Is it just me or...

Post » Sat May 28, 2011 12:44 pm

Do giants look really untextured and when the guy swings his sword it doesnt even look like its close to the dragon. Anybody else see these or is it just me?
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sat May 28, 2011 3:55 pm

It's just you.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat May 28, 2011 8:38 pm

I think the giant looks very good and cool.
I think it looks like the sword is hitting the dragon.

My only problem is the rapids and partly the HDR at one scene.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sun May 29, 2011 2:22 am

Lolz if Bethesda fixes the rapids, 99.99% of the complaints will go away.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun May 29, 2011 12:15 am

Jesus, the rapids are not even bad. Tired of everyone crying over that.

I mean, haven't they seen the other water? (sigh)
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sat May 28, 2011 1:46 pm

What is "rapids"
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Sat May 28, 2011 7:24 pm

rapids is fast flowing water
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sat May 28, 2011 11:57 pm

What is "rapids"


I think it is in reference to the River flowing down through the rocks in a cut scene from the trailer release. If so though, I thought it was quite good.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sat May 28, 2011 6:35 pm

What is "rapids"

http://en.wikipedia.org/wiki/Rapid
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat May 28, 2011 7:25 pm

Ah, ok. Thanks!
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sat May 28, 2011 5:38 pm

Jesus, the rapids are not even bad. Tired of everyone crying over that.

I mean, haven't they seen the other water? (sigh)

Oh yeah I have, which is why that rapids scene is a little jarring.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sat May 28, 2011 10:31 pm

Instead of focusing on the flat texture, focus on how the water is hitting the rocks. It looks really awesome.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat May 28, 2011 1:21 pm

It's just you. That giant looked very cool and more than a little scary. What kind of bones did he have on his belt? They are huge!
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Sat May 28, 2011 1:32 pm

It's just you. That giant looked very cool and more than a little scary. What kind of bones did he have on his belt? They are huge!

Looked like a troll skull.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Sat May 28, 2011 4:13 pm

Oh yeah I have, which is why that rapids scene is a little jarring.

I think for an open world game like this, the rapids look awesome. Anyways let's not get off topic on this.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Sun May 29, 2011 12:18 am

I think for an open world game like this, the rapids look awesome. Anyways let's not get off topic on this.

I think the open world game excuse is a pretty bad one in this case.
Decent rapids can be done without eating up the CPU, if that's what you mean (since that's usually what seperates open world games from other games in terms of limitations).
This has nothing to do with it being an RPG. Good rapids exist in many forms in many kinds of games. Yes, miraciously even open world games.

But you're right, totally going off topic.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sat May 28, 2011 7:01 pm

They look worse when you pause them than when they are moving. If you pay attention to the cave scene, the water work there is actually VERY nice. But no, I think they worked on the collisions a bit, so they are more realistic.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Sat May 28, 2011 1:29 pm

Do giants look really untextured and when the guy swings his sword it doesnt even look like its close to the dragon. Anybody else see these or is it just me?


I keep bringing this up, scale is a huge issue.
In painting a smaller normal sized creature has more detail and texture.
This is due to being able to hold multipule shades and many details very close to one and another.

Larger objets can't, they get stuck with block details.
Single coats of large areas of the same tones, texture and colours.
Muscles are larger, but more even spaced and hold less shades, compared to small normal sized six packs for shade and colour diffusion.
No small belts, jewelry knives, boots, shirts, trousers to break up the basic colours.

Creatures like dragons have scales and can break up the colours a bit better, but only barely.
Giant humaniods of flesh tones are just a pain and require a masters touch to show details more so than smaller shapes.

The simple fact is the larger something is, the harder it is to paint life like textures to it.
Most often a painter will just splash single coats on and mess up details, or flood it with too many shades and colours creating a tie dye effect.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am


Return to V - Skyrim