I just want to say...

Post » Mon Dec 12, 2011 8:41 am

I'm having tons of fun with this game. The more I come to the forums, it seems more negative everyday. I really haven't seen any bugs, just some funny glitches.. I haven't noticed anything unbalanced..

But then I just play the game, I don't try to break it by power-gaming, and I don't focus on the bad stuff; I've got about 70 hours on it now. Of course there's things that are unbalanced.. and I may notice them if I try to make an uber-demi-god lvl 60 destro mage... c'mon guys. I think a lot of people are being kinda silly.

I don't want this to sound like I'm pointing fingers or blaming anything on people for playing the way they want to.. but you gotta admit, when you play it in a way not intended by Bethesda, stuff may just happen :P

I play it like an RPG, like I always have TES games, I quest, I don't fast travel, heck I don't own a horse, I run everywhere. Most importantly I'm having a lot of fun. I made this post, honestly.. there's a lot of negativity on the forums, more and more. I honestly have nothing to complain about.. am I the only one?
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quinnnn
 
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Post » Mon Dec 12, 2011 6:45 pm

i have a few critisisms but for the most part i love the game, it is very fun (and it is much easier to complain about it when you not playing, could explain all the negativity :tongue: )
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Nicole Coucopoulos
 
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Post » Mon Dec 12, 2011 7:28 pm

Agreed, I love this game. No bugs , no glitches, or anything.

Most of the whiners on these forums are just trolling anyways.. just ignore em ;)
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Gavin Roberts
 
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Post » Mon Dec 12, 2011 8:17 pm

I'm loving this game, I just ignore all the negative nancys; more fun that way.

:tes:
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Leanne Molloy
 
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Post » Mon Dec 12, 2011 6:31 am

I am having fun in the game despite having to watch someone else play who fast travels and is ahead of me in terms of quest. For me most of the fun is playing by yourself and discovering things on your own. My OCD also doesn't help sometimes. But when I get in the right mind set again it's great.
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kiss my weasel
 
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Post » Mon Dec 12, 2011 9:26 am

Well a lot of people are also playing Skyrim like an RPG yet they can find cause to complain. Imagine this scenario...

you're fighting a couple of bandits with your mage companion, you unsheathe your shield with your left hand and swing out a mace with your right while your mage friend starts powering up his most powerful destructive magic relying on you to keep the bandits off his back as he's a pure mage wearing nothing but a robe and wielding nothing but offensive magic.

One of the bandits charges down while the other stays back, you take the first bandit as the more immediate danger assuming you can't let him charge the mage, who is now hurt from taking an arrow (to the knee), and then another, but not from the same side.

You fell the first bandit and realize you must now go for one of the two archers but as they are in two different areas no matter which one you go for you leave your mage friend hurting... you start tapping into your well practiced Alteration magic to throw him a shield spell to at least reduce the danger to him from the 2nd archer as you charge towards the 1st archer... however you find that no one in Skyrim knows how to cast a shield spell upon others than themselves and thus you don't know how to do it despite having been inspired by epic tales of the Nerevarine and the Champion of Cyrodiil who were both accomplished Alteration mages with a knack for shielding their allies (at least in my version of past lore :P), your dreams of living up to their legend crushed, you rush up to the first archer watching your mage friend squirm on the ground bleeding from many puncture holes from arrows that easily sailed through his soft, unprotected, flesh and bone.

The lack of spells or spell-making in this game is pretty bad in my honest opinion.
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Alberto Aguilera
 
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Post » Mon Dec 12, 2011 12:07 pm

The game is great and all, but it's lack of depth and complexity in any form completely kills its longevity. Bethesda "streamlined" the game to such an extent that after so many levels (about 35), the game just becomes repetitive, empty, and lifeless.

It truly is sad. For the first two weeks since release, I could not stop playing the game, and I thought it was the greatest game of all time. But now, I get bored after a half hour or so. And no, it's not because I'm burned out on the game, it's just that no matter what I do (regardless of the quest, story-line, or just free-roaming), it is all something I've done 100 times before.

To add to this already sad story, Bethesda has taken away much of the customization that made TES great. Without classes and attributes, every single character feels (and plays) the same, and no matter what you do, you always end up as being amazing at everything.
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meg knight
 
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Post » Mon Dec 12, 2011 1:42 pm

The game is great and all, but it's lack of depth and complexity in any form completely kills its longevity. Bethesda "streamlined" the game to such an extent that after so many levels (about 35), the game just becomes repetitive, empty, and lifeless.

It truly is sad. For the first two weeks since release, I could not stop playing the game, and I thought it was the greatest game of all time. But now, I get bored after a half hour or so. And no, it's not because I'm burned out on the game, it's just that no matter what I do (regardless of the quest, story-line, or just free-roaming), it is all something I've done 100 times before.



See that's what I don't get, as I said in my OP i've put about 70 hours into the game... a respectable amount I think.. there's cities I still haven't even been to. Still never been to Dawnstar, been to Winterhold once, and just today I started questing in Solitude. Maybe I'm savoring it too much.. I burned out quick on Oblivion, so I've been waiting for this game for years. But I say to those who are focusing on the bad stuff... it can get repetitive if you just fast travel everywhere and grind skills with training and such... maybe not everyone does.. but go exploring and it's an exciting game!
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Hazel Sian ogden
 
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Post » Mon Dec 12, 2011 11:36 am

but you gotta admit, when you play it in a way not intended by Bethesda, stuff may just happen :P


Sorry but I thought I would point out that the point of the game IS to play the game however you want and NOT to play the way Bethesda intended (main quest) if you so chose not to. If you meant playing in a way to try and exploit the game mechanics though, then I agree.

But yes, I have only just started playing myself...up to the greybeards so not very far in really, but am absolutely loving the game and the thing is it just gets better and better as you get deeper and deeper into it :biggrin:

My only criticisms are that there could be some better clipping or whatever you call it on certain things like when your walking on a hill or steps, half your higher up foot can be inside the ground or stone step. Also when you sheath your sword in 3rd person, you see the sword model come through the outside of the sheath before it disappears to only show the sheath again with the sword hilt poking out, indicating a sheathed sword....just little things like that, if tweaked would lead to a really polished game and I just hope they do get fixed as it really makes it nicer again to play and stay immersed...when the riverwood smith is working on his bench outside while half inside the house, it does tend to distract :P

Cheers,

Craig

Edit...I thought I would just add that I thought it funny right at the start, the prisoner that tries to escape and gets shot and dies....from an arrow to the ankle LOL :rofl:

But yes, I can't wait to get home tonight and get stuck back in :rock:
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Caroline flitcroft
 
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Post » Mon Dec 12, 2011 3:26 pm

The game is great and all, but it's lack of depth and complexity in any form completely kills its longevity. Bethesda "streamlined" the game to such an extent that after so many levels (about 35), the game just becomes repetitive, empty, and lifeless.

It truly is sad. For the first two weeks since release, I could not stop playing the game, and I thought it was the greatest game of all time. But now, I get bored after a half hour or so. And no, it's not because I'm burned out on the game, it's just that no matter what I do (regardless of the quest, story-line, or just free-roaming), it is all something I've done 100 times before.



Just to chime in and support the OP. and by way of rebuttal to EccentricMeat's point, I checked my Steam stats last night.. Fallout : New Vegas - 80hrs - map revealed, 85% done. Skyrim - 85 hrs, mebbe 1/3 map revealed, and a shed load of quests incomplete..
Sure, you could argue New Vegas had more factional depth, and more crafting choices,, but I was "bored" with it months ago. Likewise, after 80 hrs in Oblivion, I knew every place, every name, every in , every out.. I knew pretty much everything. Morrowind, otoh.. I played for years and would still occasionally find something new.

Skyrim is shaping up to be my new Morrowind :celebration: :gun:
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CxvIII
 
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Post » Mon Dec 12, 2011 10:49 am

You're not alone buddy.

My game crashes every now n then, I've come across a few minor glitches and quest bugs. But overall the game as a whole eclipses any faults it might have. I'm having a hard time pulling myself off it to be honest. God help me when i finally decide to add some mods...
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Heather Kush
 
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Post » Mon Dec 12, 2011 7:19 pm

You're not alone buddy.

My game crashes every now n then, I've come across a few minor glitches and quest bugs. But overall the game as a whole eclipses any faults it might have. I'm having a hard time pulling myself off it to be honest. God help me when i finally decide to add some mods...


And considering it's faluts with the fact that I stiiiiiiiiiiiiiiiiiiilll love it means.... It's a damn good game as a whole.
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Sakura Haruno
 
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Post » Mon Dec 12, 2011 1:54 pm

I love the game, even though it has changed in some ways I don't like (For example, the loss of spellmaking). I'm trying character types that I've never used before and loving them, but I do hope Bethesda goes back to the ES roots a little bit for the next game. I suggest two types of leveling. A simple system where attributes are there to be viewed but scale with your levels and a complex system where you can upgrade your attributes how you want. Just without the silly bonus system from Oblivion. At least on the character creation front both parties should be happy.
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liz barnes
 
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Post » Mon Dec 12, 2011 5:46 pm

Just to chime in and support the OP. and by way of rebuttal to EccentricMeat's point, I checked my Steam stats last night.. Fallout : New Vegas - 80hrs - map revealed, 85% done. Skyrim - 85 hrs, mebbe 1/3 map revealed, and a shed load of quests incomplete..
Sure, you could argue New Vegas had more factional depth, and more crafting choices,, but I was "bored" with it months ago. Likewise, after 80 hrs in Oblivion, I knew every place, every name, every in , every out.. I knew pretty much everything. Morrowind, otoh.. I played for years and would still occasionally find something new.

Skyrim is shaping up to be my new Morrowind :celebration: :gun:


You will find new places, yes, but the actions you do will be exactly the same as those you have done 100 times before.

Simply finding a new thing to look at does not give a game depth, it's what you can do while you are there that makes the experience more diverse and immersive that creates depth. Skyrim completely lacks this diversity and immersion.
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Red Sauce
 
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