Diva, I'm sorry if you misunderstood my intent. I should have been more clear.
The purpose has been so far to keep it lore friendly and I didn't see how to do this with a bow and arrow system, because the magic of keening is in the blade. Even if it could broken in some feasible manner, the arrows would run dry, because there isn't another keening to break down for more ammo. Since this is the case, I was actually trying to sympathize with you, and my "lecture" was meant as some pointers just in case a bow couldn't come about.
If you notice, I did volunteer to figure out how to add keening stats for a bow type weapon despite it seeming like a challenge. To be fair, as I am no marksman, I forgot there was indeed a dwemer crossbow in the game, as there are only two types crossbows in the game anyway. I thought at first I would have to invent a bow and the arrows for it, and still said I was willing.
I did not mean to come off preachy, I was trying to help and was pretty tired, so I guess it didn't come out right. Let's put that behind us and start anew. Since there is work towards a mesh, I will get to work pounding out figures for a bolt and applying the proper stats to the crossbow. While I am at it, it seems a mace and staff and wanted, so I'll look into that too.
Since this bow is your idea Diva, can you think of a lore friendly way it can be implemented? I don't see restocking arrows with a keening tip as very friendly, but there must be a way.
EDIT:Alaisiagae, did this unreleased mod have dwemer bolts too then? If they are well made it could save me a lot of work assuming they come pre-stated. If it was just a models type pack and didn't have suggested stats, I will get back to work inventing the balanced stats.