keypad binding....RAGE!

Post » Thu Nov 26, 2015 9:26 pm

By the way, Bethesda sent me a customer survey invitation. One question only, asking how their support was. Given that they haven't so much as addressed my issue never mind fix it, you can probably guess how I filled it out.

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Devin Sluis
 
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Post » Thu Nov 26, 2015 1:19 pm

They did...but they were so baffled about the bad UI in general that they overlooked the issues for lefties.

There′s a specific article from german Gamestar on the messed up controls.

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Stephani Silva
 
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Post » Thu Nov 26, 2015 11:37 pm

I have a temporary fix for lefties below. It's not perfectly optimized, yet, but it's pretty close.

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Rhiannon Jones
 
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Post » Thu Nov 26, 2015 8:02 am

My problem was that I spent nearly nine hours in game, most of it trying to adjust to the enforced keyboard layout.

I submitted the refund request three times, but was rejected each time. I've never had a refund before and the game is unplayable in its current state, so I'll never be buying another game from Steam, especially as I see that there are other providers out there who seem to routinely charge less for their games.

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Devin Sluis
 
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Post » Thu Nov 26, 2015 10:01 am

PLEASE~ ALLOW US FWEEDOM TO KEY BIND!~ Don't let this game feel like a console port... we know it isn't and PC players are still Bethesda's favorite group... YES?

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des lynam
 
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Post » Thu Nov 26, 2015 6:13 pm

Still not update on this issue, not even a simple attempt to make an announcement that they will be working to fix the issue.

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Prisca Lacour
 
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Post » Thu Nov 26, 2015 9:36 pm

same here!!!! i also WANT to be able to bind & use the numpad!!!!!!!!!!!!!!!!!!

one more thing : for example i play in generally using the cursor keys for movement and from numpad the 0 key to jump ; in fallout 4 when i press 0 from numpad it administrates a stimpack............

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JeSsy ArEllano
 
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Post » Thu Nov 26, 2015 7:13 pm

The numpad keys are being used as hotkeys for "favorite" items. Either use Auto Hotkey to http://www.gamesas.com/topic/1544976-auto-hotkey-script-for-numberpad-users/#entry24474288, or move Stim-packs off of hotkey 0 so you don't accidentally waste them (go into your inventory, select Stim-packs, press Q, and choose a different hotkey slot).

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Cat
 
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Post » Thu Nov 26, 2015 12:16 pm

Thanks for the effort, Lefty666 and Ifailed. But all that scripting is like Chinese to me. Bethesda should fix this.

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ijohnnny
 
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Post » Thu Nov 26, 2015 8:52 pm

I'd like to add my name to this too. I've sent in feedback.

Right now I'm trying to get by using a combination of the autohotkey program for general exploration and combat, and I switch to an xbox controller for the settlement/base building features. Its the only way I can get Fallout 4 to work how I need it to work. The thing is, the game is so much fun. I've had a few bugs and glitches to content with, but I tend to give Bethesda's games a little wiggle room here because of how ambitious and grand in scope they are. But these keybinding issues are things Bethesda knows they have with each game, yet they keep pushing games out in this condition. Bugs and glitches I will accept, but there's simply no excuse for this. Willfully pushing a game out with hardcoded and unmappable keys and confusing menu navigation just isn't good enough.

Gopher has just put up a youtube video covering this very topic, and I'd encourage Bethesda to take a look at it. I'm not sure links are allowed here, but if you work at Bethesda or play these games on PC, you know who Gopher is.

Fallout 4 is a fantastic game thats being hamstringed for a lot of people due to these issues. I'm very disappointed to see it being ignored.

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Taylor Tifany
 
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Post » Thu Nov 26, 2015 6:56 pm

EDAF player here adding my infuriated voice. The number if hard-coded keys is utterly ridiculous and I'm real sick if looting as I move or picking up corpses as I approach them.

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Angel Torres
 
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Post » Thu Nov 26, 2015 9:45 am

many thanks lefty 666!!!! untill, if, bethesda will listen to us :) is kind of a solution.

one more thing: how can i change the default E key to pick items you loot&stuff?

thanks!!

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Tania Bunic
 
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Post » Thu Nov 26, 2015 2:02 pm

I think Bethesda will eventually fix the keymapping. Skyrim released with exactly the same problems, and it eventually got patched.

One of the problems with the current control mapping is that you can't change E for looting and object manipulation. It should use whatever you've mapped as your Use/Activate key, but they've hardcoded it to E instead. This was easy to correct in Skyrim, but in Fallout 4 they've locked away the controlmap file in a way that we can't edit it.

If you're already using AHK, then leave Activate mapped to E in the in-game settings, and use AHK to remap whatever key you want to use as E. That way it works for all interactions that the game assigns to E, including looting.

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Taylrea Teodor
 
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Post » Thu Nov 26, 2015 12:07 pm

This problem is just an overall UI problem. the whole thng is a mess with how sort of OK/cancel change all the time depending on what you are interacting with. Sometimes things are E, other times its TAB, other times is whatever their drunk asses coded in at the time. the whole UI is just so inconsistent.

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{Richies Mommy}
 
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Post » Thu Nov 26, 2015 7:57 am

It amazes me that nearly every other new thread started in this section of the forum is in regards to not being able to rebind keys, yet there still has been no official statement from Bethesda.

Ignoring your customers is VERY bad for business!

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stevie critchley
 
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Post » Thu Nov 26, 2015 4:57 pm

I'm sure they'll fix it, but given how they spread all the many functions inside the .swf's, they certainly have a hard time to actually forward this fix.

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Jesus Sanchez
 
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Post » Thu Nov 26, 2015 10:04 pm

+1 for fully mappable keys.

I play EDSF, and this is a nightmare.

Workshop usage? Forget about it, not playable.

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Soph
 
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Post » Thu Nov 26, 2015 12:08 pm

I have to agree.

Since the days of Duke 3D and Quake 1 I have used.

Right mouse : forward

Q : left strafe

W : right strafe

E : backward

D : use/activate, etc.

Space : jump

etc.

Under this config workshop use is stupidly frustrating and mostly useless.

Please fix Bethesda.

p.s.

Wooden crates have no sound when moved or dropped.

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Bigze Stacks
 
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Post » Thu Nov 26, 2015 5:17 pm

With all due respect and I don't mean to come of as a asshat here but I don't accept it being hard for them. This shouldn't of passed play testing and QA should of sent the damn game back to the developers telling them they are idiots if they truly thought this is an acceptable product.

The fact that Bethesda announced that the game shipped 12 million copies worldwide for launch day alone, "representing sales in excess of $750 million." I don't care if it's hard, they've just earned 750 million dollars, fricken hire more staff to work on it if it's that difficult to push out a patch.

Bethesda have become way too complacent and have started using lazy development strategies to maximise profits. Think back to Morrowind, that game was pretty much perfect day one. Best Game Beth ever created to date imho. If dev team just stay true to their roots and not get swept up in suits telling them what to do then we wouldn't have these situations arise.

For a company with a great pedigree and heritage on the PC platform. THIS is unacceptable!

Gaming communities are a frivolous mistress and will abandon you in a heart beat if they think they are getting a bum deal.

Pull your socks up Bethesda, you might not get as many sales next title release.

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James Hate
 
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Post » Thu Nov 26, 2015 6:30 pm

They just didn't bother to port it - they just remapped the console buttons and ignored the issue.

And the Skyrim "fix" only let players remap the numpad keys (after the modders had done that). A dozen other problems were left unaddressed. Which is why I run Skyrim with about 4-5 UI mods including SkyUI and one that fixed the pointer issue.

I should not have assumed the Bethesda would have learned anything from that. Even better, I bought from someone that doesn't refund after release - at least I didn't pay full price. Still pretty dumb of me. No More Preorders.

I play a *lot* of different games. If every one has an idiosyncratic and inconsistent interface that's different from all the others... just no.

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Benjamin Holz
 
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Post » Thu Nov 26, 2015 4:35 pm

I'm a leftie but use the mouse with my right because my desk is built that way and I play LoL which is easier if you're right handed. However I adapted from a pretty young age so I can understand if people that have played like a leftie all their life feel as if they've been let down. The game should adapt to the player's needs, not the other way around.

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Rob
 
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Post » Thu Nov 26, 2015 5:06 pm

It's not just lefties, it's also righties who use arrow keys. Arrows are the original way from the 80's & 90's before some moron introduced wasd.

I don't think Bethesda really cares or is going to address this issue. I think they had a blackout on reviews until the last day, for just this reason (and probably some others).

Has anyone heard a response from them at all?

This is what happens when they dumb down games because they care more for the console players.

The gaming industry should be improving, moving forward, and progressing, not going backwards for consoles.

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Sammi Jones
 
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Post » Thu Nov 26, 2015 10:58 pm

When did they fix Skyrim? Modders may have fixed it, but Bethesda didn't in the year I spent playing it (I'm a lefty that wanted to bind the keypad and ended up having to use the kludge of I,J,K,L).

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Cassie Boyle
 
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Post » Thu Nov 26, 2015 11:49 pm

They fixed some of it in patch 1.2 (November 28th 2011--I think that was mostly hard-coded keys that didn't remap with user-assigned changes), but I'm pretty sure they fixed more of it in a later patch. With the original Hard-coded Key Tweaks mod, you had hex-code showing up as the button prompt for keys remapped to the numpad, and the game doesn't do that anymore.

I thought Skyrim now allows numpad binding by default, but I guess I'd have to remove my customized controlmap file to check on that.

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Penny Wills
 
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Post » Thu Nov 26, 2015 12:28 pm

Well, if Skyrim came out November 11th, and they patched on November 28th, that's 17 days.

Steams refund policy is 14 days.

They better get moving on it a bit quicker than that.

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Tiffany Holmes
 
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