Ok, time to clarify a few points.
Keening reforged v1.3 is finished except for fixing the very minor dialogue error. It will be the "purist friendly" version. There's nothing in the meshes or dialogue that stretches,let alone breaks, MW lore as it stands.
Keening Reforged v2.0 is a WIP. In addition to the weapons in v1.3 it will add a staff, a mace, a crossbow, and some sort of hand to hand weapon who's final form has yet to be decided. It will also include a "reforged" wraithguard amulet.
I'm still open to suggestions, but please don't take it as an offense if your idea doesn't get picked up and put in the mod. I am somewhat of a purist myself, so guns and self generating ammo are not on my list.
So far everything we've put into the mod can be explained by either RL physics or "magical" properties that are already a part of the game. The Keening crossbow is already stretching this to the edge, but I think I've worked out a plausible explanation.
I want this mod to appeal to everyone, but I can't please everyone. I have to draw the line somewhere.
I also want to give a very special thank you to Alaisiagae, who stepped up and volunteered to do the additional meshes. Without her, there would be no version 2!
KF
Edit: @ aeddan23. Wraithguard's magic works no matter where the physical piece is. The normal Wraithguard is a right gauntlet. Jury-rigged Wraithguard is an identical LEFT gauntlet that works just as well without being on the hand that holds Keening or Sunder. The amulet is only intended for use by mages and monk types who suffer a major penalty to their AC because of having to wear a piece of armor. That same character (monk) would also benefit from a hand to hand Keening because of not having training in regular weapon types. Hope that makes sense.