keypad binding....RAGE!

Post » Thu Nov 26, 2015 10:29 am

I'm going to throw my hat into the ring here. TFGH user and some of the locked keybinds annoy the hell out of me.

Also, why in New Vegas and FO3 did the lockpick movements follow your movement scheme, but not in this one? Same with rotating objects in settlements.

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Hayley O'Gara
 
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Post » Thu Nov 26, 2015 3:21 pm

Wow, reviews on Steam are dropping to "not recommended" quickly.

It all makes sense now why there was a blackout on reviews until launch day. You just knew it meant they were hiding something.

Just like when people plead the 5th amendment, you know they are guilty.

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Imy Davies
 
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Post » Thu Nov 26, 2015 9:24 am

Fact of the matter is, if they have ALREADY released a title ( Skyrim ) where there was an issue with reserved keys and a lot of dissatisfaction then why in Gods name have they repeated the same mistake?!?! It really truly and utterly bewilders me as to why they would just do the same thing again after knowing full well that it would cause upset. This http://me.ign.com/en/fallout-4/108672/news/lessons-learned-from-skyrims-issues-will-help-fall made me laugh. From what I see they've learned nothing from their previous titles and have just repeated the same stupid mistakes. The line " There will always be some problems." Yes, I agree there will always been some technical problems, the issue here is they're making the SAME mistakes and creating the SAME problems.

It seems to be that this is a clear cut case that they don't give a damn about their PC player base anymore because they are printing money from the console market. " Thanks for your money now deal with it yourselves. Let the modders sort out our crappy console ports so we don't have to spend any of our $750 million dollars we just earned. "

We are now low priority customers to them.

Such a shame from such a respected veteran PC games developer to release such a shoddy shoehorned console port ( in respects to controls, UI )

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Rik Douglas
 
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Post » Thu Nov 26, 2015 9:09 pm

Actually, my mistake--they never did fix numpad binding in Skyrim. It was SkyUI that fixed the hex-code showing in the control mapping, and if I remove it and my custom controlmap file, it goes back to telling me "that key is reserved" when I try to bind numpad keys.

It seems that all they really fixed was (some of) the hard-coded stuff. They also did this in FO3--several months after release, they finally fixed it so that your remapped Pip-boy key would close the Pip-boy in addition to opening it. Unfortunately they never fixed some off the other hard-coded keys, but at least in FO3 they didn't lock out the numberpad.

I guess Auto Hotkey is going to be more of a permanent fix rather than a temporary one. WTF, Bethesda!!??

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Lori Joe
 
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Post » Thu Nov 26, 2015 8:19 pm

Imho, its more to rassure "players" than really doing something to really improove their game "finishing touch"

Or that was just another "marketing BS because player are too stupid anyways, they will buy that"

Anyway

Need a real rework for thoses hardcoded keys and not like 6months later..

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phil walsh
 
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Post » Thu Nov 26, 2015 3:57 pm

yeah, i had to dust off my old ergodex DX1. the ergodex is an amazing piece of hardware, however the company that made it ended support when vista came out so it's open source drivers only. they work, but i can't exactly recommend purchase of a DX1 (i don't even think they sell them anymore) because of that. so lefties are still fairly limited (with the possible exception of AHK and the chroma you mentioned).

now that you bring it up, i remember they did this with skyrim, as well. i'd forgotten that. but this game seems profoundly worse, in terms of random key binds and weird inconsistencies. i don't like having to hunt and peck keys all across the keyboard while i'm playing -- especially in an FPS. at the risk of sounding like a rage quitter, i will likely not purchase another bethesda title. with the indie game industry blossoming the way it has over the last couple years (e.g. star citizen), the loss of playing bethesda titles is unlikely to be as significant (at least for me) as it might have been in the past. it does, however, make me a bit sad. i used to have tremendous respect for bethesda. but key binds are not exactly high-end design elements. and from a studio as prestigious and leading-edge as bethesda, it's truly an illustration of where their priorities lie: i.e. PC games are no longer important to them. oh well. :nope:

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Bee Baby
 
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Post » Thu Nov 26, 2015 9:57 pm

Oh absolutely, it's just regurgitated marketing spiel. The proof of that is right before us. I'm just making it clear that as it stands ( and it pains me to say this but ) Todd Howard is full of crap and if they keep going in this direction they will lose many a faithful customer over the long term.

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Kelly Tomlinson
 
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Post » Thu Nov 26, 2015 10:49 am

This is obiously a game not/never meant to be on PC... The numerus configurations/hard/software etc...
They(Betsheda) only wanted to make something, that somewhat and basicly works with a Xbox/PS4 controller...
"Well what the heck, let them/us(PC community) try it out and in the process let them do most the work as volentery moders/patchers...as before, like Skyrim..."...
They did a crossower porting but forgot one smal thing..."once again" :P PC players are still deemed to have keyboards, mouse...etc...

A working keyboard reconfiguration system?... Well, someone problebly said...
- "There is NO need to provide those pestering PC player anything "extra"...configuration options...etc...
- "We alredy have an solid/potesionale marketbase, within the console nitch"...
- "Nah that's NOT that important, they (PC players) can always buy an usb gamepad and learn to adapt!.."

I have an usb Xbox gamepad and HATE just about everything being forced to use it!!!
17 hours into the game(regarding saveclock) I have lost most of the combats (24/7) and 1-15 times over and over again...
Just becuse of the freaking gamepad... MOST of all becuse the aming with a gamepad is [censored]... to much left/right/upp/down...etc...
A game that allows you play a somewhat FPS, a mouse gives you so much more feeling/precission, just to aim... And AIM IS an essentonal bit of most FPS combat :P


Just, take a look on the standard keybord....
WASD, are as far from the mouse as you can get... and in general nather natural or confy... Atleast not for me...
Most keybords HAVE an numeric keypad on the right side, atleast my Logitech G15 has it...
And for me it's natural and even into my bonemarrow to reanssing W(forward) for keypad5, S(back) to keypad2... spacebar(jump) to keypad0, CTRL(sneak) to keypad, or Aktivate/Use from E to keypadEnter...
But as usual Betheda's staff ignore their coustemers... They had a storm of "[censored]" 5 years ago or so...when they relased Skyrim without a propper keyreassignment...
They even had to make a patch for it...month latter!!!

WHY don't THEY learn/addapt to us/the coustemers WHO acctuly are stupid enuff to buy their products and in the end acctuly pay their bills/salary's...

Do they even have some forms of alfa/beta test's!!! Do they even brows the webb, look at the postings/critics or talk to acctual gamers, regardless of system's???
As for this FAILURE!!! It was seen and criticised 5 years ago!... But obviously Betsheda learnt nothing and the same "[censored]"/shortcomming occured AGAIN!!!
Once again, as in Skyrim but FIVE yeats ago??? Didn't you/Besheda learn ANYTHING!!!!

Moding community's aside, but WHY do I need a 3part program/and program/run, just to reconfigure something so basic as an keybord with a numeric tablet???
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liz barnes
 
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Post » Thu Nov 26, 2015 3:19 pm

i'm not sure you quite understand the point, so you're response is (accordingly) not entirely relevant. the point is that key-binding is not an overly sophisticated game design element. in fact, on the PC, it's pretty basic stuff. not being able to adequately bind keys to accommodate individual play styles is either negligent or just an illustration of not caring enough to bother. consumers spending $50+ on a AAA title have a reasonable expectation for workable key bindings. so while i commend your tenacious ambidexterity, this discussion is less about HOW consumers can work around poor design and more about WHY they should have to.

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Nick Swan
 
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Post » Thu Nov 26, 2015 7:19 pm

+1 to FIX THE KEYBINDING!! Holy hell this is a nightmare...

Refund here I come.

I'll repurchase if they fix this mess.

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D LOpez
 
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Post » Thu Nov 26, 2015 8:38 am

luckily, other than the key binding, I haven't had any issues with the game itself. I must be lucky.

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Michael Russ
 
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Post » Thu Nov 26, 2015 10:39 am

Has there been any acknowledgement from Bethesda regarding this issue?

What was the point of letting us rebind keys when it doesn't even matter.

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Ilona Neumann
 
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Post » Thu Nov 26, 2015 10:49 pm

1) No

2) That's what we'd all like to know

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Minako
 
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Post » Thu Nov 26, 2015 11:28 pm

just adding my voice to the general discontent. I own the game, I can't play the game. Bethesda, fix this plz.

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Claire Vaux
 
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Post » Thu Nov 26, 2015 5:22 pm

ESDF player here. Please give us full key rebinding Bethesda. Thank you.

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Samantha Jane Adams
 
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Post » Thu Nov 26, 2015 5:51 pm

Arrow/Numpad player here... Please Bethesda give us the freedom to bind keys, thx!~

Please don't let this one fall to the same catigory of "counsole port", this is clearly NOT your intenssion... help us PC players out!~

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Megan Stabler
 
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Post » Thu Nov 26, 2015 7:41 pm

well I just got refunded, thank you steam. I might buy this game again if Bethesda acknowledges the planet isn't only made of WASD right handed players.

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Adam
 
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Post » Thu Nov 26, 2015 8:26 am

It isn't that they're not important to Bethesda, they're only important enough to port the console game Fallout 4 to PC. The whole directional keypad issue is due to the stupid conversation driver, which on consoles requires directional controls. The PC version can and should have had a completely separate driver set (i.e., a full re-write to allow the whole keyboard for us people who like smooth controls).

And while I'm ranting, why the hell isn't there a pageup / pagedown control in the menu system? I've got over a hundred items in my workbenches, and I need to find one at the end. Duh, the Home / End would have worked perfectly on my PC...if the developers had actually PLAYED THE GAME, they would have noticed that God-awful annoyance. And for God's sake, why can I sort by value and something else, but NOT by resource type (Copper, Steel, etc). When I want to find how much copper is in my possession, why in the hell do I have to go through every object to find out (and possibly lose track, causing more frustration)?

Now that I remembered, this is the first Bethesda game without a manual or a tutorial for important sections of the game (like base building). It took me forever to figure it out, or I missed something important (perhaps a walkthrough mission) along the way. I'm also having problems figuring out who the new settlers are, so that I can assign them to tasks. And running around to assign tasks to new settlers, rather than a resource allocation screen, is beyond annoying - it's stupid. It wastes a horrible amount of time walking around - because you can't sprint in base building mode. Why can't I just scroll down and choose from food / scavenger / guard tower 1 / guard tower 2 / etc? I have so many bones to pick with this game concerning the interface, I could make an entire skeleton.

And one last thing for now...can you devs please, PLEASE, keep that trader's cow OFF MY ROOF?!?!?!

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Toby Green
 
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Post » Thu Nov 26, 2015 11:57 pm

I will soon add my voice to that chorus. Unless Bethesda fixes the keybinding problems. Or makes an announcement that it will. I have learned to accept quite a lot of bugs in a game of this size when it comes out. I won't complain too much, because I know most will be ironed out eventually. But I don't accept a fundamental flaw that makes the game hard to enjoy for a lot of people and that the designers refuse to address in any way.

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Irmacuba
 
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Post » Thu Nov 26, 2015 8:51 pm

Yup I'll be down voting on steam too and any other social media if they do not step up to the plate and fix this crap. I'll give em a week to at least make a statement. Unfortunately, they've already earned their $750 million dollars so chances are they are not going to give a crap. But like I said, they might not be making as many sales next game release. Do not buy Fallout 4 for the PC in its current state unless you are willing to use the half assed attempt at porting the console UI and control system.

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Syaza Ramali
 
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Post » Thu Nov 26, 2015 4:13 pm

Still raged and waiting for a common courtesy response from Bethesda.

You have hundreds, maybe thousands of people who purchased a product from you, that cannot use that product.

A response at least would be the respectful thing to do, and not leave these customers out in the cold.

We know you've heard these complaints, how about not hiding and pretending you haven't, and let everyone know if this will be addressed or not, so the rest of us could move on or not.

Thanks you for your prompt reply.

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Wayne Cole
 
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Post » Thu Nov 26, 2015 7:32 pm

This^

It's the least they could do to at least release a statement regarding this issue. Saying nothing and ignoring us is just going to piss people off even more.

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Suzie Dalziel
 
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Post » Thu Nov 26, 2015 11:58 am

Just adding another annoyed user voice to the pile in order to motivate Bethesda to fix keybinding.

I'll give things a week, then going to ask for a refund.

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brian adkins
 
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Post » Thu Nov 26, 2015 2:49 pm

Hello yes I am here because horrible keybinds.

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Daddy Cool!
 
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Post » Thu Nov 26, 2015 9:12 pm

+1

QWES player that keeps dying because he loots containers or lifts corpses and ojects when he's trying to strafe right =(
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herrade
 
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