Has anybody who has submitted a report to Bethesda actually received any sort of response?
Has anybody who has submitted a report to Bethesda actually received any sort of response?
Over 10% of the people are left handed, Bethesda. Why you would exclude them from your games - when some very simple coding would fix the problem - is beyond me.
Fix this or Steam gets one more refund demand.
Let our voices be heard. If you are unhappy with reserved key binds please add this to your signature.
Not happy with reserved keybinds in Fallout 4?
Give your feedback: http://help.bethesda.net/app/fallout_feedback
Half of Europe doesn't use QWERTY keyboard, it doesn't seem to concern them either...
I agree. I'm left handed AND an azerty user.
Nope, completely ignored. Neither my submitted ticket nor feedback has seen ant response.
the crap keyboard keybining is listed here
http://www.gamesas.com/topic/1544248-bug-report-index-pc/
Now... is that going to be fixed....
I started making an autohotkey thing last night and gave up. too laborious to sit there and deal with trying to map things and then make sure I map each reserved key to somthing else when I don't even know if a key is reserved or not all the time or during certain play sections/menus/etc.
Another 20+ year ESDF player here, seriously a bad mistake on their part. Submitted feedback, really want to see a permanent fix for this.
I noticed it showed I played 2 hours as well which I thought was weird I also noticed when I was searching on how to get a refund since i have never needed to ask for one on a game before I saw that it said I was in game at the time. The only thing I had open was the main fallout screen where you change the GFX. I didnt know that they would refuse a refund based on that , but I did mention this in my refund request that I had only played about 20 mins and the game showed 2 hours which I thought was funny. I got the refund no questions asked...I didn't know about that until you mentioned it.
I was going to try it untill i saw that the guy that knew how to do the actual scripting was struggling with it reporting problems with his own scripts. A lot of the issues I was having I didn't even realize was an issue because I was struggling so much like the pip boy opening but not closing with the same key. I didn't want to play the game with little glitches that were not suppose to be there that I just decided to deal with becuase I didn't know any better. I didnt realize a lot of the issues till I started reading up here. I didn't realize I wasnt a crazy newb trying to build the house and couldnt for the life of my figure out how to control the character.
The script isn't overly complicated. This is the AutoHotKey script I use for esdf controls
#IfWinActive, ahk_class Fallout4e::wd::ss::af::da::Altw::eg::f
This maps the movements keys to 'esdf', activating/looting to 'w', favourites to 'g'. Personally I found Alt an awkward key to press so I mapped bashing to 'a'
The on screen tooltips will still show the default keybindings but after a while you don't even bother reading them anymore.
I too am upset with this binding problem. My situation is a bit different though. I have always used arrow keys. Those can be bound as usual, but because I have always used them I also always bind the NUM 0 key to use as the activate key (open doors, open chests, etc.) I have done this for so long that it is habit. Of course, the habit always takes over in dire situations and I hit that NUM 0 key trying to do something. Unfortunately, the key is dedicated and locked to "use a stimpac". I find myself using stimpacs all the time by mistake. Since I try to play without using any stimpacs (anol I guess) it does no real harm, but I would like to have one handy to help out the dog.
OK, I see that there is a solution using GlovePIE (whatever that is), so I am going off to try it. With my luck, I will get it working and then Bethesda will patch a better solution that will not work for me for some strange reason and also busts GlovePIE.
I guess I am getting paranoid.
if you make a script, you can force num0 to another key and then bind num0 to your activate. I am not having a problem doing this and using num0 for reload and then using a stimpac. I think you just need to create the script in the right order.
So do yor numpad0::whatever to change the stimpack and then do whatever::numpad0
Seems to work better if you just leave the original controls as is and then bind around them. So keep active as E and do E::numpad0.
Go to the thread about helping make scripts. It is do-able. svcks we have to do it but so far I hve not run into any weirdness after making my script.
Oh shoot, I forgot that single-parameter remapping don't require any sort of return statement. My tutorial is not optimized!!
I also submitted a ticket, every time i play i find out more issues related to the horrid key binding fiasco.
It's really a shame, the game is great and I really want to play but man I just can't, not like this.
Still waiting on an official response from Bethesda. if they won't fix this they have lost another loyal customer.
I agree that does not look complex, but others have had scripts about 4 times that length to make it work "properly" and they were still having issues. Maybe you have not run into the bugs yet, but that's what I am talking about. I dont want to try to do it were it almost works and I am struggling on stupid things and dont realize it's due to the script not working properly. I just want to play the game. I can deal with minor bugs and crashes fallout3 crashed all the time, but I still enjoyed the game. I don't want the game to not work correctly the whole time I am playing.
12 hours in and I haven't had any problems yet. What sort of issues are others having? Would you be able to provide me a link to their posts?
I submitted a support ticket on launch day, but the only response I've got back so far is automated. Autohotkey does work around the problem enough to make the game playable. I did one time get an interruption where autohotkey popped up and said that too many events had occured within 1647ms. Strange, but for the most part it is working OK.
I would still rather have the ability to remap this stuff in the game itself, so I'm hoping a fix will come out from Bethesda.
I submitted a trouble ticket for this as well. This is unacceptable that you cannot bind keys to your choosing like we're able to in games over 15 years old.
Getting a refund will be difficult whether we bought physical or digital copy, so I would expect a patch to resolve this instead of screwing over all the loyal fans.
Please fix this asap, the game is unplayable for those who do not use the WASD configuration.
You're confusing the GlovePIE syntax with the AutoHotkey syntax. GlovePIE uses "Keyboard.E = Numpad.0"
Thanks iFailed for your work on the / for AHK. It pains me so much that we are forced to use a third party app just to play the damn game. If you can take the time as a customer to put this work into helping others then the least B*picks up body*th*picks up body*sda could do is make the effort to patch this as fast as they can. This should be priority imho.
Registered only to support the cause. I am a leftie and usually play with numpad. Not in Fallout 4...actually not playing at all right now as it simply makes my hand ache after short time using the stupid hardcoded controls. Don′t even want to rant about the absolutely messed up UI in general that makes me even confirm that I want to leave the workbench and other stupid obstacles. I also can′t and don′t want to use tools like autohotkey or alike as I often alt-tab out of the games to do other things. So this is no option for me.
We′re in the year 2015 and Bethesda delivers a game with controls-flexibility from the year 1985. Good job Bethesda! You really messed it big time this time. I′m not even expecting a fix form Bethesda. With Skyrim they have already shown that they just don′t give a [censored]. Playing Fallout 4 makes me fell more like a church organ trainee than a casual gamer. The controls are all over the place and don′t even make sense for usability. They are not consistently planned but splattered all over the place. It′s not that real customizeable keyset would be rocket science one might think, but Bethesda prooves different. Even for players who use the wasd set the controls and the UI are already messed up as specific articles from gaming magazines show, but the really highclass failure to not let lefties customize the keys on arrows&numpad or numpad alone is the most arrogant and reluctant decision I have seen with a game for years. No wonder they don′t even react to the issue. They simply don′t care. Game sold, case closed for Bethesda.
Last product I bought from this company. Period.
Another point to consider is why did not one single reviewer mention that the keybinding is a joke, it seems absurd to me that someone who is ostensibly telling potential purchasers the pros and cons of a product wouldn't notice something like this.
I have to assume that the reviews are either not for the PC version of Fallout 4 or they are done by right-handed people who don't use the keypad for movement. Given that 10% of the population is left-handed, it's probable that the reviewers are right-handed and this isn't an issue for them. If you never try and map the keypad and are content with WASD then this isn't an issue for you.