I just started playing the Fallouts!

Post » Tue May 17, 2011 8:55 am

Ok should i take my companions with? When i encounterd that one Super mutant partol tycho got wrecked and hes my best companion...

All my companions died in there.
So if you then remember that they might/will die.
I faced Master alone cause of them dying. :(
Poor Ian and Dogmeat...
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adam holden
 
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Post » Tue May 17, 2011 4:25 am

All my companions died in there.
So if you then remember that they might/will die.
I faced Master alone cause of them dying. :(
Poor Ian and Dogmeat...

I have all of them. But will i need them to face the master because they are a nice little thing to have with me?
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flora
 
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Post » Tue May 17, 2011 3:45 pm

I have all of them. But will i need them to face the master because they are a nice little thing to have with me?

Nah, you don't "need" them, they could be of help, but they're better as meatshield at Mariposa.
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Kelly Osbourne Kelly
 
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Post » Tue May 17, 2011 4:56 am

Personally, I always make sure Intelligence is at least 7 and Agility is 10. That's just me.
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Tikarma Vodicka-McPherson
 
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Post » Tue May 17, 2011 8:55 am

Ok im going to go to the Military base to kill the super mutants.

I was wondering what guns i should bring there?

im going to bring the Plasma rifle, Sniper rifle, and i was considering the Rocket launcher?


So does this sound good and what should be added.(if any)

If you're a talker or a science guy, bring a radio. It can be used to get rid of the guards at the entrance if you're a talker, and help you get about if you're a science guy.

bring 2x psycho. If it comes to a fight, 2x psycho = immunity from all but criticals and conversation.
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Amy Siebenhaar
 
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Post » Tue May 17, 2011 6:21 am

If you're a talker or a science guy, bring a radio. It can be used to get rid of the guards at the entrance if you're a talker, and help you get about if you're a science guy.

bring 2x psycho. If it comes to a fight, 2x psycho = immunity from all but criticals and conversation.

Ok cool i heard that you can draw those super mutants away from the base wit that radio. Sniffle Sniffle...after i seen what they did to Tycho they will pay!!(i went back to a last save though so hes ok :)) But i think i will lure them away since you also get a good much of xp for doing so
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Ashley Clifft
 
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Post » Tue May 17, 2011 12:54 am

Got another question for people here:

1. Can i tell my companions to wait and go back and get them later?
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Facebook me
 
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Post » Tue May 17, 2011 4:32 am

Got another question for people here:

1. Can i tell my companions to wait and go back and get them later?

I think so.

1. Save.
2. Tell them to wait.
3. Leave.
4. Go to several different towns and just enter and leave.
5. Return, is he/she/it still there?
6. If yes, good, if no, reload.
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Patrick Gordon
 
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Post » Tue May 17, 2011 4:13 am

I think so.

1. Save.
2. Tell them to wait.
3. Leave.
4. Go to several different towns and just enter and leave.
5. Return, is he/she/it still there?
6. If yes, good, if no, reload.

yah theres no wait button. But i told them they can leave so they will go back to where i found them before...
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Krista Belle Davis
 
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Post » Tue May 17, 2011 11:57 am

Ok cool i heard that you can draw those super mutants away from the base wit that radio. Sniffle Sniffle...after i seen what they did to Tycho they will pay!!(i went back to a last save though so hes ok :)) But i think i will lure them away since you also get a good much of xp for doing so

Usually I lure and blast... But its metagaming.
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Bird
 
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Post » Tue May 17, 2011 2:42 pm

Yah got into the base itself and the alarm goes off i kill the super mutants when i get inside but now theres this forcefield? How do i get around it and such?
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ijohnnny
 
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Post » Tue May 17, 2011 7:47 am

Yah got into the base itself and the alarm goes off i kill the super mutants when i get inside but now theres this forcefield? How do i get around it and such?

Pull up skill dex and use Science or Repair on the beams that project the forcefield.
It turns them off temporarily.
Certain ones you can walk straight through but it damages your health doing so.
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Micah Judaeah
 
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Post » Tue May 17, 2011 11:30 am

yah theres no wait button. But i told them they can leave so they will go back to where i found them before...

They just stay there where you told them to leave. I usually have them wait at Lost Hills.
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Jessica Nash
 
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Post » Tue May 17, 2011 4:31 am

Pull up skill dex and use Science or Repair on the beams that project the forcefield.
It turns them off temporarily.
Certain ones you can walk straight through but it damages your health doing so.

ok thanks.
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CHANONE
 
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Post » Tue May 17, 2011 7:08 am

Yah got into the base itself and the alarm goes off i kill the super mutants when i get inside but now theres this forcefield? How do i get around it and such?

In Fallout 2 you can also use pliers (tools) or blow forcefields up with explosives. Sometimes there is a terminal nearby to turn them off.

Not sure if the tool thingie works in Fallout 1 but explosives most definitely. Or use repair skill as said earlier.
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Lovingly
 
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Post » Tue May 17, 2011 2:40 pm

Hey its me again...I got another question

I just blew up the Military base and what do i do now?

I mean i could go over to the master and kill him but im only still a level 14. And if im correct there are 21 levels?

So what should i do just go kill the master and then progress to F2 or should i do stuff to get more xp?
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amhain
 
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Post » Tue May 17, 2011 2:06 pm

If you feel comfortable in your characters skills then go take out Master.
Otherwise you could wander around Mariposa and attract random encounters and farm exp.
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Britta Gronkowski
 
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Post » Tue May 17, 2011 12:44 am

If you feel comfortable in your characters skills then go take out Master.
Otherwise you could wander around Mariposa and attract random encounters and farm exp.

Yah the thing i dont like about this is there isnt enough quests to level up and it annoys me but overall i love the game!

Thanks for the advice
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James Baldwin
 
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Post » Tue May 17, 2011 11:33 am

A hint.

Spoiler
When going to face the master you get to fight 3 super mutants in the lower chambers IIRC, use sneak and shoot kill each of them one on one. (I had AGIx# in sneak so it was real low.)

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Nichola Haynes
 
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Post » Tue May 17, 2011 8:32 am

A hint.

Spoiler
When going to face the master you get to fight 3 super mutants in the lower chambers IIRC, use sneak and shoot kill each of them one on one. (I had AGIx# in sneak so it was real low.)


Why would i sneak why not just kill the how they are?
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My blood
 
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Post » Tue May 17, 2011 12:00 pm

Why would i sneak why not just kill the how they are?

Super mutants are dangerous.
Well.
They were dangerous for me at least. (During the last playthrough.)
Maybe you have a better build.
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Andrew Perry
 
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Post » Tue May 17, 2011 12:36 am

Super mutants are dangerous.
Well.
They were dangerous for me at least. (During the last playthrough.)
Maybe you have a better build.

I do they werent that much of a challenge only Lou was.
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Veronica Flores
 
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Post » Tue May 17, 2011 11:17 am

I do they werent that much of a challenge only Lou was.

yeah i remember, you messaged me on steam every time he killed you, funny funny.
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Izzy Coleman
 
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Post » Tue May 17, 2011 6:04 am

yeah i remember, you messaged me on steam every time he killed you, funny funny.

Lous outrageous luck is what killed me. Him and his criticals.
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Stephanie Valentine
 
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Post » Tue May 17, 2011 5:14 am

Alright everyone.

Im entering the LA vault or almost you could say. And there are a good amount of enimies there. If i put that robe on will they not attack me?

Because i dont want to make this harder than it is.
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james reed
 
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