy:
the inventory is a representation, you can't cruise around carrying loads of weapons 200 lbs all awkward stuff, you would not be able to run at all.
Oh I agree. The amount of [maxed] carry weight would be too much, but rather than being representational of what the PC owns, I think its just designed to ignore the fact that he can't carry a flamer, missile launcher, and a minigun, along with everything else (including nukes).
~designed to be functional and not even care about realism beyond a certain point, as the alternative is more hassle than fun. It can be that way and not be representational of anything but what he has in his pockets (even though it can't all fit). You have a limit to what you can carry (realistic or not). Your PC's strength defines that limit (making it a choice to raise or lower it), and that may be all of the thought that's in it. :shrug:

Am I misunderstanding what you mean by representational? You don't mean "the PC has rockets, so he has some in his inventory" do you? If you do mean that.... Well I can't say that Fallout 1 didn't allow the PC to pull a loaded minigun out of his Vault suit, but the idea of a representational inventory is on some level repugnant to me I guess.
(even if its just a rose by another name, I prefer to think its just simplified mechanics that lean toward fun over realism).


The Game that i thought had the best weight system was S.T.A.L.K.E.R. Call of Pripyt. The System was that you could carry like 50 kg or something. at about halfway or 30 kg you could sprint and run and jump and you would recover quickly, however once you got to around 40 kg you woudnt be able to sprint or jump really. Once you got to 50 kg you wouldnt be able to walk.
I like this idea.
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Killer McCracken
 
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Post » Thu Oct 14, 2010 9:52 am

I liked the Fallout encumberance better than Oblivions... I don't think I'd really care for it to get changed dramatically for NV...


I hated Oblivion's mechanic where you completely stop dead in your tracks. Fallout 3's slow crawl is much better.
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gemma
 
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Post » Thu Oct 14, 2010 5:48 am

One thing that amused me in Oblivion was arriving at the Imperial City market just as my last feather spell runs out, then dropping the heaviest item from my inventory and proceeding to pick up the item using the grab key instead, off I trundled to a weaponsmith :lol:
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Sammygirl500
 
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Post » Thu Oct 14, 2010 8:53 am

Ok. Say you have 5 str, and you can carry a total of say 150lbs. Ok? This is just hypothetical... So please don't correct me on those numbers. If I'm carrying 149lbs I can run and jump as if I was weightless... But that ONE pound makes it so I can hardly walk? I think added weight should just make you go slower and slower. Just for realism. Maybe in HxC mode, instead of all around. But, if you had 149lbs you would be like lightly jogging, the 1lb would make you walk. You know? Then from there you would be able to walk for say, 25 more lbs, then you wouldn't be able to move without dropping something. What do you think??


Is that more realistic? Why yes, very much so. Would I like to actually see something like that implemented? Heavens no. More fun the way it is now being able to carry plenty of loot to trade and still bounce around like a master ninja :ninja:. Fallout has never been a complete slave to realism - even hardcoe mode doesn't make you account for certain things that would be boring to keep track of (like sunburn, perspiration, stopping to go to the bathroom, the VOLUME of equipment you're carrying, etc).
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Sanctum
 
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