keypad binding....RAGE!

Post » Thu Nov 26, 2015 11:26 am

I'm afraid we'll just need to wait for a day one patch. Increase pressure so they maybe release it in a BETA patch. Word up!

Someone could try to hexedit the ControlMap.txt and make a tutorial about how to do it. I'm on my job, so I can't right now. Will be back home in about 2-3 hours.

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Emma Pennington
 
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Post » Thu Nov 26, 2015 10:11 pm

Just wanted to add my voice to the thread. Hopefully there is a fix soon!

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Phillip Hamilton
 
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Post » Thu Nov 26, 2015 2:06 pm

Thanks, DragonBoon. It depends on how it's encoded, but it looks like a number of keys cannot be configured, probably because they're hard-coded into the proprietary flash files that make up the menus.

Unfortunately this includes some of the keys I'd like to remap, so at the very least the onscreen prompts will be mostly wrong. Not sure I want to put the time in on this I did with Skyrim.

So far the UI is just not very intuitive or organized *whether or not* you can remap keys.

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Josephine Gowing
 
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Post » Thu Nov 26, 2015 1:46 pm

Annoying as hell. You'd imagine the devs at some point during the development would look at their keyboards and say "Oh look. There is a part of the keyboard on the right that we've forgotten"

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Jamie Lee
 
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Post » Thu Nov 26, 2015 10:56 pm

Just a quick heads up although i believe Merovign already mentioned it.

Even though the interact / use key is rebound, the searching or opening of stashes seems to still be bound to the old interact/use key.

Basically if i rebind it to use let say "Y" when i get to a searchable container it still is making me use "E" to search it, kinda defeating the purpose of the rebind.

Only work around i figured out is using the my hardware/software to program certain keys on the keyboard to register the default keys.....

Which makes me wonder if these keys are reserved when am i going to hit an area where i can no longer make a selection seeing my keyboard has been programmed to no longer have any of the "Key Pad" keys.

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Ebony Lawson
 
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Post » Thu Nov 26, 2015 8:45 pm

Problem is the dev's where sitting down using their xbox or ps controllers, all the game play vids (that i noticed) where console based, which i should have taken as a sign to stay away from this purchase, but i've always been a huge fallout fan, and never had a problem with any of the others so i figured i would chance it.

Sadly they don't actually develop a large majority of games now a days for PC,

They develop them for consoles than they hack up the "console version" so a PC can run it.

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Cassie Boyle
 
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Post » Thu Nov 26, 2015 10:07 pm

You got it, Migraine (wait, is that a double entendre?).

Having so many keys hard-coded means that if you re-bind them *outside* the game, you will not be able to perform the function assigned to that key (unless you assign the original key to another key - but that only works if there are no conflicts).

By conflicts there I mean if the game wants the arrow keys to be used in conversations and you remap them to WASD, and say to remap ESDF to the arrow keys for conversations, you need to remap something else to E... and I'm not even sure that world work, depending on how the flash menus work (the menus in the game, at least most of them, are SWF files, or Flash files).

E, Tab, and the Arrow keys are hardcoded, and the numpad is reserved (and I'm not sure but I think they're not coded into the menus). There may be other keys as well, probably anything else used in the Flash menus, like the TCS(?) keys in the face menu.

I'm seeing complaints about the keys in the construction menu, it looks like maybe the WASD and arrow keys may be hardcoded there as well.

I really need to play something else.

edit: ESO now has a launcher error. (bangs head on desk)

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Jamie Moysey
 
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Post » Thu Nov 26, 2015 10:19 pm

Seeing as the devs don't apparently read these threads, is there an officiial bug reporting system we can use? I need Bethesda to be aware of this. This needs to be fixed. Doesn't matter how awesome you make the game, fi the interface svcks, it just ruins the whole experience. Sort of like a really awesome car with really bad steering,

The keyboard is our interface to the game world and this crap with the hardcoded bindings (indeed, what's with the "E" not being mappable???) is just lame. They need to hire some quality control people.

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Ebony Lawson
 
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Post » Thu Nov 26, 2015 4:00 pm

You be happry to hear I have Flash installed. And I'm home now, will start fiddling around with it rightnow.

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Karine laverre
 
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Post » Thu Nov 26, 2015 10:29 am

I owe you... a thing. Or something.

And I owe myself sleep. Thanks.

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Brandi Norton
 
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Post » Thu Nov 26, 2015 3:31 pm

Appreciate you taking the time to do this... you know... fixing the game for the developers.

Good to have you here.

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Rachyroo
 
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Post » Thu Nov 26, 2015 2:28 pm

Right now Auto Hotkey is the best option. It's not the most user-friendly to set up, but when you're done you have a script that you run before playing the game, and you stop it after so your keyboard isn't permanently reassigned. It also takes care of the functions that are hardcoded to E. I'm on the wrong computer right now, but I'll post up a copy of my script later.

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suzan
 
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Post » Thu Nov 26, 2015 3:55 pm

On a side note, I submitted a support ticket for this... I encourage others to do the same.. if they don't read the forums, hopefully they read their support tickets.

Go to help.bethesda.net and use the "Ask Support" link.

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Eve Booker
 
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Post » Thu Nov 26, 2015 10:47 am

Only registered to leave a comment here.

I use ESDF to move and because you cant rebind the subfunctions (loot, rotate in build mode) its rather painful to move around. I have to go back to the default keybindings every time I want to build something. I also accidentaly pick up loot, bodies and random crap because even if E is set to Forward, its still acts like pick up too.

Funny thing is, Witcher 3 was also uplayable because of this till the first patch came out. I dont understand how can you not have fully customizable keybindings in a AAA tile in 2015.

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Laura Hicks
 
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Post » Thu Nov 26, 2015 7:08 pm

hi

my hand hurts from ijkl its no fun to play, i don′t understand why bethesda do this to leftys

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ashleigh bryden
 
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Post » Thu Nov 26, 2015 8:00 am

Heh... turns out, DVORAK key layout + face customization = PAIN. Much pain, and you can't remap those keys. -_-' ... and I haven't even got to actual gameplay yet!

Edit: Gonna try using a damned gamepad until face customization is over. How idiotic. >_<

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SexyPimpAss
 
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Post » Thu Nov 26, 2015 6:27 pm

Hoping they fix this asap. This should be basic day 1 functionality.

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Chris Duncan
 
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Post » Thu Nov 26, 2015 10:07 am

sadly this is probably what they want and I refuse...if I wanted to use a game pad i'd own a console.

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Destinyscharm
 
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Post » Thu Nov 26, 2015 7:15 pm

I would also like to add my voice to this thread.

Been waiting so long for this game, and now I can't play it because I can't use the numpad? This svcks.

Hope someone can make a program or patch or whatever to fix this, like they did for Skyrim.

I have tried to complain to Bethesda, but I will probably get the same answer I got with Skyrim: "We're sorry, but the numeric keyboard is reserved in Skyrim" , and no answer why, even though that is what I asked.

It's so frustrating that such a stupid issue is ruining the whole game experience.

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Mariana
 
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Post » Thu Nov 26, 2015 10:44 am

Hello,

I have no words as to how angry I am.
I expected this from EA Ubisoft or Activision. I thought you learned from prior mistakes.

I waited so much for this game and now? I can't play it.

You expect that I change they way I play games after more then 30 years of gaming?
You think after all these years I will just say: "ah ok, so I will play on the WASD keys this time. no numpad support? no problem". REALLY?

Can't rebind the E key? Really? WTF bethesda? you think this is ok?

You expect us to play with a controller on our PC? Why would we own gaming PC's if we are going to use a controller?

This is just madness. you crap all over the PC gamers. you and all other major publishers.

I am sad to say that if this won't get fixed in the coming patch you have lost a loyal customer.

I will refund this game and will never buy a game from you ever again.

This game wen't gold almost 2 weeks ago, you had all the time to fix this yet you did nothing.
show what you think on your PC costumers. I learned my lesson.

I am sure the game itself is great, but I can't play it. I can't believe it.

And to think I waited for this for so long.

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Rachel Cafferty
 
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Post » Thu Nov 26, 2015 11:29 am

I'm pretty upset too Bezbox, but mainly because I was dumb enough to buy the pre-release. Normally I never do that because Day 1 games just generally have too many problems when there was no public beta. The developers work from a closed circle without wide outside input, so things like this happen.

Anyway, I hope some modder comes up with a quick fix!

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jeremey wisor
 
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Post » Thu Nov 26, 2015 1:36 pm

I couldn't agree with you more. I've also been playing for more than 30 years, and I'm about to get a refund as well. Shame on Bethesda :(

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JLG
 
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Post » Thu Nov 26, 2015 3:51 pm

well said!

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Ernesto Salinas
 
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Post » Thu Nov 26, 2015 3:49 pm

Honestly, your ignorant attitude isn't going to help you out. I'm a PC gamer who uses a controller. I came searching for help as the controller mapping is totally [censored]*d. I'm sorry to see the kb&m mapping is just as bad.

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Jade Payton
 
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Post » Thu Nov 26, 2015 5:15 pm

Skryim had issue, but that was possible to edit the controlmap.

From what I seen, everything is locked in fallout 4.

This is really not acceptable.

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Amy Siebenhaar
 
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