I intend to be somewhat of a saint. I won't even steal from slavers.
I intend to be somewhat of a saint. I won't even steal from slavers.
I always end up being a saint without really meaning to, a lot of times I can't be evil even on playthroughs with characters that are deliberately evil.
I feel like you're often quite limited when attempting to be evil anyway, in vanilla at least.
I generally play a saint, but I honestly hope there is no Karma in the game unless they can somehow have it actually make sense for the first time.
Karma could return... if it weren't made annoyingly easy to fill up good karma. Nuked Megaton? Erase your karma by giving twenty water bottles to a vagrant!
I mean does it make sense that deeds I do, good or evil, are tallied up and used to dictate what abilities I have, who like me, etc. If there is some all powerful spiritual being that is monitoring it then so be it, but make that known. I have no problem with reputation as long as there is a way for it to be known (people talk, etc.) but Karma. Who governs my Karma? Who determines if I get a Saint perk or Devil perk? Just have it make sense for once.
I usually play as a hodge podge. I'm the nicest and most helpful independent agent you will ever meet...But if you cross me, not only will I kill you, I will pee on and burn everything you ever loved.
Fair point.
Although I always figured that "all powerful spiritual being" was Todd Howard, watching and judging our every move.
I think you might enjoy a game called Postal, hehe.
...I just had a vision of God from Monty Python and the Holy Grail appearing and going "Getting sick of your [censored]."
Karma dispenser: the bottle goes here ---> [__]
Please keep your hands off the machine while your good karma is being transfered to your character.
It will depend on the character I play and the choices they make. I don't aim for a specific karma, but just let the character play out and see where it goes. The game can feel free to label what they think is good or bad with the karma, but I don't let it define the character.
First playthrough however, the character is usually based on my likeliness, and it so happens a lot of that leads to good karma in the Fallout games. Likely to happen again, but we'll see.
For first play though will play how I actually am, A good guy who can and will on occasion steal stuff cause he needs it... or want it.
Probably neutral, my character does what he feels like, I might give water to beggars, but I'll also eat people.
So I don't know where I will end up on the spectrum, and I don't really care.
I do that as well, I just make the choices I would ideally make, assuming I was removed from reality. In the real situation like that I imagine there would be very, very few saints, at least that lasted long.
I might pick an alignment at random, and see how well the game supports it.
*I generally think of them in terms of the Palladium RPG http://www.criticalfumble.net/forum/showpost.php?s=9361c4e79006981af004d6b42432e2ca&p=75242&postcount=6.
I'll go neutral for my first run. I'll help people out, though anyone talking smack or speaking to me in a rude, disrespectful manner will end up with a face full of plasma beams.
For my second playthrough, I'll probably be a sinister [censored], reverse pickpocketing live grenades into people's pockets.
It will depend on how the story unfolds, but I usually like to play a Pragmatist, with a leaning towards Saint.
I probably going to try to play neutral.
I will do some evil things tho, just for fun.