Well, perks have already been added along with a leveled system similar to fallout 3....so yeah :confused: I don't see why its that bad though
That's fine, and not what I mean I'll give some examples of post I've read.
"Pack Mule - Being Over Encumbered no longer stops you in place, but instead slows your movement to a crawl (similar to fallout 3)"
It's not a big difference weather you move to a crawl or not move at all, though not moving at all if you're carrying more than 1000 pounds then you can carry is more realistic, and keeping TES that way keeps it unique from fallout. Not to mention this was mentioned as a perk, that would be a very lousy perk.
"I'm surprised nobody's suggested this overlooked gem from Fallout:Paralyzing Palm: Chance to paralyze an enemy when striking unarmed." As a perk in TES this would be a horrible idea, you get similar abilities leveling up hand to hand and through spells and potions, making it a perk would once again be making the game TOO similar to fallout.
These little things can add up and make the game no longer TES