I just realized a weight issue!

Post » Thu Oct 14, 2010 12:01 am

Ok. Say you have 5 str, and you can carry a total of say 150lbs. Ok? This is just hypothetical... So please don't correct me on those numbers. If I'm carrying 149lbs I can run and jump as if I was weightless... But that ONE pound makes it so I can hardly walk? I think added weight should just make you go slower and slower. Just for realism. Maybe in HxC mode, instead of all around. But, if you had 149lbs you would be like lightly jogging, the 1lb would make you walk. You know? Then from there you would be able to walk for say, 25 more lbs, then you wouldn't be able to move without dropping something. What do you think??
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Amy Siebenhaar
 
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Post » Wed Oct 13, 2010 11:48 pm

Ok. Say you have 5 str, and you can carry a total of say 150lbs. Ok? This is just hypothetical... So please don't correct me on those numbers. If I'm carrying 149lbs I can run and jump as if I was weightless... But that ONE pound makes it so I can hardly walk? I think added weight should just make you go slower and slower. Just for realism. Maybe in HxC mode, instead of all around. But, if you had 149lbs you would be like lightly jogging, the 1lb would make you walk. You know? Then from there you would be able to walk for say, 25 more lbs, then you wouldn't be able to move without dropping something. What do you think??

Yah, I've noticed that in both Oblivion and Fallout 3 but I never really gave it a second thought. Personally, I like it how it is, but it's a good idea to add to hardcoe.
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ShOrty
 
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Post » Wed Oct 13, 2010 7:45 pm

Thanks. I mean, I can see where it would be annoying. But it seems like they might throw something like that into hardcoe. I know it's too late now to make any huge changes like that, but it was just a thought. I thought of it, because I was going to go hiking this weekend, and I put a utility knife in my bag, and my friend said he already had one, and I thought, well would ONE pound really make that much of a difference? I don't think I'd notice it either way.. Then I thought of this whole post thing.
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X(S.a.R.a.H)X
 
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Post » Thu Oct 14, 2010 1:59 am

It would be good for hardcoe but not in vanilla thank you.
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TWITTER.COM
 
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Post » Wed Oct 13, 2010 2:51 pm

I don't have a problem with it. I've noitced it too off course, but I accept it because it's an rpg, and not a simulator.
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Kevan Olson
 
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Post » Wed Oct 13, 2010 5:07 pm

I don't have a problem with it. I've noitced it too off course, but I accept it because it's an rpg, and not a simulator.

hardcoe mode will be a lot more like a simulator.
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Daniel Holgate
 
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Post » Wed Oct 13, 2010 9:48 pm

I always figured it acted as more of a "this is the amount you can carry in your imaginary backpack", anymore than that and you have to carry it by hand which is gonna slow ya down.
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Toby Green
 
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Post » Thu Oct 14, 2010 2:20 am

It would be good for hardcoe but not in vanilla thank you.

Which is why he only wants it in hardcoe.
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LuBiE LoU
 
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Post » Wed Oct 13, 2010 7:46 pm

I wouldn't really like that.
If that was the case I'd only ear 2/3 just so I can run in my normal speed.
I think it fits to be fine one second and slowdown/deadstop the next.
I think END should decide speed on character, not STR and weight limit.
Or how about this: You simply can't pick up anything at all if it makes you slowdown/dead-stop. (Like in the old games)
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RObert loVes MOmmy
 
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Post » Wed Oct 13, 2010 4:10 pm

I liked the Fallout encumberance better than Oblivions... I don't think I'd really care for it to get changed dramatically for NV...
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A Lo RIkIton'ton
 
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Post » Wed Oct 13, 2010 9:17 pm

Ok. Say you have 5 str, and you can carry a total of say 150lbs. Ok? This is just hypothetical... So please don't correct me on those numbers. If I'm carrying 149lbs I can run and jump as if I was weightless... But that ONE pound makes it so I can hardly walk? I think added weight should just make you go slower and slower. Just for realism. Maybe in HxC mode, instead of all around. But, if you had 149lbs you would be like lightly jogging, the 1lb would make you walk. You know? Then from there you would be able to walk for say, 25 more lbs, then you wouldn't be able to move without dropping something. What do you think??

This was actually mentioned here previously. While I would like a more gradual hampering to the PC from excessive weight, the idea did not seem to be warmly welcomed by the developer. I don't remember the details or the thread, but I do think that it will stay somewhat (if not entirely) the same as in FO3.
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^~LIL B0NE5~^
 
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Post » Wed Oct 13, 2010 3:50 pm

It would make it much better so everytime I get too much weight I dont throw away all my sandwhiches and tin cans and keep all the enclave armour I can find
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joeK
 
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Post » Wed Oct 13, 2010 10:11 pm

I didn't wanna make a new thread just for this question but has there been any word on how much weight ammo is gonna be in hardcoe mode?
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Juan Suarez
 
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Post » Wed Oct 13, 2010 9:09 pm

If you have 149 lbs and added one more you would still be fine. The max (using the OP numbers) is 150. If you had 150 and added one more you would be encumbered. Adding another 25-35 lbs on top of 150 you become immobile. It is realistic. A person can only carry so much weight. To much weight you will be encoumbered. If you strapped on many hundreds of pounds you can't just carry it around in fact you would be immobile.

I don't think they will do this for New Vegas I wish they would. The most they might do is just have us become encoumbered. (unless it's been said we can become immobile). I think it's very stupid in Fallout 3 that I can carry thousands of pounds and still move, very slow yes but still mobile. Also having weight is only in hardcoe mode so this makes it more challenging. :D
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Jani Eayon
 
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Post » Wed Oct 13, 2010 6:18 pm

If you have 149 lbs and added one more you would still be fine. The max (using the OP numbers) is 150. If you had 150 and added one more you would be encumbered. Adding another 25-35 lbs on top of 150 you become immobile. It is realistic. A person can only carry so much weight. To much weight you will be encoumbered. If you strapped on many hundreds of pounds you can't just carry it around in fact you would be immobile.

I don't think they will do this for New Vegas I wish they would. The most they might do is just have us become encoumbered. (unless it's been said we can become immobile). I think it's very stupid in Fallout 3 that I can carry thousands of pounds and still move, very slow yes but still mobile. Also having weight is only in hardcoe mode so this makes it more challenging. :D

There was a nasty design flaw in Oblivion, where the PC could drop too much stuff in close quarters. This could lead to getting a message that there was no room to drop an item; This was a real problem if you were immobile already due to the weight ~You couldn't move somewhere else to drop more stuff.
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Elisabete Gaspar
 
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Post » Thu Oct 14, 2010 3:49 am

It has always struck me as unrealistic that you go from being able to move around quite normally to being only able to walk slowly due to the difference of one pound, or being completely unable to move at all as was the case in the Elder Scrolls. The problem is the way encumbrance was handled, it was just a hard limit determined by your strength where, before it, everything is fine, but once you pass it, you can't move at all. It would have made more sense if there were a few levels of encumbrance, where getting over a certain level of encumbrance causes certain penalties but still doesn't stop you from functioning, and if you go further and exceed another limit, THEN you get effects that would be crippling, but unless Obsidian has already changed the encumbrance system, I can't see it happening now.
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Sophie Miller
 
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Post » Wed Oct 13, 2010 10:04 pm

It has always struck me as unrealistic that you go from being able to move around quite normally to being only able to walk slowly due to the difference of one pound, or being completely unable to move at all as was the case in the Elder Scrolls. The problem is the way encumbrance was handled, it was just a hard limit determined by your strength where, before it, everything is fine, but once you pass it, you can't move at all. It would have made more sense if there were a few levels of encumbrance, where getting over a certain level of encumbrance causes certain penalties but still doesn't stop you from functioning, and if you go further and exceed another limit, THEN you get effects that would be crippling, but unless Obsidian has already changed the encumbrance system, I can't see it happening now.

Its not realistic at all, but it does serve as a visual cue that you just went over your weight limit. Gameplay-wise I think its a good thing for most players. Think of the alternative as it would play out.
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lucile davignon
 
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Post » Thu Oct 14, 2010 7:48 am

but there is being TOO realistic. hardcoe mode gives you "realism", but it's still very unrealistic. It's a game! If it was totally realistic it would be unplayable...

I hated the fact that in FO3 I couldn't jump if I was overloaded. So that is realism enough for me lol :goodjob:
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Erich Lendermon
 
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Post » Thu Oct 14, 2010 5:24 am

but there is being TOO realistic. hardcoe mode gives you "realism", but it's still very unrealistic. It's a game! If it was totally realistic it would be unplayable...

I hated the fact that in FO3 I couldn't jump if I was overloaded. So that is realism enough for me lol :goodjob:

I actually liked that bit. Thought it was a nice touch.
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Donatus Uwasomba
 
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Post » Thu Oct 14, 2010 4:56 am

once again some people aren't thinking this out, first of all the amount of stuff we can carry is a representation of the amount accesible to you, so for instance in fallout 3 you weren't really able to carry 250 or 300 lbs of stuff, nobody can carry 8 weapons like i did and tons of other supplies, its a representation of whats easily accesible for you to get in the same way lets say the town of megaton doesn't really only have 20 people in it, each person represents x number of people, so megaton prob would of really had a couple hundred people more or less not 20, or rivet city, it would of had way more than 25 people, aircraft carriers can hold thousands of people or at least hundreds. so its not different with carry weight, if you're looking at it like you're actually lugging around 300 lbs like you could in FO3, its not what you can actually carry all at once, its a REPRESENTATION.
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Franko AlVarado
 
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Post » Wed Oct 13, 2010 7:28 pm

"Too late now"?
The game is already finished.
It went to factories or some kind of stuff like a week ago, and everything is ready now and waiting for release date.
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Hannah Whitlock
 
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Post » Thu Oct 14, 2010 7:41 am

if people want "realistic" completely you wouldn't carry much at all, like 50 lbs if that, if you had 50 lbs on your back you would be moving like a turtle and no way you could carry more than a couple weapons, if the game was totally realistic it wouldn't be fun, video games are like movies or paintings, "artistic" license is used in order to make things more fun or interesting, certain things are fine being realistic but not how much stuff you can carry, you wouldn't be able collect hardly anthing if carry weight was realistic, you do not want carry weight "realistic" the game would be boring not being able to collect supplies except for very very little, it would unbalance the game quite a bit.
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Roy Harris
 
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Post » Wed Oct 13, 2010 9:21 pm

I don't know about you but I could carry 150 lbs. on my back. Sure, I can not run, jump, and going uphill would svck but I can walk around just fine.
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Sophh
 
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Post » Wed Oct 13, 2010 7:17 pm

once again some people aren't thinking this out, first of all the amount of stuff we can carry is a representation of the amount accesible to you, so for instance in fallout 3 you weren't really able to carry 250 or 300 lbs of stuff, nobody can carry 8 weapons like i did and tons of other supplies, its a representation of whats easily accesible for you to get in the same way lets say the town of megaton doesn't really only have 20 people in it, each person represents x number of people, so megaton prob would of really had a couple hundred people more or less not 20, or rivet city, it would of had way more than 25 people, aircraft carriers can hold thousands of people or at least hundreds. so its not different with carry weight, if you're looking at it like you're actually lugging around 300 lbs like you could in FO3, its not what you can actually carry all at once, its a REPRESENTATION.
Fallout (the original) dealt in the abstract (both in combat and in locations); but Fallout 3 went out of it's way to "Show and not tell", and to put the player in the PC's place.

Stats [in FO1] depict the archetypes. A strength of 5 means that your PC is of average strength ~a 10 means your PC can hold their own with professional power lifters.
A person can usually carry a more than they can lift... (if its well packed)

The inventory was not abstract as far as I can tell. None of the games accurately depicted a back pack (but at least Fallout 1 had back packs!)

Weight was a factor; I don't think weight would be a factor in an abstract (accessibility based) inventory.

As for stackable inhabitants... I know exactly what you mean (and Vault 13 had it), but I'm not sure they meant that as literal in FO3. Vault 101 had inaccessible areas with (real and implied) inaccessible NPC's. You see it done in RPG's (like FO1), but in FO3 (and Oblivion) it would seem to go against base principles.
(and I'm near positive they did not mean it that way with the inventory)
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Beat freak
 
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Post » Thu Oct 14, 2010 6:50 am

I don't know about you but I could carry 150 lbs. on my back. Sure, I can not run, jump, and going uphill would svck but I can walk around just fine.

you're gonna be climbing up hills, crouching down, weilding weapons, running for long periods of time and everything else with 150 lbs, no way, and in fallout 3 you could carry 300 lbs. its a "representation" of the amount thats easily accesible to you. its not suppose to be what you are actually carrying with you at all times, thats the part you don't get. so its not "realistic" to actually carry 2 or 3 hundred lbs of stuff. and new vegas is gonna be similar to fallout 3 in this area and your carry weight is prob gonna be more on the order of 200 lbs and maybe 250 with you have a maxed out strength stat. even if it is 150 lbs, you're gonna be so tired after slowly moving around for a few hours you wouldn't be able to carry 150 lbs 24 hours a day. so carry weight isn't suppose to be "realistic" no matter how you cut it.
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Tracy Byworth
 
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