keyboard issues,unable to move or with neuxus mod manger

Post » Tue Dec 17, 2013 4:12 pm

Hi i got a strange issue.When i try to play skyrim through nexus mod manager im unable to move my character and many of m of my keys are working except tab,esc and the mouse,so i wonderd if someone else have experienced it before.The game runs fine as long as i don't play through the nexus mod manager wich are kinda strange.Heres my load order.

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
ClimatesOfTamriel.esm=1
Unofficial Dawnguard Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Skyrim Flora Overhaul.esp=1
Beautiful Whiterun.esp=1
RealisticWhiterun.esp=1
Convenient Horses.esp=1
ClimatesOfTamriel-Nights-Level-2.esp=1
ClimatesOfTamriel-Interiors-Warm.esp=1
Further Dark Dungeons for ENB.esp=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
SoS - The Dungeons-PatchRLODungeons.esp=0
SoS - The Dungeons-PatchRLOMajorCityInteriors.esp=0
SoS - The Wilds-PatchCoTSounds.esp=0
SoS - The Wilds-PatchCoT.esp=0
SoS - Civilization-PatchRLOMajorCityInteriors.esp=0
SoS - Civilization-PatchRLOMinorCities.esp=0
jaxonzblinkteleport2.esp=0
WATER.esp=1
WATER Plants.esp=1
WATER DB Waves.esp=1
riverwoodmorestuff.esp=1
WATER DG.esp=1
WetandCold.esp=1
SplashofRain.esp=1
Birds.esp=1
LeftHandRings.esp=1
LeftHandRings - Dawnguard.esp=1
Better Dynamic Snow.esp=1
Real Wildlife Skyrim 0.1.esp=1
MoreGrass.esp=1
Mighty Magick - Scaling.esp=1
Mighty Magick - Restoration.esp=1
Mighty Magick - Destruction.esp=1
Mighty Magick - Dual Casting.esp=1
Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp=1
Mighty Magick - Illusion Extras.esp=1
Mighty Magick - Voice.esp=1
Mighty Magick - Restoration Extras.esp=1
Mighty Magick - Alteration.esp=1
Mighty Magick - Alteration Extras.esp=1
Mighty Magick - Illusion.esp=1
Mighty Magick - Conjuration Extras.esp=1
Mighty Magick - Conjuration.esp=1
Mighty Magick - Enchantments Rebalance.esp=1
skyui.esp=1
SFO - Expanded Diversity.esp=1
prod80_CoT_patch_FogEdition.esp=1
Bashed Patch, 0.esp=1

User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Tue Dec 17, 2013 2:27 pm

Here's a question: Why are you trying to play through NMM?

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Dec 17, 2013 6:02 am

I always did it before,not sure if i have to do it though.

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hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Tue Dec 17, 2013 7:13 am

The only reason you would launch from the mod manager is if you had just installed a mod and wanted to get into the game without shutting down NMM.

Just use the game launcher or SKYSE Launcher (if using the script extender)

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Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am


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