[RELz] Keening - Chapter 1: Keening City

Post » Tue Jul 24, 2012 7:30 pm

THE ELDER SCROLLS III: KEENING - An Indie Expansion Series

Wesbite: http://www.automatichamster.com/keening/
Downloads: http://www.automatichamster.com/keening/downloads.shtml

I just updated the downloads/ installation page of my web page, and uploaded the latest version that includes fixes and changes from the beta testing period. The downloads page is now public.

http://morrowind.nexusmods.com/mods/42191/ / Planet Elder Scrolls <---- Listed on these sites, but the downloads must all go through the Keening site directly.

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This is what you get with Chapter 1:

- An group of shacks just outside of Khuul with quests that take you to a new barrow in Solstheim, a house in Ald Velothi, and a new dwemer ruin. There are a lot of different options for these quests, so a meticulous player will get more out of it than a player that just rushes through it.

- A new landmass and fully-functioning city with its own faction, several complex side quests, and part one of the main quest. You can explore the city as a visitor through a portal near Vivec, or enter it as part of the faction through the longer, more complex storyline.

- Keening uses a lot of interesting modders resources, new voice acting, and new situational music. I hope it gives a unique experience while still meshing with your regular Morrowind experience.

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http://www.automatichamster.com/keening/ for trailers, screenshots, and http://www.automatichamster.com/keening/downloads.shtml. Keening does not need a new install and should be fine with current save games - it is not an overhaul.

I'm open to bug reports, crits, questions, and any kind of input you guys feel like giving. I did what I wanted to do with it in 6 months, so I'm ready to let it out and say that I did my best and ready to begin work on my next projects: Keening City Expanded, and The Ingenium.

abot and neildarkstar both gave me the input and corrections that I needed to get this thing ready for release. A big thank you to everyone who knowingly or unknowingly helped out on my project - I had a lot of fun doing it. I realize that large projects from relatively new modders are met with much skepticism, but with the help of the community, I've learned a lot relatively quickly, and I'd like to continue to learn from you all as I go forward to expand this project.

I will be posting full credits and a walkthrough guide on the website in the near future.

Thanks!
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Sian Ennis
 
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Post » Tue Jul 24, 2012 9:04 pm

This is an absolutely amazing mod! I've played it and I definitely shall suggest giving it a try. Very intricate, and very detailed! :D
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Nicole Mark
 
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Post » Tue Jul 24, 2012 2:55 pm

Congrats on your release! I can say from experience that those who play this mod will enjoy it!
:)
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Jonathan Egan
 
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Post » Tue Jul 24, 2012 7:26 pm

Congrats!!! :tes:
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Dan Wright
 
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Post » Tue Jul 24, 2012 7:08 pm

CONGRATS! :D Glad to see it's finally out!!! <3
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Strawberry
 
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Post » Tue Jul 24, 2012 9:56 pm

CONGRATS! :biggrin: Glad to see it's finally out!!! <3

^ You did good job with the Voices. haha

To Dana: once again! Amazing! :D I love this mod, but before it was released I had rising suspicion that it would be phenomenal in the first place!
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Roisan Sweeney
 
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Post » Tue Jul 24, 2012 3:06 pm

Looks very promising.

Am in a bit of a rush so apologies if this is answered somewhere... Can you let us know where the landmass is on the world map?


Many thanks
kaos
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Matt Bee
 
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Post » Tue Jul 24, 2012 3:49 pm

Can you let us know where the landmass is on the world map?

East of Tamriel Rebuilt. It will not appear on the in-game map.
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Richard
 
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Post » Tue Jul 24, 2012 5:34 pm

Congratz on the release Dana :D
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C.L.U.T.C.H
 
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