Keeping track ofbacking up scripts

Post » Sat Nov 22, 2014 12:00 pm

Hi!

The solution to this is surely something trivial that I've for some reason overlooked, but here goes.

I want to backup the mod I'm working on. Since it's a story mod with a lot of dialogue there will be many little scripts that I need to include. However, they are all scrambled up among the other scripts of the game. How do I keep track of which scripts belong to my mod and which doesn't?

So far it's a managable amount of scripts to go through and look for, but it won't be later, which is why I'm asking.

Thanks a lot!

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Ray
 
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Joined: Tue Aug 07, 2007 10:17 am

Post » Sat Nov 22, 2014 10:06 am

Sort by file date. Also, you can manually rename the scripts or use the CK's built-in prefix features, under "preferences."

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James Potter
 
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Joined: Sat Jul 07, 2007 11:40 am

Post » Sat Nov 22, 2014 11:09 am

Definitely use the Prefix feature (Under Preferences>Scripts). This will prefix all auto made scripts (Quests, scenes, dialogue fragments) with that prefix. Then, if you manually prefix any scripts you make yourself (on objects, triggers, actors, etc.) all your scripts will have one prefix. You can search for that to see only your scripts. (Unless it's ambiguous) For example, all Falskaar scripts start with FSKR. (So, don't use that specific prefix. :tongue:) This allows me to very easily locate all of them if I need to.

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Robert Bindley
 
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