K9000 Help

Post » Fri Jul 22, 2011 8:55 am

I made 2 very big mistakes. The first was using the K9000 that I found at X-12 to repair the one I got in the Think Tank. The second, upgrading my K9000 to a FIDO. Some people may think that this was an improvement, but I prefer the K9000 for its asthetics and sounds. That and I have both mods for it.

So my problem is that I want to get another K9000, but there are only 2 in the game to my knowledge. I am way past these mistakes and reloading is not an option. The enemy that had the second K9000 (and all others for that matter) doesn't seem to respawn, so I cannot retreive a copy of the second one.

Is there a 3rd K9000? A trick to get enemies to respawn? Should I start another character prematurely? Any help I can get would be very much appreciated. :)
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Jessica Raven
 
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Post » Fri Jul 22, 2011 9:47 am

I've found the enemy with K9000 respwaned but that may be a result of mods.
Also is it worth restarting a character for this one gun? Just asking!
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Latino HeaT
 
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Post » Fri Jul 22, 2011 8:00 am

I've found the enemy with K9000 respwaned but that may be a result of mods.
Also is it worth restarting a character for this one gun? Just asking!


It is worth it, that and it will only be my 3rd character. Also, it might be the mods but where was it?
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Kieren Thomson
 
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Post » Fri Jul 22, 2011 2:24 am

It is worth it, that and it will only be my 3rd character. Also, it might be the mods but where was it?

In the X 12 place on a space suit skeleton.
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Liv Brown
 
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Post » Fri Jul 22, 2011 2:00 am

one single gun is not worth restarting a character haha just load an old save?
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Gemma Flanagan
 
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Post » Fri Jul 22, 2011 3:56 am

haha just load an old save?


Reread my post to see why that isn't an option.

@Ledgend, Already looked there. :(
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WYatt REed
 
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Post » Fri Jul 22, 2011 12:33 pm

Reread my post to see why that isn't an option.

@Ledgend, Already looked there. :(

Then I would say you have to restart or love FIDO.
:sadvaultboy:
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xx_Jess_xx
 
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Post » Fri Jul 22, 2011 11:06 am

Then I would say you have to restart or love FIDO.
:sadvaultboy:

Oh well, thanks for the help. I may have to do that, but I'm going to wait to see what others think.
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Luis Reyma
 
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Post » Fri Jul 22, 2011 3:14 am

You're allowed one bump a year, right?
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LijLuva
 
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Post » Fri Jul 22, 2011 11:32 am

You're allowed one bump a year, right?

:rofl: And this is why you're so awesome Intact.

OT - I am on 360, I know you play on the PS3, but for some reason, my skele did in fact respawn, though whether this is a glitch or not, remains to be seen. I have not, however found another outside of the three I have now. :sadvaultboy: I'll see if I can come up with another though and report back if I find anything.
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Stacy Hope
 
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Post » Fri Jul 22, 2011 1:41 am

:rofl: And this is why you're so awesome Intact.


Thanks. I could say the same thing about you. :foodndrink:

About the skeleton. I don't know, my game may be bugged. I tried everything to get him to respawn; waiting 3 days at the Y-12, waiting 3 days in the Mojave then going there, I tried everything short of waiting in the actual interior cell. I might actually do this later. But thanks a lot for actually looking into it. :)
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N3T4
 
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Post » Fri Jul 22, 2011 12:30 pm

Thanks. I could say the same thing about you. :foodndrink:

About the skeleton. I don't know, my game may be bugged. I tried everything to get him to respawn; waiting 3 days at the Y-12, waiting 3 days in the Mojave then going there, I tried everything short of waiting in the actual interior cell. I might actually do this later. But thanks a lot for actually looking into it. :)

Aw, thanks! Haha :foodndrink:

Could be, or I could be bugged. I havent found anything yet thus far. I'm starting to wonder if the respawn was because it happened before I finished the DLC... Hmmm.

And no problem at all! :) Figured I was exploring, least I can do is keep an eye out for you. :D
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Abi Emily
 
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Post » Fri Jul 22, 2011 3:29 pm

Ok, so I waited 4 days in the Y-12 and I waited an additional 3 outside. Still no luck. Upon further exploring (or, looking for more harnesses) I figured out that every creature respawns EXCEPT for the Harnesses.

Well, thanks to everyone who replied. My character is literally 20 XP from being Level 49, so I guess its time to move on to a new character. I'm going to miss the K9000, but you remember what the moral of Dead Money is, right?
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Zoe Ratcliffe
 
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Post » Fri Jul 22, 2011 7:01 am

Ok, so I waited 4 days in the Y-12 and I waited an additional 3 outside. Still no luck. Upon further exploring (or, looking for more harnesses) I figured out that every creature respawns EXCEPT for the Harnesses.

Well, thanks to everyone who replied. My character is literally 20 XP from being Level 49, so I guess its time to move on to a new character. I'm going to miss the K9000, but you remember what the moral of Dead Money is, right?

I couldn't find anything either. Sorry Intact. :sadvaultboy:

Letting go? :P

Creating a character isn't the hard part.

It's letting go.
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Chloe Mayo
 
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Post » Fri Jul 22, 2011 4:42 am

Ok, so I waited 4 days in the Y-12 and I waited an additional 3 outside. Still no luck. Upon further exploring (or, looking for more harnesses) I figured out that every creature respawns EXCEPT for the Harnesses.

Well, thanks to everyone who replied. My character is literally 20 XP from being Level 49, so I guess its time to move on to a new character. I'm going to miss the K9000, but you remember what the moral of Dead Money is, right?


If you're on the PC, you might try finding the skeleton with the gun and resurrecting him. Y'know, bringing up the dev console, clicking on him, and typing "resurrect." That might refresh his inventory. You'll have to kill him again to get it though.

Alternatively, you could just go player.additem xx00e39e, where xx is replaced by the mod index of OWB. I've got OWB after NV.esm, DM.esm, and HH.esm, so its mod index is 03.

This is all only on the PC, of course. If you're on the consoles, you're out of luck. :(
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Mario Alcantar
 
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