KELLOG - Why no wife? (spoilers)

Post » Fri Nov 27, 2015 4:25 am

Hi guys
hope youre all doing well

Today I've found Kellog.

The dialogue was completely fake and without any feelings. "Where is my son. Where is he." And Kellog say the most obvious thing anyone could image in the Fallout 4 "He's with the Institute" and then "Shaun is older now". Seriously? OMG!

In the name of writing and reading, why and why I didn't mention the "WIFE? WHY DID YOU HAD TO KILL MY WIFE? IF SHE WAS ALIVE WE COULD MAKE MORE BABIES!"

He should go "mad because of his wife" and get "tough detective about Shaun".

This was another point that makes me feel not in the game: I'm playing another person and not me? So why build a character?

if so, John Wick would have done much better then this playable customized character we have in Fallout 4. :jammasterjay:

This game is awesome but the meeting with Kellog was completely "poor and cold". :sadvaultboy:

Now I'm heading to meet with Paladin Danse at the Police Station... Maybe it's time to start to use the power armor...

ps: killed him simply placing mines in that room before engage in the dialogue. Course I would never let him leave that room!

User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Fri Nov 27, 2015 1:29 am

I completely agree.

I will add that even the combat was disapointing, a gunfight between office tables, really? Felt like killing just another raider.

User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri Nov 27, 2015 9:26 am

All I can say is that Kellogg's story is not quite over at that point.

User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Fri Nov 27, 2015 8:54 am

Male protagonists voice acting was crap aswell.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri Nov 27, 2015 8:50 am

The whole Kellogg thing was quite dissappointment in my opinion. Master class mercenary watches his synths being eliminated systematically and he decides its his best choice to stay and fight honestly (not counting stealth boy)? No traps or anything? With only two synths to back him up? It's like he forgot how to be mercenary. And whole trip down to his lair he babbles stupid things through PA system like your avarage idiotic villain.

Smart man would set up few traps, cage protagonist in and dissappear in meanwhile.

Talking about voice acting, the female had some good emotion in her voice.

User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Fri Nov 27, 2015 7:26 am

If it helps, remember Kellog knows you're going to kill him no matter what.

And he knows he's got no good "explanation" for why he murdered your wife other than convenience.

He's actually rather respectful of your intelligence.

He knows only one of you is leaving alive no matter what he says.

User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Fri Nov 27, 2015 7:07 am

I believe Kellog feels a kinship with the sole survivor, and some guilt, given the SS determination and ruthlessness plus the similarity with what happend to his own family. So I think the heads up fight is Kellog's attempt at absolution.

User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Fri Nov 27, 2015 9:46 am


Perhaps he was ready to die.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Fri Nov 27, 2015 1:06 pm

He actually lured you to a place full of Synths, traps, and a place he could use a Stealth boy.

He is, HANDS DOWN, the single most intelligent enemy in all three Shooter games.

User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Fri Nov 27, 2015 1:26 am

No he was not ready to die. Kellog was ready to chat only. If he was ready to die he would enjoy us to fight against the Institute or to simply rebuild the world with us. Kellog would not fight back neither hold a gun on his hand while chatting... Those 2 synths were ready to fight as well.

Sorry, I don't want to be rude but Kellog's finding was a very poorly scene. Think about your wife or girlfriend or bride? Would you mention them if you face the man who killed them? Would you accept Kellog as companion even with his level of trust been very low? Would you enjoy Kellog (your wife killer) as partner? Sooooooo many possibilities were wasted in that dialogue but hey...

Would you enjoy Kellog (your wife killer) as partner to help you to find Shaun? Sooooooo many possibilities were wasted in that dialogue.

Time to play some more.

cheers

User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Fri Nov 27, 2015 5:42 am

I think he might have let you win against him out of pitty. Also I don't think Kalog wanted to talk, he needed to harden his emotional defences to not break down in tears for doing to you what had been done to him.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Fri Nov 27, 2015 1:16 am

Sorry but Kellog story was very poor and simple. Btw, the leader of the Brotherhood of Steel looks like me in hair style and eye colour. Now tell me, why I can't ask him "Hey Mr Maxson, when you born and who are your parents." and of course "Where these soldiers born and where are they parents?"

These are the very basic questions I would try to get answer when meeting with someone so empowered like Maxson, the guy who prefer technology over charity.

Maxson, the guy who cares about army instead of family.

User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Fri Nov 27, 2015 9:04 am

These two. Kellogg created one hell of a crucible for the SS. When the SS came out the other side unscathed he had earned Kellogg's respect for it. So they threw down like two soldiers would.

User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri Nov 27, 2015 5:17 am

The Stockholm syndrome in here is insane.

The dialogue you have with Kellogg is crap. It is utter crap. If you were to present a story with that dialogue to your middle school English teacher, she would have given you an F-. That is how bad it is. The emotion is all over the place with no real consistency, the right questions aren't being asked, and it absolutely reeks of cliché.

Please, for the love of gaming, stop trying to defend Bethesda here. There is no amount of head canon or imagination that makes that part of the story acceptable. It is all over the place, and something we should not be content with in a AAA 2015 game that will undoubtedly win GoTY regardless.

Start holding Bethesda accountable for this stuff. Please.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri Nov 27, 2015 9:01 am

Instead of saying "it svcks" why don't point out specifically where it could be improved? Much more likelier that someone at Bethesda will take it into consideration.

User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri Nov 27, 2015 11:57 am

This right here is what needs to stop.

I didn't go to college. I'm not a master of the English language, nor do I have a very good imagination.
I'm not a programmer or developer. I make maybe $40,000/year.


Bethesda is a AAA studio. They are making BILLIONS off their games. They have access to resources I do not. They could easily afford to pay a screenwriter from Hollywood to help them with their story.

Just because I can't polish [censored] myself doesn't mean I don't know what [censored] is.

I do like your optimism, but Bethesda does not have a history of taking in player feedback. They release a handful of patches that address a handful of bugs and then they stop supporting their games.

Skyrim still suffers from thousands of bugs that players themselves have had to fix. That is how Bethesda rolls. If I could somehow list everything Bethesda could do to Fallout 4 to make it the most perfect game possible, they still wouldn't take that advice and use it. They never have. Hell, the unofficial patch for Skyrim comes with a changelog of everything they fixed. That is an index of bugs for Bethesda to use, most of it verified by multiple players.. and they just ignored it. They not care about anything more than getting a game out there and making money off it. That's all they care about. Fixing the game after it's released doesn't make them money, so there's no reason for them to do it.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri Nov 27, 2015 1:19 am

And just saying it's bad/wrong without saying why (even in your own opinion) is also why they ignore such posts as yours.

What SHOULD Kellog have said/done? Commit suicide, perhaps Talked into by SS? left the Commonwealth entirely? Retired?

Not defending Bethesda here, just curious as to why you think it bad, Greed.

User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Fri Nov 27, 2015 4:58 am

I found the conversation with Kellog believable, but that's mostly because I was choosing "SON - NOW" options and the dialogue felt natural.

As for the confrontation with Kellog...it was the only way it could go down. The Institute had invested too much into Kellog (literally) to make anything but a fight to the death inevitable. The dude was practically a Synth himself, in all honesty.

User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Nov 27, 2015 4:32 pm

Because it didn't work. It broke my immersion. All of the dialogue that both Kellogg and my character had didn't feel right. The emotions of the responses were never consistent. Once second, my character was talking in a calm, clear voice, the next he was creaming at the top of his lungs. And Kellogg had no appropriate reaction for it.

It felt weird and anticlimactic for a fight with the guy that killed my spouse and kidnapped my child.

What would I do to improve it? Again, I do not know. I am not a screenwriter. I do not author books in my spare time. I am not the authority on what to do right, but I do know that what Bethesda did was wrong because of how I, myself, experienced it.

It's like being on an airplane and seeing smoke coming from one of the engines. You don't know how or particularly why that's happening, and there's no way you know how to fix it. You just know it's wrong. It should not be like that, it needs to be fixed.

.. yet they opted not to build a failsafe into his cybernetics and gave him Gen 1 Synths for protection against someone who had been slaughtering them left and right.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Fri Nov 27, 2015 3:08 pm

Actually, unless (like me) you'd diverged wildly into side quest territory/exploration, Fort Hagen is the first time you encountered Synth enemies. Also, Kellog's cyberware only yielded up results thanks in part to a recreational technology involving memory AND a prototype synth as well as a Human mind and who knows what kind of side effects.

Even then, you don't actually get anything from Kellog - you get it from Virgil, who is hiding out in the Glowing Sea, a place known for its deadly radioactivity and even deadlier wildlife.

I mean, institutional paranoia is all well and good, but when looked at from the Institute's point of view the luck of the Sole Survivor is akin to a snowball rolling through a blast furnace and coming out the other side.

User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Fri Nov 27, 2015 12:36 pm

I find that the really bad idea of going to the text wheel leads people to the impression that their dislouge options are constrained, and in a lot of ways they are, but the few words you get to choose from and decipher are hiding a bunch more that the SS actually says.

It's still awful though. There have been tons of conversations where I'm just confused with what the options really mean, with the tone of voice or mannerisms being out of sync with my intent. Or one word grunts as conversation.

Man Bethesda, you took one of the best aspects of the Fallout line and totally ruined it.
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri Nov 27, 2015 1:45 am

Ulysses did almost the exact same thing on a grander scale in Lonesome Road, just replace synths with Marked Men, Tunnelers and Deathclaws.

On topic, writing has never really Bethesda's strong point. I wasn't blown away by the Kellogg conversation either... also it really felt like there should have been an option not to kill him.

User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Fri Nov 27, 2015 4:19 pm

You mention the wife if you choose a particular dialogue option, Kellog Corn Flakes says something like it was unfortunate but necessary to kill her. I just prefer telling him "[censored] you"
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Fri Nov 27, 2015 7:32 am

You don't have to talk to him at all - why would you ?

When you reach the room he is hiding in you just lob a hand full nades into the room and throw in a mininuke for good measure.

Seriously why would you listen to anything he has to say - ok yeah maybe you want information on shaun but it is a little naive to think he would actually tell you anything.

K: Well lets talk !

SS: How about no ?! *fatman to the face*

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Fri Nov 27, 2015 6:27 am


Hilarious.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Next

Return to Fallout 4