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Keening Reforged
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By Kiteflyer61, Jac, and Elaura
Version 2.0
1. Description
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Change Log
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1. DESCRIPTION
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This mod gives the player an opportunity to have Keening reforged into one of three other weapon types.
The player can choose between an ax, a longsword, a spear, a mace, a quarterstaff, and a crossbow and ten bolts. The new weapon retains the same stats and enchantments as the original Keening, even the same name.
You will have to wear wraithguard to safely wield the new weapon as well.
Once you have obtained Keening, speak with Yagram Bagarn in the corprusarium beneath Tel Fyr.
Bring the required items (10,000 gold, 100 dwemer coins, and the weapon you want keening converted into).
After 14 days, return to be given Keening in it's new form.
The transformation can only be done once, so make sure you choose the one you really want.
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2. Requirements
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This mod requires Morrowind, Tribunal, and Bloodmoon.
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3. INSTALLING THE PLUGIN
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Simply extract to your morrowind\data files directory and say yes to all to overwrite.
For those who prefer to install manually, the meshes go in the data files\meshes\Kb subdirectory and the Icons go in the data files\icons\Kb subdirectory.
The meshes use vanilla textures and will be affected by texture replacers.
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4. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box next to the Keening_Reforged_v1.esp
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5. SAVE GAMES
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This mod shouldn't affect save games in any way. If you load a save that used this mod after removing it, you will get errors. Cleaning the save should remove these errors.
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6. CONFLICTS / KNOWN ERRORS
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This mod will conflict with any mod that alters Yagram Bagarn's script and with any mod that changes Keening's ID.
Mesh and texture replacers will work normally. Other than that there shouldn't be any conflicts with other mods.
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7. CREDITS / PERMISSIONS RECEIVED
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First of all, thanks to Alaisiagae for the release of the http://www.gamesas.com/index.php?/topic/1093818-relz-keening-varieties-resource/.
Without those resources, this mod wouldn't be possible. I have zero modeling/texturing skill!
Also a special thanks to Jac and Elaura, of GHF, who took my raw idea and turned it into a wonderful little piece of dialogue.
I merely gathered all the pieces, glued them together, and wrote this readme.
Also, thanks to Bethesda, for the best CRPG ever!
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8. CONTACT AND INFORMATION
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You can contact me at kiteflyer61@yahoo.com or at the BSF modding forums or at http://www.fliggerty.com/.
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9. LEGAL STUFF/ DISCLAIMER
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You may use this mod as you see fit but please give credit where credit is due.
Please don't upload to other sites without permission. I need to keep track of it for updates if necessary.
Thanks, and enjoy the new weapons!
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10. CHANGE LOG
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Version 1.0, initial release.
Version 1.1, fixed missing enchantment on spear.
Version 1.2 Lorkhanheart script now recognizes new weapons as Keening.
Version 1.3 The new weapons now have stats more suitable for their new form.
Version 2.0: Added crossbow and bolts, quarterstaff, and mace to available weapons.
Download:
http://www.fliggerty.com/phpBB3/viewtopic.php?f=50&t=3130
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8474
Please direct any questions or bug reports to Kiteflyer or post them here or in the GHF thread. Thanks.