[RELz][BETA] Khajiit Diversity Revamped

Post » Tue May 17, 2011 11:18 am

The way the hand is placed, nvde models look... odd...
Can't say much more than that. I'll let you piece it together.
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steve brewin
 
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Post » Tue May 17, 2011 2:17 am

Any chance you're going to do the original Khajiit body/heads?
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candice keenan
 
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Post » Tue May 17, 2011 9:45 am

By this, you mean the original meshes, correct?
Out of curiosity; Why would you want that?
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k a t e
 
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Post » Tue May 17, 2011 6:08 am

Is this the wrong place to request full frontal Cathay-Raht nudity for boys?


I've no plans do do this ATM, as I am very busy with other mods that have been
on the back burner for two years now :) . Once those other mods are finished,
I might revisit this one and update it (RL permitting) ;) .

The way the hand is placed, nvde models look... odd...
Can't say much more than that. I'll let you piece it together.



This is why I often point the hand textures to a separate texture ( to avoid the odd
overlap between the male bits and the hand; inevitible with a singular texture :lol: ).
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Andrea P
 
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Post » Tue May 17, 2011 5:28 am

If I understand correctly, that isn't the case here. Correct?
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Enie van Bied
 
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Post » Tue May 17, 2011 1:30 pm

By this, you mean the original meshes, correct?
Out of curiosity; Why would you want that?

If you're talking to me and not the person requesting nudity, that's easy. I'm kind of a svcker for consistency in my game's visuals. I don't use most texture replacers because I don't like having every area marked with the stroke of a different brush, I don't use most headpacks because I hate seeing photorealistic faces next to hand-drawn, more cartoony faces, and it would be a bit annoying for me to see a Westly-quality Khajiit (if I ran by one of his new NPCs) and then 2 minutes later see one with the original heads. That's the only thing holding me back from using this mod.
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xx_Jess_xx
 
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Post » Tue May 17, 2011 10:57 am

Well, St. Jiub, the New Khajiit's are quite rare: I believe there's only about four new npc's total, so you won't really find them very often. If you want new Khajiit bodies, I would just use Liztail's, as it's one of the best out there, seeing how perfectly compatible with BB clothing it is.
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Damian Parsons
 
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Post » Tue May 17, 2011 3:33 am

Mmm Ive never been too interested in mods that add races but Westly`s proyects are usually worth trying and these are great I didnt care much for the mixed human cat race but the others are magnificent
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Ronald
 
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Post » Tue May 17, 2011 5:22 am

Well, St. Jiub, the New Khajiit's are quite rare: I believe there's only about four new npc's total, so you won't really find them very often. If you want new Khajiit bodies, I would just use Liztail's, as it's one of the best out there, seeing how perfectly compatible with BB clothing it is.

I guess that kinda defies Saint Jiub's intent.
I suppose you (Saint Jiub) will only use this mod once Better Armors comes to realisation. Am I right?
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roxxii lenaghan
 
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Post » Tue May 17, 2011 5:27 am

? Considering that I don't know what that is, probably not :P
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DarkGypsy
 
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Post » Tue May 17, 2011 1:13 am

If you're talking to me and not the person requesting nudity, that's easy. I'm kind of a svcker for consistency in my game's visuals. I don't use most texture replacers because I don't like having every area marked with the stroke of a different brush, I don't use most headpacks because I hate seeing photorealistic faces next to hand-drawn, more cartoony faces, and it would be a bit annoying for me to see a Westly-quality Khajiit (if I ran by one of his new NPCs) and then 2 minutes later see one with the original heads. That's the only thing holding me back from using this mod.


From what you say it sounds like what you want is a face replacer for the regular khajiits which would probably be a question for Westly's face replacer thread. In which he's done both more detailed originals on original meshes and higher resolution meshes and I believe his intention is to do so for all races, including the under loved Argonians and Khajiit. I think. I'm not certain, you might want to look at that thread for more details on his actual plans and current progress.
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JUan Martinez
 
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Post » Tue May 17, 2011 3:02 pm

I think he wants resolution equal to the originals'...
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Enny Labinjo
 
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Post » Tue May 17, 2011 10:59 am

Haha, allow me to elaborate, then.

DarkDiva, you've got it right. However, I was also curious if he was going to do a body texture as well. The existing better beast bodies are quite excellent, and if nothing else, I'll be content with using that, but in an ideal world, all of my NPCs would be designed by Westly... whether he wants to or not :evil:
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Kirsty Wood
 
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Post » Tue May 17, 2011 11:28 am

Why stop there? I want trees, rocks, heck, even the skybox to be redone by Westly :biglaugh:
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Marlo Stanfield
 
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Post » Tue May 17, 2011 1:52 pm

:ahhh:
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Cccurly
 
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Post » Tue May 17, 2011 7:15 am

:obliviongate:
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Blaine
 
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Post » Tue May 17, 2011 5:41 am

:ahhh:
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Brian Newman
 
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Post » Tue May 17, 2011 2:53 pm

's been a year since I mentioned an update (as my attentions became diverted; ADD'll do that :D ). However, I am updating the mod as I type (have been hand drawing new body textures and will be changing a few of the meshes used as heads [especially the ones that have a more human profile; they will now have a more feline-esque shape]). I will also add in new hairs and other mesh adjustments (so keep a look out here for progress).

'Til Later :wave:
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Rudy Paint fingers
 
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Post » Mon May 16, 2011 10:55 pm

Wow, that's a hell of a coincidence. I JUST made a patch to stop this mod conflicting with Nevena's TLSH and, in a typical instance of Asperger's-syndrome hyperfocus, started patching in every single Khajiit voice file for the three alternate races that you put into the game.

I just finished the hellos! :D
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Jose ordaz
 
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Post » Tue May 17, 2011 1:31 pm

Feel free to release the patch, Plangkye :D ; I am sure that there are those that would appreciate the extra compatibility as well as the addition of the voice files. It will be a couple of weeks before I release the updated textures/meshes (fur takes along time for me to get just the way I like it).

:angel:
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Lady Shocka
 
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Post » Tue May 17, 2011 6:05 am

Ah, well, no telling when it'll be actually released, there's approximately eight billion voice files to copy three times and technically I haven't completely finished the voice patching as I did skip the ones that were dependent on PC race for now. Either way though, I still find the Hellos satisfactory for now and I might go back and do them later. Once it's finished I'll post a temporary download in this thread and if nobody finds any huge game-breaking issues with it, feel free to merge it in with the basic mod - it shouldn't screw up any of your work since I'm only making changes to dialogue.

EDIT: I noticed an odd change in my current game's NPCs' faces after I made my patches, which apparently had a minor effect on my load order: since I have Unique Heads Balmora, it was very noticeable when Sugar-Lips Habasi, Ra'Virr, and Ajira reverted back to nonunique heads. Looking at it in Enchanted Editor reveals that they, among several other Khajiit NPCs, are actually dirty, and TESTool cleaned out fifteen actually-unaltered NPCs as well as some lighting settings in the six cells that have new NPCs placed in them. Just a heads-up that it might need some cleaning prior to re-release when you finish making the changes you're making!
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Ann Church
 
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Post » Mon May 16, 2011 11:01 pm

This may seem a little bit stupid, but I didnt get the difference between the X and non X versions. Maybe my English is not as good as I thought...
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Penny Wills
 
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Post » Tue May 17, 2011 6:22 am

New Khajiit Diversity(CIV).esp- This .esp is the full mod with the
new races set up as civilised/upright versions (with alterations to
existing Khajiit NPCs
as per Atreus' original design)

New Khajiit Diversity(CIV)X.esp- This .esp is the mod with the
new races set up as civilised/upright versions (Races only with no
changes made to any NPCs save for the 6 original NPCs added by this mod)
.

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Arrogant SId
 
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Post » Tue May 17, 2011 12:32 am

I didn't really care for the graphics in this mod.

The Dagi-Rahts have miniscule heads for their body size.

And the khajits in this mod generally are not anatomically correct. That explains why they are so rare: they lack the means to reproduce.

But the ohmes-raht males appear to make up for it. With their bizarre tail model, they appear to be doubly endowed. And this embarassing feature is something you can't hide by slapping on clothes.
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Emmanuel Morales
 
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Post » Tue May 17, 2011 12:14 pm

And the khajits in this mod generally are not anatomically correct. That explains why they are so rare: they lack the means to reproduce.


this is because of their handtextures. the texture of the... well... correctness... is tied to the handbalm. the... correctnesss... is black then as hand and feet are. it looks definetly off. since i onl use races that are anatomic correct i tried to solve the prob... but it's beyond my talent to tweak the textures that they look good after all. otherwise i had it done long before.
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Melis Hristina
 
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