Key binding...

Post » Fri Nov 27, 2015 1:51 pm

I don't normally rant but a lot of key binding are just annoying me.

e.g.

* open containers HUD with R key. come on... quite often i hide behind some desk and reload I end up open the containers in the middle of battle. really? can't we bind the containers interface to something else?

* inconsistent usage of key. e.g. in most case we use TAB to cancel action, but in building interface we use TAB to store built object if we are facing the item. but TAB also use to navigate the build menu, so quite often when I do some quick navigation between the menu i end up removed the items i am facing then i need to place them again

* bash/grenade in some button. so if i run out of grenade i accidentally bash air (unfortunately the grenade counter normally not showing in HUD too). and sometime in the middle of battle when i accidentally press the bash too long i end up throw a grenade right infront of my face (the worse is molotov in melee range, it is instant suicide)

* also another problem with default key - alt-tab = throw a grenade

* chat button using left/right/up/down, as WASD user i almost always use mouse to click. in most case it is fine, but often the companion just not standing still if I try to talk with them (like trade) and as soon as they walk away i end up shoot my gun to Diamon City Security =.= I think using 1,2,3,4 is also works but i can't find which button is matching which one, and also can we make the NPC just stand still and not doing anything if I try to talk to them?

i really like all those new stuff they try to do in Fallout 4. game experience is great in lot of area but also lot of area want me bash my head to my table, and those UI issue always happen in every bathesda game like skyrim that always try to make me rage >_<

User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sat Nov 28, 2015 2:50 am

I really hate the grenade button... :banghead:

User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Fri Nov 27, 2015 11:48 am

I use QWES for movement. Feels more comfortable than WASD. But since E is halway hardcoded I end up picking up bodies and grabing things from containers when I want to dodge a bullet. It has killed me a few times.

The rebinding of keys really has to be patched.

- No hardcoded keys. If I rebind the Acitvate function to another key (Space for me) then all functions E had has to be moved to Space)

- Seperate Bash and Grenade functions to seperate keys please

- Remove the Camera change on the Workshop key. I can change my camera with the mousewheel if I wish, or give it it's own key

- Mousewheel should be able to roll through the favourites. In this case camera zoom in and out has to be rebindable

What I am asking for here is pretty much basic First Person standards on the PC

User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sat Nov 28, 2015 12:12 am

One particularly weird feature is that you can't use the num keys for rebinding. For reasons unknown you get a "this key is reserved" message if you try. So I used the arrow keys instead, which is allowed. The absurd thing is that the arrow keys are actually "reserved". If you use them for movement you cannot use the workshop properly: all movement in workshop mode becomes impossible, which makes the game nearly unplayable.

User avatar
luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Sat Nov 28, 2015 1:41 am

Check this http://www.gamesas.com/topic/1544180-keypad-bindingrage/%C2%A0threadout, there is a third party fix what might help you.

User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm


Return to Fallout 4