Kajit claw ability with other things = unarmed bad ass?

Post » Wed Dec 14, 2011 10:20 am

I was wandering,

If the Kajit abilty to do damage with claws, would be effected by the heavy armour perk to do more hand to hand damge, and cetain bracers that enhance the damge as well.

would this work? any one know about the damage output?

thanks
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Vivien
 
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Post » Wed Dec 14, 2011 10:21 pm

Yup, if you have the heavy armour perk and enchant some heavy gauntlets with +hand2hand damage, it'd all stack and make for a decent damage output; although it's worth pointing out that you could have pretty much the same effect with any race.
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Katie Louise Ingram
 
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Post » Wed Dec 14, 2011 6:40 am

no surely it'd be bigger, because kajits do more hand to hand damage
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Killer McCracken
 
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Post » Wed Dec 14, 2011 6:56 pm

Kajitts have 4x unarmed damage, and if they had a full set of deadric armour smithed and enchanted, coupled with that perk, that could be well around 500 x 4 =2000 Damage with claws? might be wrong
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Astargoth Rockin' Design
 
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Post » Wed Dec 14, 2011 12:14 pm

Yup, if you have the heavy armour perk and enchant some heavy gauntlets with +hand2hand damage, it'd all stack and make for a decent damage output; although it's worth pointing out that you could have pretty much the same effect with any race.



The other races don't do +15 extra unarmed damage like Khajiits though.
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Farrah Barry
 
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Post » Wed Dec 14, 2011 11:17 am

Kajitts have 4x unarmed damage, and if they had a full set of deadric armour smithed and enchanted, coupled with that perk, that could be well around 500 x 4 =2000 Damage with claws? might be wrong


I believe Khajits do +15 extra unarmed damage, and that perk does damage equal to the armor rating of the gauntlets I believe. Not the whole set.
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Tanika O'Connell
 
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Post » Wed Dec 14, 2011 7:29 pm

I killed Alduin with my bare fists.
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Flash
 
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Post » Wed Dec 14, 2011 10:15 am

I tried it at lvl 1 with the enchanted gloves that are +12 I believe and on expert I could initiate a killing blow animation with my first swing on single mobs. The problem became reach and inability to block vs multiple opponents. Sadly the gauntlets are light armor. I think at lvl 1 to make it super strong you would need a black soul gem to enchant anything near +12 onto heavy gauntlets. After that, I don't know what else you can put +H2H on, but again, black soul gems would be required to get any sort of decent effect.
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Sun of Sammy
 
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Post » Wed Dec 14, 2011 8:23 pm

Just tested:

Disenchanted the light armor gloves that are +10 (always I believe)

With 17 enchant and a grand soul gem, I could do only +5 on Ring and Gloves. I believe that is everything that can take an enchant to +unarmed (judging by my extensive inventory)
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Facebook me
 
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Post » Wed Dec 14, 2011 7:43 pm

The other races don't do +15 extra unarmed damage like Khajiits though.

The point I am of course making, is that the extra buff khajiit get from their claws potantially becomes insignificant in the face of what can be attained through enchantments on armour. Simply get the heavy armour perk, wear daedric gauntlets to get an extra 18 damage, and then enchant all your armour with H2H boosting enchantments and the extra points of damage a khajiit gets is largely irrelevant.

also, Khajiit shouln't be punching if they're supposed to get a bonus from claws, and their bonus shouldn't apply in a brawl where the other guy specifically says 'no weapons'.

EDIT: and @above, the strength of the H2H enchantment is based on your personal enchanting skill, the soul gem used will have a lot less significance with armour enchantments of that type. Set your enchanting skill to 100 through the console and you'll see what I mean.
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stevie critchley
 
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Post » Wed Dec 14, 2011 8:11 pm

also, Khajiit shouln't be punching if they're supposed to get a bonus from claws, and their bonus shouldn't apply in a brawl where the other guy specifically says 'no weapons'.


The bonus applies because the Khajiit have the claws, it's not really something that can be "turned off" unless you edit the settings through the game's files on PC.

And Bethesda probably didn't find it worth the time to create a set of animations just for the Khajiit. :shrug:
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Cheville Thompson
 
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Post » Wed Dec 14, 2011 9:25 am

The bonus applies because the Khajiit have the claws, it's not really something that can be "turned off" unless you edit the settings through the game's files on PC.

And Bethesda probably didn't find it worth the time to create a set of animations just for the Khajiit. :shrug:

Way to state the obvious..

That doesn't really answer the point though that their claw bonus shouldn't apply in a brawl where weapons are explicitly forbidden. In fact, they actually say 'just fists' most of the time, therefore claws are forbidden by implication. Using claws in an unarmed fight would warrant the non-beast drawing his dagger.
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JR Cash
 
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Post » Wed Dec 14, 2011 5:43 pm

Well at level 4 with 30 heavy armor and first perk, 17 enchant, 20 smithy, I could get 18 armor steel gauntlets with a +1 enchant on them. I believe this translates to +34 damage on my khajiit. Can add a ring for another +1 to get +35. (no money) On expert, I killed the 2 guys at the start of the ratways with ease as long as I didnt get hit.

The biggest problems I found where the massive stamina drains of power attacks. Do 1 handed dw talents carry over to H2H? Does anything else?
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brian adkins
 
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Post » Wed Dec 14, 2011 10:35 am

Way to state the obvious..

That doesn't really answer the point though that their claw bonus shouldn't apply in a brawl where weapons are explicitly forbidden. In fact, they actually say 'just fists' most of the time, therefore claws are forbidden by implication. Using claws in an unarmed fight would warrant the non-beast drawing his dagger.


Well, in spite of the obvious, this topic was still created.

:shrug:
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Beulah Bell
 
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Post » Wed Dec 14, 2011 4:56 pm

Well at level 4 with 30 heavy armor and first perk, 17 enchant, 20 smithy, I could get 18 armor steel gauntlets with a +1 enchant on them. I believe this translates to +34 damage on my khajiit. Can add a ring for another +1 to get +35. (no money) On expert, I killed the 2 guys at the start of the ratways with ease as long as I didnt get hit.

The biggest problems I found where the massive stamina drains of power attacks. Do 1 handed dw talents carry over to H2H? Does anything else?


AFAIK no 1h skills carry over, but seriously raise your enchanting skill, it's currently pathetically low and is the reason your h2h boosting gear isn't giving much of a boost. I'll have to experiment later, but I would imagine you could probably enchant a pair of heavy gauntlets to easily give ridiculous boosts if you make fortify enchant potions and then enchant them with h2h boosters.

Well, in spite of the obvious, this topic was still created.

Wut? What does that have to do with anything? I made a specific point and you've responded with things which don't actually directly refer to my point at all, it has nothing to do with the topic being created.
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Nymph
 
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Post » Wed Dec 14, 2011 8:00 am

I believe the H2H enchantment can only be placed on gauntlets and rings. Getting the heavy armor perk for H2H damage and using +smithing gear and potions (you don't have to do the alchemy and enchanting cycle if you don't want to) to increase the defense of your gauntlets should allow for respectable damage.
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Tracy Byworth
 
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Post » Wed Dec 14, 2011 12:53 pm

Do believe it was found that the bonus from the heavy armor perk, only adds the BASE AR from the heavy gauntlents, not the AR after all the perks for heavy armor
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RaeAnne
 
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Post » Wed Dec 14, 2011 10:56 am

I'm playing a Khajiit and have to laugh whenever I see the heavy gauntlet perk thing. Yeah, makes a lot of sense for her to do MORE damage when her claws are covered up by gloves than without them! :banghead:
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Heather M
 
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Post » Wed Dec 14, 2011 4:33 pm

I'm playing a Khajiit and have to laugh whenever I see the heavy gauntlet perk thing. Yeah, makes a lot of sense for her to do MORE damage when her claws are covered up by gloves than without them! :banghead:


This is a good point^

However, it's been suggested that the fists of steel perk only adds the gauntlets' base AR to the h2h damage, so smithing them would be ineffective. However, alchemy cycling your enchanting skill could produce an awesome h2h enchantment which, even if only applicable to rings and gauntlets, could make for an absolutely huge boost in H2H. I would suggest that with alchemy/enchanting bonuses stacking, it would probably be possible to do more damage in h2h than with a daedric sword if you're willing to put that much time into it.. Think of it as honing your skills ;)
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Lily Evans
 
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Post » Wed Dec 14, 2011 9:52 pm

I believe the H2H enchantment can only be placed on gauntlets and rings. Getting the heavy armor perk for H2H damage and using +smithing gear and potions (you don't have to do the alchemy and enchanting cycle if you don't want to) to increase the defense of your gauntlets should allow for respectable damage.

Actually, only the base armor rating of the gauntlets gets added to your unarmed damage, so other perks/smithing will not help at all. Highest bonus would be +18 from daedric gauntlets. Enchants may max out at 12 or 13 bonus damage each at 100 skill + perks.
Really wish there was an alternative to the heavy armor perk, and increased stealth-damage from perks would also be nice :).
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Dylan Markese
 
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Post » Wed Dec 14, 2011 2:29 pm

100 enchanting without perks makes no difference in the strength of the +H2H that I can do.

The real question is if the heavy armor perks apply to the base armor rating or the +smithing/talents armor rating of the gauntlets.
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*Chloe*
 
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Post » Wed Dec 14, 2011 12:07 pm

I'll test this out tomorrow and see if some stat boosting via console will allow me to make some mega fists of doom. I'm thinking a serious cycle of fortify enchant potions then enchanting alchemy gear then more powerful enchanting potions etc..
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cassy
 
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Post » Wed Dec 14, 2011 9:44 am

Wut? What does that have to do with anything? I made a specific point and you've responded with things which don't actually directly refer to my point at all, it has nothing to do with the topic being created.


Okay, I'll indulge you on that one:

I can just as easily reason that Khajiit, as a beast race that doesn't follow the same physical form and development of a man, can be naturally stronger because of its own particular physiology, even without taking the claws into account.

There you go, happy?
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Dan Scott
 
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Post » Wed Dec 14, 2011 3:48 pm

Okay, I'll indulge you on that one:

I can just as easily reason that Khajiit, as a beast race that doesn't follow the same physical form and development of a man, can be naturally stronger because of its own particular physiology, even without taking the claws into account.

There you go, happy?

Nope, because that isn't prescribed at any point in lore. There are a race of cat people which are stronger than men, but it's not the khajiit we see, which are not considered strong, but fast and agile. It's simply an oversight on Bethesda's part and makes no sense, an inconsistency if you will.
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Micah Judaeah
 
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Post » Wed Dec 14, 2011 8:04 pm

Nope, because that isn't prescribed at any point in lore. There are a race of cat people which are stronger than men, but it's not the khajiit we see, which are not considered strong, but fast and agile. It's simply an oversight on Bethesda's part and makes no sense, an inconsistency if you will.


Well, whatever floats your boat. Your problem, not mine.

I have no issue with applying my own imagination to explain things that the game doesn't explicitly spell out for me.

:shrug:
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ILy- Forver
 
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