Keep Fallout out of TES Please

Post » Sat May 28, 2011 3:41 am

I don't mind the idea of perks, if implemented correctly, but the leveling itself needs to be TES style (eg. not xp based, but usage based).
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Becky Cox
 
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Post » Sat May 28, 2011 1:53 pm

*smiles evily*

So, you think I have the logic to handle what you where going to say now? :hubbahubba: I'm glad we've gotten over that little bump.

Not sure about you though, but if I have a dragon chassing me, I'll be running scared out of my mind. And even when I can win I'll still be nervous about it, a few might even be able to teleport for crying out loud. We don't know if they'll be meaningless either. We may save a town from a dragon, thus npcs choosing to give us other quests.

I just don't see how little we've been given gives us need to worry. Oblivion was a good game in its own right. Sure there were problems with it, what game doesnt? I loved that game, and it takes unfair punishment. Even if you hated a lot of stuff, there must have been a reason for you to play all the way through.

We still don't know if stuff like str or luck are in or not, but I'm betting they're in. We'll just have to wait.
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m Gardner
 
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Post » Sat May 28, 2011 6:03 pm

I remember pre-Fallout 3 wanting them to keep TES out of my Fallout... >.> :fallout:

My opinion: Fallout 3 was a superior game to Oblivion and closer to Morrowind in quality, anything they take from it is a plus in my opinion.
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Lexy Corpsey
 
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Post » Sat May 28, 2011 2:19 pm

Wow still going, just get the pc version, there will be mods for whatever perks you want. "What works for Fallout does not work for the TES" said one of the devs, someone has it in one of the theads on twitter. look at what we know so far, the game seems nothing like Fallout in feel, seem like an Elderscrolls game.
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Lynette Wilson
 
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Post » Sat May 28, 2011 7:02 am

If perks makes serious sense in terms of roleplaying rather than the more funny ones in FO, I'll be happy.
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CHangohh BOyy
 
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Post » Sat May 28, 2011 9:14 am

but the leveling itself needs to be TES style (eg. not xp based, but usage based).

dont worry there, thats still in skyrim
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jess hughes
 
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Post » Sat May 28, 2011 7:07 am

Not sure about you though, but if I have a dragon chassing me, I'll be running scared out of my mind. And even when I can win I'll still be nervous about it, a few might even be able to teleport for crying out loud. We don't know if they'll be meaningless either. We may save a town from a dragon, thus npcs choosing to give us other quests.

I just don't see how little we've been given gives us need to worry. Oblivion was a good game in its own right. Sure there were problems with it, what game doesnt? I loved that game, and it takes unfair punishment.We still don't know if stuff like str or luck are in or not, but I'm betting they're in. We'll just have to wait.

I forgot to mention that in my last post too, thanks for doing so. That is a huge difference between oblivion gates and dragons. They are supposed to be very difficult to kill, not to mention VERY terrifying. I'm sure they will get less difficult to kill after a while, but when in battle with something that can fly while you can't....well it won't be easy and more often than not I imagine you'll have to run for your life. As for effecting the town, it's been confirmed that they will effect the towns if you do nothing. My fear is that they destroy all the towns, I don't know how the devs have worked that out, but look forward to finding out. Also I agree about oblivion. I made probably 20 different characters, for really no reason at all when you look back on it. In Skyrim there will be a reason too. I also like that there is no level cap...well as far as I know, that you will get perks to individualize your character, it's like getting skill points per level in D&D. I would almost always put mine in something like Arcane knowledge or tracking...but that's me I liked being the useful one in the group. Anyway that's just the other bit I wanted to add.
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herrade
 
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Post » Sat May 28, 2011 9:23 am

Thank you for sharing your opinion just like everyone else :thumbsup:

Personaly theres alot of ideas from Fallout that I'd love to see a TES version in Skyrim.
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Katie Pollard
 
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Post » Sat May 28, 2011 12:41 pm

I like the perks idea
it's fresh air for TES.
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JUDY FIGHTS
 
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Post » Sat May 28, 2011 6:14 am

I voted that they should take the best of all while still keeping TES unique. I don't see why anyone would vote otherwise. Why reject a good idea simply because it came from Fallout? That's not rational. They should be using all the best ideas available to them, not leaving good ideas on the cutting room floor to avoid upsetting a miniscule fraction of their customer base.
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quinnnn
 
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Post » Sat May 28, 2011 1:21 pm

I love PNP D&D so I understand what you mean about skills, and you explained it well as to what a system like D&D is. What RPG means is Role Playing Game, which simply mean a game where you and other people play a role. You are not you, you are a robot from Vega VI or a dark elf from Kissen Wood. There are NPC non player characters and PC player Characters. There is Also a DM the dungeon master. When you buy an elder scrolls game you have chosen the "Devs" who made the game as the dungeon master, and the world that they created as your world. You also chosen their system that the DM has set when you play the game. It could be a D20 or a D100, it's all up to the DM they make the rules. If you don't like it then the hard truth is you have to find another DM or become a DM.


Err i don t play DND i find it simplistic, the spare times i play i play Rolemaster.
Now knowing this i suppose you can understand way PNP RPG can very well mary with CRPG, its just a matteror willing to do an interesting thing the right way.
And Beth doesn t lack money, lately they lack will.
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Breanna Van Dijk
 
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Post » Sat May 28, 2011 9:30 am

And Beth doesn t lack money, lately they lack will of what i want them to do.

Fixed
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kyle pinchen
 
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Post » Sat May 28, 2011 2:55 pm

I don't mind the idea of perks, if implemented correctly, but the leveling itself needs to be TES style (eg. not xp based, but usage based).


It will be like that (confirmed), but I am still hopeful they don't fall into the oblivion trap, where the levelling system made players WEAKER if they used their class skills (something that is NATURAL).

The oblivion system rewarded the thief who picked heavy armor, destruction and conjuration as his major skills, then IGNORED them, leveled what he really wanted, and thus going ahead as much as he wants before deciding to actually use some of the major skills to level up.

I really hope they don't make the same mistake again.
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Arnold Wet
 
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Post » Sat May 28, 2011 5:56 pm

I believe there is a "LOT" of uniqueness in TES series, but I keep hearing WAY TOO MANY PEOPLE suggesting things right and left they want from fallout. I can understand them "wanting" something from fallout that they like, but you aren't thinking of the consequences of your desire. If people keep crying for things from fallout TESV won't be TESV! It will be "Fantasy Fallout". Please let me know if I'm alone in this concern.

- Edit
Dovahkiin: Dragon Born, on 18 January 2011 - 09:59 AM, said:
Well, perks have already been added along with a leveled system similar to fallout 3....so yeah I don't see why its that bad though


That's fine, and not what I mean I'll give some examples of post I've read.

"Pack Mule - Being Over Encumbered no longer stops you in place, but instead slows your movement to a crawl (similar to fallout 3)"

It's not a big difference weather you move to a crawl or not move at all, though not moving at all if you're carrying more than 1000 pounds then you can carry is more realistic, and keeping TES that way keeps it unique from fallout. Not to mention this was mentioned as a perk, that would be a very lousy perk.

"I'm surprised nobody's suggested this overlooked gem from Fallout:Paralyzing Palm: Chance to paralyze an enemy when striking unarmed." As a perk in TES this would be a horrible idea, you get the ability leveling up hand to hand, I don't want to "Choose" it like in fallout. Having to choose it would give it the taste of fallout, that's something I don't want. would once again be making the game TOO similar to fallout.

These little things can add up and make the game no longer TES


nothing you mentioned above would have any real adverse effect on a TES game, and I want my gameplay even with TES to grow and if that means borrowing something that works well from another game so be it, each TES game is not gonna be like the one that came b4, if this idea does not appeal to you then well, life svcks thats what game designers do and when they dont they lose money and their audience after awhile,..... fact of life
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kirsty joanne hines
 
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Post » Sat May 28, 2011 10:10 am

It will be like that (confirmed), but I am still hopeful they don't fall into the oblivion trap, where the levelling system made players WEAKER if they used their class skills (something that is NATURAL).

The oblivion system rewarded the thief who picked heavy armor, destruction and conjuration as his major skills, then IGNORED them, leveled what he really wanted, and thus going ahead as much as he wants before deciding to actually use some of the major skills to level up.

I really hope they don't make the same mistake again.


If I'm not mistaken, there are no classes now, so there are no primary skills. All skill contribute equally to leveling up.
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Sheila Esmailka
 
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Post » Sat May 28, 2011 6:51 am

If I'm not mistaken, there are no classes now, so there are no primary skills. All skill contribute equally to leveling up.

partially right. a lvl 35 skill counts more towards lvling compared to a lvl 10 skill. but yes all skills now count when lvling
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m Gardner
 
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Post » Sat May 28, 2011 4:21 pm

partially right. a lvl 35 skill counts more towards lvling compared to a lvl 10 skill. but yes all skills now count when lvling


Yes, this is right, plus you can only have 50 perks and the level cap is when you've maxed out every skill, but level 50 is last perk you can have.
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 3:39 pm

partially right. a lvl 35 skill counts more towards lvling compared to a lvl 10 skill. but yes all skills now count when lvling


This sounds like it will work quite well, as there will still be a benefit to specializing. Someone who focuses on a small set of skills will reach higher levels faster than someone who doesn't. It's sort of like a more intuitive version of the multiclassing penalty from D&D 3E.
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Hella Beast
 
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Post » Sat May 28, 2011 12:41 pm

Adding a brand new fleshed out layer of RPG customization dumbs the game down and is somehow less work for developers.


Yeah, I think I'm finished here.


Yeah anew trend for 2 less, in the final count we surely gain.
I know many people welcome skill trees, they used to it, and its make you think less on what really matters to your character overall.

Unfortunatly not my plate to play Diablo on FPS.
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Sasha Brown
 
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Post » Sat May 28, 2011 6:37 pm

and its make you think less on what really matters to your character overall.




This is your opinion, and it in no way applies to me. They certainly didn't make me think less about the overall character in FO3/NV or any other RPG i've played with skilltrees or perks.

They usually make me think more and plan ahead more... (especially compared to Oblivion, which this improves upon greatly)
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Cccurly
 
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Post » Sat May 28, 2011 11:14 am

*smiles evily*

So, you think I have the logic to handle what you where going to say now? :hubbahubba: I'm glad we've gotten over that little bump.

Not sure about you though, but if I have a dragon chassing me, I'll be running scared out of my mind. And even when I can win I'll still be nervous about it, a few might even be able to teleport for crying out loud. We don't know if they'll be meaningless either. We may save a town from a dragon, thus npcs choosing to give us other quests.

I just don't see how little we've been given gives us need to worry. Oblivion was a good game in its own right. Sure there were problems with it, what game doesnt? I loved that game, and it takes unfair punishment. Even if you hated a lot of stuff, there must have been a reason for you to play all the way through.

We still don't know if stuff like str or luck are in or not, but I'm betting they're in. We'll just have to wait.


Unfortunatly at the end it was boredoom and the will to see where it would end, even if i didn t care a bit about it anymore.
I was relieved to see the immortal die and the final battle was fun.
But the poor concept, like leveling useless, combat not related to skill, useless sense of urgency, pathetic radial engine that by the way was better acomplished by Morrowind modders (which aggravate the sense of failure), starting since hour 1 as the hero (killling the thrill of the plot), setting extremely comon to any RPG (the world lacks of uniqueness), 4 kind of dungeon only (killed my will to explore), lvl scaling (killed the usefullness of lvling along with the awesome lvl 2 can finish the game), small world compared to morrowind (when you run northenmost city to southermost city), a capital of an empire the size of a burg at most, straightforward plot, no branching(killing the will to discover more), no original idea(killling the whole TES most cheriched feature) , failure to represent habitant and country as lore, no racial issue all being carebears(killingthe will to interact), badly integrated combat system althought the idea of combat is awesome and i like it alot, much more than witcher anyway but witcher tale kills oblivion a thousand times. Just those killed it for me.

Yeah i agree there are some interesting stuff but i already know stuff that i prefer to call feature that are near show stopper. If i want skill tree i would go to any MMO, diablo hack and slash etc...if i wanted truly based RPG i would come to TES, but this is at minimum dying, will end up as anuy other game around there.
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I love YOu
 
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Post » Sat May 28, 2011 12:26 pm

Wow still going, just get the pc version, there will be mods for whatever perks you want. "What works for Fallout does not work for the TES" said one of the devs, someone has it in one of the theads on twitter. look at what we know so far, the game seems nothing like Fallout in feel, seem like an Elderscrolls game.


Fallout or not fallout isn t really the issue. And modder only are able to make the game interesting if the main plot is good.

Or you keep reading a bad book because it has nice images on each chapter beginning ?

But you got a point i may do as i did for oblivion, wait it reach goty in the bargain bin because people says SI is way better. But i wasnt willing to pay a high price to torture myself again.
So i got Oblivion steam gotty for peanuts and moddelledit with a tons of user created quests and improvement. i am quite sure i may enjoy it enought to go to the end of SI.
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Tinkerbells
 
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