"It takes me back to the first time I put Morrowind into my original Xbox. It was Christmas and I had just gotten an Xbox along side
Halo, Morrowind and that 2pack case with Jet Set Radio Future and Sega Rally.
I sat in my room hooking the system up, I turned it on and at first put in Morrowind, I saw at the loading screen and waited for the game to start. I made my first character, a wood elf hunter, I stepped off the boat into Seyda Neen and was amazed by the graphics, and the voice acting. I continued on my little adventure, exploring Seyda Neen, talking to people, stealing stuff. I stepped out of the town and wondered off into the forest. I came upon a small stoop and a door. I went inside and was almost Immediately attacked by a terrifying ghost. I quickly turned around and left that place. I continued down the road killing a few rats and worms as I traveled. Finally I got bored of just walking so I thought to myself "What else can I explore?" I fumbled around with the buttons until I opened the map. I sat there, amazed as I zoomed out on the map. The world was utterly immense, it was so overwhelming. I sat dumbfounded... I had no idea what I was supposed to do. I was completely taken aback by the size of the world. I turned off the game at that moment and played Halo.
I played Halo for some time before I ever picked up Morrowind again, but one day I told myself "I am going to play this game!" I started it back up and made an Orc warrior, I figured he could take on any monsters I might face. I looked at the map and felt that same sense of wonder. What was I do to? Where was I supposed to go? How as I supposed to get there? I was brought up on traditional RPGs that had fully structured stories and driven narratives. Games that took you mostly by hand and led you from town to town, and from boss to boss. I swallowed my dread and ventured off into Vvardenfell blind and without an idea.
Those 2 years I spent playing Morrowind shaped my idea of video games, and what video games can and should do. They should give the player a sense of wonder, not of "Oh this again... I've played this only it had a different name". Every time I entered a new cave, crypt, or castle I was intrigued by what I might find inside. The Skyrim trailer brought back to me that feeling I had when I finally took my first steps into Morrowind. That feeling of wonder and amazement. When the Dragonborn shouted and the fantastic Morrowind music started to play I nearly cried... honestly. It was amazing... it brought back all those memories I had of exploring Morrowind for hours on end. While I know Skyrim, or any future Elder Scrolls game will not fully capture the feeling of Morrowind, I have faith that Skyrim will do so better then Oblivion."