Keep Fallout out of TES Please

Post » Sat May 28, 2011 4:27 am

Edit - The OP isn't relevant anymore I'd just read the thread before you post I recommend starting at page 4
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Nikki Hype
 
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Post » Sat May 28, 2011 6:00 am

Well, perks have already been added along with a leveled system similar to fallout 3....so yeah :confused: I don't see why its that bad though
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James Shaw
 
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Post » Sat May 28, 2011 6:20 pm

Well, perks have already been added along with a leveled system similar to fallout 3....so yeah :confused: I don't see why its that bad though


Perks aren't unique to the Fallout series.
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Rebecca Dosch
 
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Post » Sat May 28, 2011 5:30 am

I voted for "keep it out", it may be otherwise. Not saying that's a bad or intrusive thing though.
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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 6:34 am

Perks aren't unique to the Fallout series.


The way perks are being implemented now is similar to fallout. TES had perks before, yes but not the way they are doing them now
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Jade Barnes-Mackey
 
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Post » Sat May 28, 2011 2:15 am

along with a leveled system similar to fallout 3

Don't know where you got this info. It's been confirmed that the leveling system for Skyrim is the exact same as it's been since Daggerfall. That is, your skills increase as you use them.

And there were already perks in the Elder Scrolls. They just weren't so "in the spotlight" until now.
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 2:58 pm

Your poll is limiting :(.

I want to answer "Some of the features, but not others"

As in I don't want guns in Skyrim, or radiation, but I do like the levelling in Fallout more than I did in Oblivion. And perks are a good idea. Just don't have them with cartoon pictures. Things like that.
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Marine x
 
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Post » Sat May 28, 2011 8:47 am

Not quite sure why this concern keeps popping up. There will definitely be some features from FO3 in Skyrim due to the fact that they were just better and improvements over Oblivion. At the same time, Bethesda realizes TES is very different from FO. Skyrim is going to be another great TES title.
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Cool Man Sam
 
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Post » Sat May 28, 2011 6:04 am

This is a silly thread!
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krystal sowten
 
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Post » Sat May 28, 2011 4:14 am

Don't know where you got this info. It's been confirmed that the leveling system for Skyrim is the exact same as it's been since Daggerfall. That is, your skills increase as you use them.

And there were already perks in the Elder Scrolls. They just weren't so "in the spotlight" until now.


He means the leveling of the enemies. And they fact in Oblivion they leveled with you. Not the way the player levels up.
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Amber Hubbard
 
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Post » Sat May 28, 2011 9:00 am

Poll was biased so didn't vote. I think there were many ways in which Beth improved in FO:3, and it would be a shame (and illogical) if they ignored those progressions. I believe they are carrying over the type of level scaling found in FO:3, which to me seems like an improvement (will have to wait on the details to see, though :) ). I don't see what the bad consequences are, tbh :shrug: It's not like Bethesda can't differentiate between the two games and still carry across anything beneficial.
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Phillip Brunyee
 
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Post » Sat May 28, 2011 12:27 pm

As much as I'd like to say yes just for the heck of it (what with having a TES game in scifisetting already and all), I'll still say no. They're two different franchises and should be treated by the devs as such too.
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Wayland Neace
 
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Post » Sat May 28, 2011 2:37 am

He means the levelling of the enemies. And they fac tin Oblivion they levelled with you. Not the way the player levels up.

Ah, ok. That leveling. People really need to identify weather they mean the leveling system, or level scaling.

Well, Fallout 3's leveling is like a mix between Morrowind's and Oblivion's anyway, so I see no reason to see why it shouldn't be in an Elder Scrolls game.
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Vicki Blondie
 
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Post » Sat May 28, 2011 5:04 pm

He means the leveling of the enemies. And they fact in Oblivion they leveled with you. Not the way the player levels up.


Yeah, thats what I mean. Sorry about the terrible wording on my part
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Amy Masters
 
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Post » Sat May 28, 2011 11:56 am

Well, perks have already been added along with a leveled system similar to fallout 3....so yeah :confused: I don't see why its that bad though


That's fine, and not what I mean I'll give some examples of post I've read.

"Pack Mule - Being Over Encumbered no longer stops you in place, but instead slows your movement to a crawl (similar to fallout 3)"

It's not a big difference weather you move to a crawl or not move at all, though not moving at all if you're carrying more than 1000 pounds then you can carry is more realistic, and keeping TES that way keeps it unique from fallout. Not to mention this was mentioned as a perk, that would be a very lousy perk.

"I'm surprised nobody's suggested this overlooked gem from Fallout:Paralyzing Palm: Chance to paralyze an enemy when striking unarmed." As a perk in TES this would be a horrible idea, you get similar abilities leveling up hand to hand and through spells and potions, making it a perk would once again be making the game TOO similar to fallout.

These little things can add up and make the game no longer TES
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Kirsty Collins
 
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Post » Sat May 28, 2011 7:40 am

Elder scrolls will never be fallout! the levelling system in fallout worked and my estimate is that they improved it!
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chloe hampson
 
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Post » Sat May 28, 2011 11:16 am

On the one hand, it's great to have the two games as distinctly seperate entities; they deal with totally differnt worlds and cater to a slightly different group of players. Some things work very differently from one to the other, and blurring the distinction too much results in two mediocre "neither A nor B" games.

On the other hand, things that the developers learn in making the one may be beneficial to the other. Just because something was used in the other game doesn't mean that it won't fit into the other.
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stephanie eastwood
 
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Post » Sat May 28, 2011 12:59 pm

Not quite sure why this concern keeps popping up. There will definitely be some features from FO3 in Skyrim due to the fact that they were just better and improvements over Oblivion. At the same time, Bethesda realizes TES is very different from FO. Skyrim is going to be another great TES title.

this. plus as already stated, perks were in oblivion so whats the problem? do u not lik the fact that there is more customization now?
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Music Show
 
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Post » Sat May 28, 2011 1:56 pm

This is a silly thread!


I second this!
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Lavender Brown
 
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Post » Sat May 28, 2011 3:22 pm

That's fine, and not what I mean I'll give some examples of post I've read.

"Pack Mule - Being Over Encumbered no longer stops you in place, but instead slows your movement to a crawl (similar to fallout 3)"

It's not a big difference weather you move to a crawl or not move at all, though not moving at all if you're carrying more than 1000 pounds then you can carry is more realistic, and keeping TES that way keeps it unique from fallout. Not to mention this was mentioned as a perk, that would be a very lousy perk.

"I'm surprised nobody's suggested this overlooked gem from Fallout:Paralyzing Palm: Chance to paralyze an enemy when striking unarmed." As a perk in TES this would be a horrible idea, you get similar abilities leveling up hand to hand and through spells and potions, making it a perk would once again be making the game TOO similar to fallout.

These little things can add up and make the game no longer TES


Are these perks confirmed in TES:V then? I can't get the magazine over here so I'm a bit behind on info.
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Jessica Raven
 
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Post » Sat May 28, 2011 9:51 am

And what exactly are your fears? That Bethesda will implement plasma guns and super mutants into TES? I don't see why good ideas from Fallout shouldn't be implemented into TES and vice versa. Good ideas are good ideas, whether they are from Fallout (oh my god), from Call of Duty (oh my GOD) or from Barbie's World (OH MY GOD). Haven't played the last one yet, so I can't say whether there are any good ideas worth implementing into TES.
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Chelsea Head
 
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Post » Sat May 28, 2011 4:58 am

Are these perks confirmed in TES:V then? I can't get the magazine over here so I'm a bit behind on info.


These aren't confirmed, these are post that people have made in these forums. There are many such posts, weather they state they are fallout ideas or not, and I'm afraid that Bethesda might cave into them. Which is the reason I wanted to warn people that if they get what they want, they might not like what they get.
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Symone Velez
 
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Post » Sat May 28, 2011 2:59 am

Not confirmed. Paralyzing Palm was a perk in Oblivion. The perk for becoming master of HtoH. It was in TES before Fallout3, so how can having it as a perk again make the game less TES?
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Oyuki Manson Lavey
 
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Post » Sat May 28, 2011 5:18 pm

How about instead of being hostile to change we try to accept it? Not until there is guns in TES is it anything like Fallout. I mean really, these small things will hardly change TES at all. Calm down.
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jessica sonny
 
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Post » Sat May 28, 2011 3:34 pm

Not confirmed. Paralyzing Palm was a perk in Oblivion. The perk for becoming master of HtoH. It was in TES before Fallout3, so how can having it as a perk again make the game less TES?


That's what I assumed, I couldn't remember, I don't mind the ability gained from mastering hand to hand but I don't want to "Choose" it like in fallout. Having to choose it would give it the taste of fallout, that's something I don't want.
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Kieren Thomson
 
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