- I think that when you increase strength, your character should get bigger, like at Strength 10 your dude should be almost as big and bulky as a super mutant. Like Ronnie Coleman!
- I think that every "heavy weapon" (the ones with back packs) should have mods that allow you to connect your gun's ammo to the backpack's reserve, so you can fire non stop. In essence, rather than 240 clip ECP with the Gatling Laser, you'd have your entire reserve as one clip, same with the minigun and grenade machine gun. I hope that makes sense
- I think the higher your endurance, the more cut/defined your character should be. So you could be this massive tank of a man, say Endurance 1, you would be very burly like a Big Daddy from Bioshock, but if you had S10 and E10 you would be more like... Uh Ronnie Coleman I suppose (cant think of a person bigger and still as muscular as he)
- I also would appreciate some sliders to our characters creation, sliders for body proportions, height, weight, more in depth facial features, more hair styles etc. A good max for Height would be like 6ft 6in, I would say 7ft but I think that would garner a lot of negative feedback from traditionalists. As for weight, I think 500-550 should be the maximum.
- I think this next one would be very limited but we should get to some more personalization options with everything, namely weapons. On top of "mods" we should be able to engrave it with our name, a saying or name the weapon. Should also be able to give it floral/ivy designs and the like, change it's color, nothing drastic like hot pink, just shade it a different tone, or give it a special finish. Paint stuff on various locations on the weapon. I know so far this stuff seems ridiculous, but I wasn't suggesting ideas for an update or dlc, but the next Fallout
- I think they should always add more perks with every dlc and especially each new game, but some should be replaced with better, more practical ones, for example, a perk (call it whatever you like) that allows for more hip-fire accuracy, because I don't like to use VATS and this would make weapons you don't aim very often (big guns, GL and Minigun etc) more accurate. Something else related to this would be a perk or second rank that made the shooter receive less recoil, whether from the hip or ADS.
- If the producers are going to limit the perks to every other level, they should be more worthwhile. I'd like to cite Quick Draw. It is cool, kind of buggy, but it would nice if it did more than one thing, or had another rank that made aiming down the sights faster, I know ADS is already pretty fast and simple, but it would compensate for the iffy-ness of it
- I think we should be able to dual wield, I do mean guns, but I really mean a gun and knife, or some combo of the like
- This, of all things in the wall of text above, is not a bid deal but the devil is in the details, so when I see a perk like Heavyweight or Unstoppable Force I wanted to be a visual change, or behavioral change in NPCs around me, remember in Oblivion if you had a really good attribute or skill set they'd notice and compliment you on it? I'm not saying I need the computer to say something nice about my virtual character to get through the day, but its more realistic.
- Something else that bugged me, is that if the system is going to be a perk every other level up (even numbers basically) then perks with multiple ranks should be able to be taken in between. So for example, you turn level 8, and take Toughness, at level 9 it doesn't seem unreasonable to allow the player to take the second rank, why make them for level 10? Its not really a second perk you are getting, more like an addition to it or minor improvement. I don't know, maybe not, but I thought I would drop that in here as food for thought.
I would try to come up with more but my head hurts, plus I don't want people to be discouraged from reading because it is such a long post, so feel free to post your ideas too! I would sincerely love to hear them.