As far as I know in Daggerfall you can ask about every faction in the game, including the thieves guild and the dark brotherhood. Not many people would know anything though.
And I found the thieves guild in Oblivion done well, at least better then in Morrowind, where when you enter the guildhall they literally say "Welcome to the Thieves Guild, wanna join?" :facepalm:
In Oblivion you knew about the Gray Fox and the guild, but figuring out how to join was much harder. You're right about the Dark Brotherhood, and how everybody knew how to join though.
And it was good to know that Porhyric Hemophilia is vampirsim...
About Skyrim, we're not exactly flooded with information here either, there are definitely going to be secrets there. But not all of them will become a secret for long, but that's not Bethesda's fault but more like the Internet's. In this day of age, looking up things is much easier, and it's really hard to talk about new games without hearing spoilers...
Agreed the actually missions for the Thieves guild were done well. However finding them after being locked up for mass murder only to discover they don't condone murder was a bit strange. The Morrowind thieves guild was like that and so was Daggerfall, however you had to know the right house to look in which wasn't easy when dealing with a game on this scale. I don't know if knowing that Porhyric Hemophilia is vampirism is good, i like the surprise element of it myself, but i do think the game should tell you a lot more clearly that you've got a disease and maybe a doctor could tell you it could lead to vamprism.
This thread is mainly about discussing in game elements revealed to the player in game. Yes if you want to look something up online you can find the info, that is not really relevant to this discussion. I don't think Bethesda reveal too much before the game is released it is more about telling us everything in game.
In this day and age, I'd say it's pretty much impossible for anything in a game to truly be kept secret, simply because any information you try to keep hidden is likely to become readily available on the internet, if I want to find the location of any hidden item in a past Elder Scrolls game, I can probably find it on UESP. Not that this means you shouldn't try to put secrets in your game, just that if people want to find such information, they can find it. Myself, I prefer not to rely on such things unless I really have no clue what to do. But that generally did not happen in past Elder Scrolls games, especially since the "secrets" in past games were the kind of thing that you can reasonably expect to find if you take the time to explore, not like in some games where you really have to wonder how anyone is expected to figure it out without a guide because you have to do some needlessly abstract thing that you'd never think to do unless you just try random, illogical things just to see if there's some secret hidden somewhere.
Mostly, what I want is to see the return of artifacts hidden throughout the gameworld, I don't need the game to try to hide quests from me, but I like to find a unique artifact hidden in a dungeon while exploring, and Oblivion had VERY few of these things, there were a few unique items hidden in some places, I seem to recall (Fingleam, for example.) But usually the only way to get unique items was by doing quests.
I have to agree, that never made much sense to me. Not only is the Thieves Guild an illegal organization, in Morrowind, it also had a competitor that has no qualms at all with murderer and is not at all pleased with a foreigg organization offering competition (Namely, the Commona Tong.) you'd think in such a position, they'd at least try to keep their business secret. Yet both criminal organizations in Oblivion put more effort into the matter than the Thieves Guild in Morrowind did.
You don't have to look online or buy guides. Like using cheats you are only cheating yourself :wink_smile:
Some of us have been using the Internet for a long time and know when not to look at Information that might be counter productive to our goal
Yes it isn't hard to add more items hidden in little corners but i was thinking about larger gameplay elements as opposed to loot gathering. Not saying loot gathering is a small part of TES.
Agree.
They should remove those tips from loading screens.
Also, I'm pretty much satisfied about what they revealed to us by now.
Only thing that I would like to actually be revealed is about character creation and give us some more info about skills and perks since we will find out about them as soon as we turn the game on, but will also give us some material to chew on and have fun with while we wait for the game.
Everything story related should be kept a secret since this current info is enough.
Also, they could talk about some new mechanics and stuff, but nothing too big and revealing.
And yeah, only spoiling stuff that I might support actually is that they confirm guilds, lychantrophy, vampirism and becoming a lich.
That is nothing new to us by now, but they should reveal only if they will be in or not and nothing more.
Yeah those kind of information releases are always fun, you don't need the Charater Creation process to be a surprise necessarily