I think it's nostagia talking. Back when it was released...for the first year, it was dubbed the worst in the series. People finally warmed up to it AFTER mods. But if you have to mod something to make it good...was it good to begin with? I think MW was amazing, but back then people hated it forever...basically calling it Daggerfalls B****...on a good day (yes the fourms were that bad...skyrims reception is tame compared to MWs reception).
this is tame?
But yeah, I've played Morrowind for months just before Skyrim's release and I honestly can't see the difference.
1. i don't know what was so "unsafe" in Morrowind. Certainly not the monsters as the variety and their strenght were pretty similar. Not the fast travel as you had to walk everywhere to fast travel there. Not the health regen, because it doesn't help, at all... So unless you find cliffracers scarier than bears this doesn't make much sense.
2. Oh believe me, there's quite a lot of hand-holding in Morrowind. You get several thousand gold just to start out the main quest, you get directions to all blade trainers that(not only train you at a lower price, they also give you free, expensive items.
Most of this "hand holding" seems to be about features that add conviniance, like the "steal" thing. Yes, it would be nice to know what item I can pick up, what bed can I sleep in and where can I enter without problem (oh, that's basically everywhere)
3. More like the combat svcks. You have no input how the combat will roll, it's all about luck. No, this isn't about "character skill" either, you still need a feasible amount of player skill to actually get close to the enemy and hit them, even worse with ranged combat.
This isn't about "feeling achievement" thing either, you shouldn't suffer dozens of hours so in the end combat will be finally fun!