Keep Fallout out of TES Please

Post » Sat May 28, 2011 7:09 am

Yes they are like cousins....we don't want to see what happens when cousins have a baby.

the offspring will likely have the same genes and it can cause a genetic deficiency, OR EVOLUTION

and bethesda said that they combined ideas from Oblivion and Morrowind thats like parent and child
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Joanne Crump
 
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Post » Sat May 28, 2011 8:54 am

Yes they are like cousins....we don't want to see what happens when cousins have a baby.

I...

Wait. With fallout 3 they gained experience making a game of this scale. Freaking out because their taking some techniques and ideas from their past games is a little much. I mean, all we know is that perks are going to be there. Let's just wait and see how their implemented before the lemming reaction takes full effect.
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Cathrin Hummel
 
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Post » Sat May 28, 2011 4:12 am

Yes they are like cousins....we don't want to see what happens when cousins have a baby.
Absolutely nothing unless you continue the process for multiple generations.
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OTTO
 
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Post » Sat May 28, 2011 5:58 pm

Yes they are like cousins....we don't want to see what happens when cousins have a baby.

quite freakin out since we still dont kno exactly how its goin to be implemented. from what weve seen in the picture of the perks (the one with the destruction constilation) it shows that the perks work in a tree format which is somethin completely different from FO3. so the whole 'keep FO3 out of my TES' is now moot since the perk system is not the same as FO3
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Niisha
 
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Post » Sat May 28, 2011 2:21 pm

Its not because 2 things are good that toghether they are good.

Salad Sauce is good, Strawberry yogurt is good, i doubt strawberry yogurst + Salad sauce would be good.

So think before saying whatever is good must be put in the game.
At the end you ll have some shambling monster that will neither be here nwither be there and play like MEH.
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jodie
 
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Post » Sat May 28, 2011 2:26 am

Being a Fallout elitist I actually find this thread quite hypocritical. *looks at FO3*
Well, if FO4 is Skyrim With Guns then I sincerely hope that TESVI gets Falloutized. :rolleyes: (Dead serious this time.)
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carley moss
 
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Post » Sat May 28, 2011 4:17 pm

Its not because 2 things are good that toghether they are good.

Salad Sauce is good, Strawberry yogurt is good, i doubt strawberry yogurst + Salad sauce would be good.

So think before saying whatever is good must be put in the game.
At the end you ll have some shambling monster that will neither be here nwither be there and play like MEH.


Thank you for helping me out :foodndrink: it's been getting so lonely in this forum :sadvaultboy: They've nearly brought me to tears by not understanding :violin: my main worry is seeing the same perks from fall out coming over, not the perk system. There could be other things coming over (fast travel is confirmed to be in, it's in OB don't freak out FO3 fans) that might make it taste like FO3, but as stated we only know a limited amount. Right now the perks are my main concern. And yes changing the name from perks, to traits would make a MAJOR! difference, or changing it to feats even. My sad tune ends :flame:
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Kirsty Collins
 
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Post » Sat May 28, 2011 9:01 am

And yes changing the name from perks, to traits would make a MAJOR! difference, or changing it to feats even.

this is a joke right??? if not then omfg that is [censored], that would be = to the taliban name change in MoH (which sux either way). a name does not define what it is, its the action.

also as stated before, there was perks in oblivion so more than likly most of those perks will carry over or atleast be altered to fit into skyrim. plus keep in mind the perks in skyrim will be more used for specilization.
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Matt Bigelow
 
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Post » Sat May 28, 2011 9:01 am

Being a Fallout elitist I actually find this thread quite hypocritical. *looks at FO3*
Well, if FO4 is Skyrim With Guns then I sincerely hope that TESVI gets Falloutized. :rolleyes: (Dead serious this time.)

Dragon radiation here I come!
Oh wait, killed all of em in the last game, then grew a third arm. Hmm...and you guys said implementing this radiation removal pack into Skyrim was a bad idea...

It's going to be so dfiferent than Fallout 3 it isn't even going to be funny. There will be snow, which isn't full of radiation. There will be grass! Lava! Tree's with leaves on them! Animal's that look relativly normal. Magic. Gods. Dragons. Bows. Lore. No guns. Chicks that don't creep me the hell out. Beautiful mountains. People who's hair is not falling off their head due to radiation sickness. Vegas isn't going to be in Skyrim. Highly dought Power Armor will be in Skyrim. You cant shoot teddy bears at your foe's with the rock-it launcher.

Seriously, as soon as you get your first good look at how the world looks, any pre-conseved notions of fallout will go away. The green or white will knock your socks off!
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Kay O'Hara
 
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Post » Sat May 28, 2011 10:55 am

Being a Fallout elitist I actually find this thread quite hypocritical. *looks at FO3*
Well, if FO4 is Skyrim With Guns then I sincerely hope that TESVI gets Falloutized. :rolleyes: (Dead serious this time.)


The (d)evolution is slowly moving towards one single series... :D
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marina
 
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Post » Sat May 28, 2011 4:05 pm

The evolution is slowly moving towards one single series... :D

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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stephanie eastwood
 
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Post » Sat May 28, 2011 12:08 pm

And yes changing the name from perks, to traits would make a MAJOR! difference, or changing it to feats even. My sad tune ends :flame:

Will changing Salad Sauce's label to Strawberry yogurt make the greatest difference to you too?
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Tamara Primo
 
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Post » Sat May 28, 2011 6:16 am

The (d)evolution is slowly moving towards one single series... :D

The Elder Fallout?
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Roberta Obrien
 
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Post » Sat May 28, 2011 6:12 pm

The Elder Fallout?


Elder the Scroll: BEAM-O
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Leanne Molloy
 
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Post » Sat May 28, 2011 2:32 pm

No the Fallout Scrolls!
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Anna Krzyzanowska
 
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Post » Sat May 28, 2011 7:02 am

No the Fallout Scrolls!


The Elder Vault Boy
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Eilidh Brian
 
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Post » Sat May 28, 2011 12:51 pm

Thank you for helping me out :foodndrink: it's been getting so lonely in this forum :sadvaultboy: They've nearly brought me to tears by not understanding :violin: my main worry is seeing the same perks from fall out coming over, not the perk system. There could be other things coming over (fast travel is confirmed to be in, it's in OB don't freak out FO3 fans) that might make it taste like FO3, but as stated we only know a limited amount. Right now the perks are my main concern. And yes changing the name from perks, to traits would make a MAJOR! difference, or changing it to feats even. My sad tune ends :flame:



Well do you know what perks are ? Perks are just birthsign with other flavor.
The flavor is of this kind now because lazzy developpers not willing to do the right thing prefer to scrap attributed and skills and add perks.
Why ? because skills give a lot of work as you must prepare the game to use them and perks doesn t.
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christelle047
 
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Post » Sat May 28, 2011 4:28 pm

Well do you know what perks are ? Perks are just birthsign with other flavor.
The flavor is of this kind now because lazzy developpers not willing to do the right thing prefer to scrap attributed and skills and add perks.
Why ? because skills give a lot of work as you must prepare the game to use them and perks doesn t.


I'd argue against you, but I can tell your minds made up. I'm sure the dev thank you for the faith. *bows out respectfully*
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Skrapp Stephens
 
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Post » Sat May 28, 2011 2:16 pm

Well do you know what perks are ? Perks are just birthsign with other flavor.
The flavor is of this kind now because lazzy developpers not willing to do the right thing prefer to scrap attributed and skills and add perks.
Why ? because skills give a lot of work as you must prepare the game to use them and perks doesn t.
:ribbon:

It's good to know another person understands the soul of the game :D

(but please don't insult the devs, they really do work hard to make these games and make them enjoyable)
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kristy dunn
 
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Post » Sat May 28, 2011 3:02 pm

The Elder Vault Boy

http://images3.wikia.nocookie.net/__cb20050212104539/fallout/images/a/ae/Gigolo.jpg
Looking good!
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joseluis perez
 
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Post » Sat May 28, 2011 10:33 am

:ribbon:

It's good to know another person understands the soul of the game :D

So the soul of the game for you is birthsigns, attributes, and skills?

For me, its the ability to walk around where ever I want, to do what I want, and that's improving, so I'm happy.
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brian adkins
 
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Post » Sat May 28, 2011 6:13 am

So the soul of the game for you is birthsigns, attributes, and skills?

For me, its the ability to walk around where ever I want, to do what I want, and that's improving, so I'm happy.


You're not mistaken that's also the soul of the game. Fortunately that doesn't look like it'll change, only get better :D
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sarah taylor
 
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Post » Sat May 28, 2011 9:33 am

Well do you know what perks are ? Perks are just birthsign with other flavor.
The flavor is of this kind now because lazzy developpers not willing to do the right thing prefer to scrap attributed and skills and add perks.
Why ? because skills give a lot of work as you must prepare the game to use them and perks doesn t.

eh.. they havnt confirmed attributes and birthsigns are out yet.... and we havnt seen the game in action so whos to say they got lazy? they wanted to try a new system since obviously the old system wasnt workin that great (dont bring up morrowind since its combat system is from a different time in gaming).
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zoe
 
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Post » Sat May 28, 2011 3:51 pm

You're not mistaken that's also the soul of the game. Fortunately that doesn't look like it'll change, only get better :D

Well, at least you aren't a complete lemming.

In all honesty, the constilations of perks look almost skill tree like, except more options. One master of the blade will be different than another. Perks may be there, but they'll be used differently, more class like. I'm sure it'll be fine.

That also get's rid of jack of all trades. If you want the really cool sword perks, you'll have to choose a lot of the sword perks as you go on, meaning you may need to sacrivice other perks you may want. I cant want to see how perks are used. Just because the name is the same, doesn't warrent the wide spread panic that people are suffering from. I'm sure everything will be fine. And besides. When I'm walking around, I could care less what my sword perks are. I just wanna take in the sights, save some dame in distress, and slay some dragons. When it comes to it, I'm sure no one will complain ... to much anyway.
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Cartoon
 
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Post » Sat May 28, 2011 6:08 am

As long as the perks follow TES formula more than Fallout I am content, I am happy to see what a fleshed out perk system could do for the uniqueness of a single character. I do however noy want to see anything else from Fallout cross over, I dont think it will but I am just saying.

I think Skrim will use perks to its advantage and open up opens for us based on how we choose to play in the game, I want to see the perks in action: also they should keep perks like bloody mess out of Elder Scrolls, I would like to see bloody primal combat, it however does not need to be over the top with it such as Fallout...
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Steve Fallon
 
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