Kavatch Rebuilt problem

Post » Wed Oct 13, 2010 4:28 pm

So I was walking by Kavatch and wanted to see how things were going. Well when i was passing by the area where the camp use to be at the bottom of the hill and I saw a door there. When you walk in it takes you into a tent then when you walk out you're transported into the camp area inside of Kavatch. Here is a screenshot of the problem http://i175.photobucket.com/albums/w139/tatts4life_photos/ScreenShot8.jpg

I didn't see an official thread for the mod if there is could a mod merge this with it.
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El Khatiri
 
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Post » Wed Oct 13, 2010 9:50 am

So I was walking by Kavatch and wanted to see how things were going. Well when i was passing by the area where the camp use to be at the bottom of the hill and I saw a door there. When you walk in it takes you into a tent then when you walk out you're transported into the camp area inside of Kavatch. Here is a screenshot of the problem http://i175.photobucket.com/albums/w139/tatts4life_photos/ScreenShot8.jpg

I didn't see an official thread for the mod if there is could a mod merge this with it.


Well if it bothers you, just disable it via the console :P
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claire ley
 
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Post » Wed Oct 13, 2010 10:04 am

I'm sure there's a couple reasons behind it that being they do things in sections, and that might be one of the latter things to do. And you just came across it before it was removed, only idea I have. unless you got something to conflict with the area?
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Kayla Bee
 
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Post » Wed Oct 13, 2010 6:45 pm

You could try posting this in the http://kvatch.net/forum/viewforum.php?f=31&sid=f4a63af433017970b899bf49951bc211 forum on their site. Zaldir has taken over development and does respond sometimes. He is working on an expansion and does promise another release of KR with a bunch of bugfixes. I don't know if you will get a response to this, though.

Personally, I've never seen anything like this, so it could be a glitch or a mod conflict. I know that there are periods when you are supposed to stay away from the city and if you do try to enter the city during these times, it can cause bugs. I've had that happen myself. In my case, I was able to fix the problem with the console.

You might want to ignore this door until the city is finished. I'm not sure where you are in the questline and if you disable the door now, it may impact the mod. There's a point where the NPC's move back into the camp, so that door might be fixed then - not sure.
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Kat Lehmann
 
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Post » Wed Oct 13, 2010 12:25 pm

I can confirm this bug. I had KR in my build for a while, and had the exact same thing as the OP. It was still there even after completing a couple of the early KR quests, so I wouldn't plan on it going away.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Oct 13, 2010 9:17 am

Arthmoor talks about doors in Open Cities having problems. Apparently the only way to avoid removed doors popping up again is to exit the game entirely before loading a new save. That is, never reload from in-game, not even from the main menu. Always exit to desktop and restart the game.

Perhaps your door is the same issue.

gothemasticator
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Hearts
 
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Post » Wed Oct 13, 2010 7:24 pm

Arthmoor talks about doors in Open Cities having problems. Apparently the only way to avoid removed doors popping up again is to exit the game entirely before loading a new save. That is, never reload from in-game, not even from the main menu. Always exit to desktop and restart the game.

Perhaps your door is the same issue.

gothemasticator

I am 99.99% certain that's not the issue in this case, gtm... but man, I have to thank you! Your post might have just made a huge difference in how I understand things! Thanks a million!
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joseluis perez
 
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Post » Wed Oct 13, 2010 10:50 am

I might reload this since I've JUST started the game and happened to be walking by when I saw the problem. I'll know to stay away next time.
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Courtney Foren
 
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