No Ken Rolston

Post » Wed Mar 30, 2011 9:53 am

Alright, here's my view on this:

Ken Wasn't on Daggerfall, which was a great game. (While I don't know that much about Daggerfall, just about everyone who had played it say it's a great game so I'll just take the community's word for it)

Ken Was on Morrowind, which was a great game. (Despite the combat system. And I wouldn't blame that on age, but just a bad decision... unless you actually liked that horrible button-spamming)

And on Oblivion I'm getting mixed signals... The bio linked before said he had worked on Oblivion, and yet all I hear are posts saying that he Didn't... Anyway...

Ken Was/Wasn't on Oblivion, which was a great game. (Despite some sad sacrifices made to make the core gameplay more entertaining and the game overall more mainstreamed)

And now Ken Isn't on Skyrim, which will probably be a great game. (Unless someone screws up horribly.)

... So no offense to a probably very good game designer, but I really can't see how his impact alone could make such great difference unless he was given a free leash to do as he wished on previous games... Which I really doubt he had.
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SUck MYdIck
 
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Post » Wed Mar 30, 2011 12:34 am

The poll responses make me sad. All TES fans should know that name! Ken Rolston is awesome, and he will be missed by many. That being said, Skyrim could still be a very special game, just in ways that are different from what made Morrowind special, at least in some respects.
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Stace
 
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Post » Wed Mar 30, 2011 9:28 am

The poll responses make me sad. All TES fans should know that name! Ken Rolston is awesome, and he will be missed by many. That being said, Skyrim could still be a very special game, just in ways that are different from what made Morrowind special, at least in some respects.


God I hope they get their act together and reverse the direction of the series.

If Oblivion to Skyrim is as much of a change as Morrowind to Oblivion was, ES VI will be some type of Angels vs Demons FPS.
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dell
 
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Post » Wed Mar 30, 2011 2:41 am

My answer to the poll: Who the hell is Ken Rolston?

http://www.imperial-library.info/sites/default/files/inter_beth_team3.jpg

Now you know.
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Eddie Howe
 
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Post » Wed Mar 30, 2011 4:44 am

Less old man smell around the office can only be a good thing.

(I kid, I have no idea how Ken Rolston smells, nor do I wish to know)
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CxvIII
 
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Post » Wed Mar 30, 2011 3:05 pm

I just hope they don't decide to base this next game on whatever fantasy film is popular at the moment.

Oblivion was highly influenced by LOTR...what will Skyrim be heavily influenced by?

Harry Potter? Twilight? The Elder Scrolls?
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jessica sonny
 
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Post » Wed Mar 30, 2011 8:13 am

I just hope they don't decide to base this next game on whatever fantasy film is popular at the moment.

Oblivion was highly influenced by LOTR...what will Skyrim be heavily influenced by?

Harry Potter? Twilight? The Elder Scrolls?


Yea, in Skyrim vampires will sparkle in direct sunlight ^^
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Anthony Santillan
 
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Post » Wed Mar 30, 2011 12:16 am

Alright, here's my view on this:

Ken Wasn't on Daggerfall, which was a great game. (While I don't know that much about Daggerfall, just about everyone who had played it say it's a great game so I'll just take the community's word for it)

Ken Was on Morrowind, which was a great game. (Despite the combat system. And I wouldn't blame that on age, but just a bad decision... unless you actually liked that horrible button-spamming)

And on Oblivion I'm getting mixed signals... The bio linked before said he had worked on Oblivion, and yet all I hear are posts saying that he Didn't... Anyway...

Ken Was/Wasn't on Oblivion, which was a great game. (Despite some sad sacrifices made to make the core gameplay more entertaining and the game overall more mainstreamed)

And now Ken Isn't on Skyrim, which will probably be a great game. (Unless someone screws up horribly.)

... So no offense to a probably very good game designer, but I really can't see how his impact alone could make such great difference unless he was given a free leash to do as he wished on previous games... Which I really doubt he had.
What if Kojima quit metal gear and it still went on?
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Harry-James Payne
 
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Post » Wed Mar 30, 2011 3:44 pm

He had a much reduced role in the making of Oblivion, so I don't think it will make much difference

There was a good interview with him just after he left he came across a little disillusioned, but its in 404 heaven now

Arena and Daggerfall where old Beth Todd tested the cd rom version of arena, and did some additional design for Daggerfall (which was Ted Peterson's baby if you like the skill system in TES he is the man to thank)

Morrowind was heavily influence by Ken, Todd was very much behind Ken's vision for Morrowind so to a big extent Morrowind is Ken's game

Oblivion is the first main TES game that is totally Todd and Pete going it alone as it where, Fallout 3 refined a lot of their ideas, there have been various interviews and quotes that Todd likes the action parts of RPGs more than intrigue and they took new players criticism of Morrowind very much to hart and went a bit OTT in that direction for Oblivion. But as it was the going it alone game for Todd and Pete it is understandable. Fallout 3 shows them tweaking the ideas (different character systems aside) so Skyrim will follow this trend, I will be interested to see how far along Todd and Pete have come in terms of game and system design as Oblivion without a doubt brought much new blood into the genre.

In short no Ken makes no difference, Todd and Pete went their own path with Oblivion and that is what they will base the development of the next game on

Edit: A lead design brings all the work of the rest of the team together as a lead design Ken only had as much room to maneuver as the executive producer (Todd) would allow him, this was more in Morrowind and in Oblivion he was just more realizing Todd's vision (in the above interview he comments his influence in Morrowind was much greater than in Oblivion so as Morrowind was more his game he preferred it), As a side note Ken was a pretty big name in Table top RPGS he wrote for Paranoia and did a module for the enemy within campaign for Warhammer fantasy role play first edition

oh, so basically he was responsible for the product of morrowind, and his absence was responsible for oblivion..and now hes gone *sigh*
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QuinDINGDONGcey
 
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Post » Wed Mar 30, 2011 4:04 am

I'm a glass-is-half-full person. Until I see evidence to the contrary I'm going to assume that the team working on Skyrim is more talented and visionary than the team that worked on Daggerfall or Morrowind.
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abi
 
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Post » Wed Mar 30, 2011 6:27 am

Yea, in Skyrim vampires will sparkle in direct sunlight ^^


Hopefully you still saw my point.

Pete admitted to being heavily influenced by LOTR when it was a pop culture mainstay. The game suffered for it.

I wonder where he'll be drawing his influence from now, and I doubt it will be the Elder Scrolls.
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sarah
 
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Post » Wed Mar 30, 2011 5:40 am

Hopefully you still saw my point.

Pete admitted to being heavily influenced by LOTR when it was a pop culture mainstay. The game suffered for it.

I wonder where he'll be drawing his influence from now, and I doubt it will be the Elder Scrolls.


It's somewhat depressing reading about certain developers leaving, and other developers being inspired by 'Movies of the Moment'. I love Tolkien's work, but I want it kept as far away from TES as possible.

It's only been 3 weeks and I'm put off, and I haven't even seen a screenshot.

Go Forums.
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helen buchan
 
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Post » Wed Mar 30, 2011 9:32 am

It's somewhat depressing reading about certain developers leaving, and other developers being inspired by 'Movies of the Moment'. I love Tolkien's work, but I want it kept as far away from TES as possible.

It's only been 3 weeks and I'm put off, and I haven't even seen a screenshot.

Go Forums.


Meh.

For all it's faults Oblivion was plenty fun. It wasn't as good as it could have and ought to have been, but it was still pretty good.

I'm hopeful but wary. If the people who made Oblivion learned from our complaints, their work on Fallout 3, and Obsidian's work on New Vegas then Skyrim ought to be incredible. If they didn't pay attention to any of that and instead draw their inspiration from whatever the kids were watching when development started...not so good.

Only time will tell.
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Aliish Sheldonn
 
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Post » Wed Mar 30, 2011 12:53 am

Personal opinion.

People may actually like Morrowind more than Oblivion.

Other people may actually like Oblivion more than Morrowind.

Referring to people who may not agree with you as fanatics and cultists is considered flaming here. Don't do it.


honestly?
every single thread on this whole forum is filled with "The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe.! I hope skyrim is more like morrowind" (this thread included) and then when someone says they're sick of the spam you tell him he's flaming?
alrighty, just checking



on topic: game developers come and go from companies constantly and game in series usually never experience drastic changes, I think it will still have the same quality of all the elder scrolls games regardless of who worked on what and who's come and gone
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Lexy Corpsey
 
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Post » Wed Mar 30, 2011 4:10 am

honestly?
every single thread on this whole forum is filled with "The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe.! I hope skyrim is more like morrowind" (this thread included) and then when someone says they're sick of the spam you tell him he's flaming?
alrighty, just checking


The difference is that he was attacking the people making the posts. I'll state my issues with certain games, but I'm not going to (or at least I'm going to try to restrain myself from) making it personal.

fanatic/cultist is flaming.
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james tait
 
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Post » Wed Mar 30, 2011 2:12 am

honestly?
every single thread on this whole forum is filled with "The Elder Scrolls IV: Oblivion is the greatest game in the history of the universe.! I hope skyrim is more like morrowind" (this thread included) and then when someone says they're sick of the spam you tell him he's flaming?
alrighty, just checking



on topic: game developers come and go from companies constantly and game in series usually never experience drastic changes, I think it will still have the same quality of all the elder scrolls games regardless of who worked on what and who's come and gone

Okay, let's try it this way...

The report button is your friend. If you, or anyone else, thinks something is spam, report it and let the mods deal with it.

You can disagree with someone's post/theory/idea without attacking the person. Calling someone a cultist or fanatic because their opinion doesn't match yours is flaming.
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Eileen Müller
 
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Post » Wed Mar 30, 2011 2:49 am

I always felt Daggerfall was the best of the three TES games I played. (Oblivion, Morrowind, Daggerfall, in that order) There's just a certain magic to Daggerfall that it's successors never recaptured.

I like to call that magic 'The Lefay Factor', and they'll never recapture it because it just isn't profitable anymore.
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OnlyDumazzapplyhere
 
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Post » Wed Mar 30, 2011 5:29 am

What if Kojima quit metal gear and it still went on?


I don't think you can compare Kojima to Ken. I think you can compare Kojima to Todd. Anyway, until reading some posts I really had no idea that Ken was not all that involved in Oblivion. With that being said I don't think it will make any real difference on the game.

Personally, I think the only thing the game can do it get better. I am sure they have learned from some of the mistakes in Oblivion and are striving to make another game that blows everyone away. I would like to say Oblivion was better than Fallout 3 but that is like comparing apples and oranges. They are both great games and I am sure Skyrim will go above and beyond all expectations.
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Tina Tupou
 
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Post » Wed Mar 30, 2011 1:21 am

I say no, it will not make the slightest difference. While I loved Morrowind far more than Oblivion he was also one of the developers pushing the extensive level scaling of Oblivion. He makes a pretty valid point for it. But I disagree with it.

The encounters in Oblivion -- enemies, equipment, and treasure -- are indexed to the player's current level. Why did you do it this way?

Rolston: Morrowind stops being much of a gameplay challenge long before you've exhausted the narrative and setting content. Encounters indexed to the user level addresses that problem directly. I think leveling was, at first, perceived as a cure for the obvious balance flaws of Morrowind. But as we refined leveling gameplay during development, we appreciated how it made the game more fun in every way. It does feel a little artificial, and, to some extent, it robs the player of the joy of getting the crap kicked out him. But I think minor refinements in leveling practice for the next Elder Scrolls projects can reduce those blemishes to a large extent.


-http://www.hardocp.com/article/2006/05/23/oblivions_ken_rolston_speaks/2
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quinnnn
 
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Post » Wed Mar 30, 2011 6:34 am

Perhaps I'm missing something, but outside of the both of them being fantasy/vaguely-medieval in their aesthetics, how exactly is Oblivion like The Lord of the Rings? Aside from a royal living as a commoner who eventually has to fulfill his destiny yadda yadda yadda, I really can't think of anything. People seem to keep bringing this up and complaining about it - TES no longer attempts to have the whole world in one game, so each game can focus on a particular region. What is so wrong with how Cyrodiil was presented?
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Wayne Cole
 
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Post » Wed Mar 30, 2011 12:15 pm

The Imperials were his idea. They're not my cup of tea.

I don't bemoan anyone who's left. It's the spirit of what I perceive as TES which matters. As long as that's there, I don't give a [censored].
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Blackdrak
 
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Post » Wed Mar 30, 2011 1:15 am

I don't think you can compare Kojima to Ken. I think you can compare Kojima to Todd. Anyway, until reading some post I really had no idea that Ken was not all that involved in Oblivion. With that being said I don't think it will make any real difference on the game.

Personally, I think the only thing the game can do it get better. I am sure they have learned from some of the mistakes in Oblivion and are stiving to make another game that blows everyone away. I would like to say Oblivion was better than Fallout 3 but that is like comparing apples and oranges. They are both great games and I am sure Skyrim will go above and beyond all expectations.

To some older fans its not even Todd, see below for the The Lefay Factor. For me its Ted who basically created the system still in use today

Ken did a lot of not so good things with his silly rules.
A paranoia dev saying no betrayal? How many quest options does that cut out?

But wait it gets worse no lying to the character if the NPC had been honest before - wait what

Everything having to have a real world counterpart - not that bad per say French Britons - Roman imperials - but it needs to be a constant in other games and in some respects it ignored canon

which brings us to --- Ignored lore and canon and directly contradicted even himself

Gutting the character system

Replacing a perfectly good combat system with a shockingly bad one

there are others but to me theres where the man offenders in Morrowind

Pushing level scaling -----lets not go there, they could have just made sure there was playtested content for high levels with the best gear or how about challenges that are not about combat stats and gear

Ken has done some good stuff in his time, interestingly his part of the enemy Within is considered the worst part (it is hampered by following Power behind the throne - which is the best RPG adventure module ever) because it was a paranoia hose job for Warhammer - looks like he took it too far by removing it all not understanding that its not a hose job or betrayal that is bad but an over the top paranoia style really only works in Paranoia and we see this trait again in Oblivion not taking the middle ground but taking some criticism and using a sledge hammer OTT solution because the criticism is not always fully understood

Edit: Oranges and apples are both fruit, an orange's color is really a one dimensional thing hence its name where as an apple can come in many shades of red, green or yellow. Both are covered in skin, in an orange this is referred to as a peel and is too bitter for most peoples tastes, the apple skin is much less bitter. both are seed containers in their natural function, the cases in both are edible, the flesh of both is quite sweet although in the case of apples the sweetness can vary. The point- you can validly compare anything to anything especially two games made by the same company and designed with the same philosophy "comparing apples to oranges" is a faulty premise to brush off unfavorable comparisons especially when said comparisons are valid (as a side note the phrase is "chalk and cheese" and while that makes more scene they can still be compared). Without comparison between games cross genre even games will not improve
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james tait
 
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Post » Wed Mar 30, 2011 2:42 pm

The Imperials were his idea. They're not my cup of tea.

I don't bemoan anyone who's left. It's the spirit of what I perceive as TES which matters. As long as that's there, I don't give a [censored].
I'm not into the Imperials either. If they're going to add a race, they should have made them look Korean or something, not another group of white people.
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Solène We
 
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Post » Wed Mar 30, 2011 2:04 am

Lead designer huh? Not to bring him down but for all we know most of the bad design decisions came from him. Just saying it's just as easily a good thing as it is a bad thing.
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Add Meeh
 
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Post » Wed Mar 30, 2011 4:30 am

Edit: Oranges and apples are both fruit, an orange's color is really a one dimensional thing hence its name where as an apple can come in many shades of red, green or yellow. Both are covered in skin, in an orange this is referred to as a peel and is too bitter for most peoples tastes, the apple skin is much less bitter. both are seed containers in their natural function, the cases in both are edible, the flesh of both is quite sweet although in the case of apples the sweetness can vary. The point- you can validly compare anything to anything especially two games made by the same company and designed with the same philosophy "comparing apples to oranges" is a faulty premise to brush off unfavorable comparisons especially when said comparisons are valid (as a side note the phrase is "chalk and cheese" and while that makes more scene they can still be compared). Without comparison between games cross genre even games will not improve


What I meant by that was if I want to compare Oblivion to something I would prefer another medevial based RPG not a Sci Fi RPG.
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Eilidh Brian
 
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