[RELz][BETA] Khajiit Diversity Revamped

Post » Tue May 17, 2011 10:55 am

Refer to http://www.gamesas.com/bgsforums/index.php?showtopic=574724&st=0&start=0 as to how this retooling of this mod came to be :)

*****************************************************************	 The Elder Scrolls III		   MORROWIND: 	Khajiit Diversity Revamped	Original Concept by Atreus	Remade/Revamped by Westly		*****************************************************************Index:1. Installation2. Playing the Plugin3. Save Games4. Westly's Ohmes-Raht Race5. Issues/Bugs/Glitches6. Credits & Usage*****************************************************************	 1. INSTALLING THE PLUGIN*****************************************************************Files Included in this Mod are:New Khajiit Diversity(BEAST).espNew Khajiit Diversity(BEAST)X.espNew Khajiit Diversity(CIV).espNew Khajiit Diversity(CIV)X.espMeshes FolderTextures FolderEXTRAS FolderTo install, simply place the 4 .esps, Meshes, and Textures in your games Data Files folder as they are (do not take any files out of the existing folders as they are, else the mod will not work properly)The EXTRAS folder contains an optional Meshes folder for the Ohmes-Raht race that provides the option for nudity (for those that like to take full advantage of all of the wonderful BB clothing and armour options available.  To install this option, take the Meshes folder out of the EXTRAS folder and place it in yourgame's Data Files Folder*****************************************************************	 2. PLAYING THE PLUGIN*****************************************************************Pay close attention to this, as I am sure that many will be confused as to which .esp to use (out of the 4 included).  Those that do notread the README have no excuse for their confusion (save personal laziness), since all of the information as to their use is here.There are 4 .esps included with this Mod:New Khajiit Diversity(BEAST).esp- This .esp is the full mod with the new races set up as beast/bent-leg versions (with alterations to existing Khajiit NPCs as per Atreus' original design)New Khajiit Diversity(BEAST)X.esp- This .esp is the mod with the new races set up as beast/bent-leg versions (Races only with nochanges made to any NPCs save for the 6 original NPCs added by this mod.New Khajiit Diversity(CIV).esp- This .esp is the full mod with the new races set up as civilised/upright versions (with alterations to existing Khajiit NPCs as per Atreus' original design)New Khajiit Diversity(CIV)X.esp- This .esp is the mod with the new races set up as civilised/upright versions (Races only with nochanges made to any NPCs save for the 6 original NPCs added by this mod.From the Morrowind Launcher, in the Data Files section, check offONLY ONE of the .esps (as per how you wish to play the game).  Do notuse more than one at a time (as this could blow up the planet :) ).***the Ohmes-Raht remain the same on all of the .esps***(The following is based on Atreus original README with modificationsmade by me so as to remain revelvant to the mod as I have currently made it)This plugin adds 3 new Khajiit races, the Cathay-Raht jaguar-men, the large Suthay-Raht tiger berserker (a somewhat original race inspired by the ferocity of the Senche-Raht), and the mysterious Dagi-Raht (inspired by the mystical look of Siamese cats).All of the races are Better Bodies, with two .esp types that supportthe desire to play as a true Beast race (with bent legs), or upright/civilisedversions (with tails).I have changed some NPC's to the new races - not many, since the Khajiit in Morrowind are mostly Suthay-raht anyway - and also because the Suthay-raht Berserker and Dagi-raht especially would be remarkably rare, if not unheard of in Morrowind.  None of the major Khajiit NPC's were changed, as they all fit the Suthay-raht's profile very well.For more information on the Khajiit you can:1.Talk to Jobasha2.Read the following books: Mixed Unit Tactics v.1							The Eastern Provinces							A Dance in Fire (all)3.Check out the fine information on Khajiiti birth patterns on Adrien's Chalice website or at the Imperial Library *****************************************************************	 3. Save Games*****************************************************************This plugin will not invalidate your old saved games. If you save your game while this plugin is loaded, you may encounter error messages when you reload the saved game without the plugin. But you will beable to continue on with the original game.Switching between the .esp versions should be fine as long as you only switch between the "X" versions or the "Non-X" versions.In other words (and for example), your game should be fine if you switch from the New Khajiit Diversity(BEAST).esp to the New Khajiit Diversity(CIV).esp (as both make the same changes)However, switching from the New Khajiit Diversity(BEAST).esp to theNew Khajiit Diversity(BEAST)X.esp could be problematic, as one makes changesthat the other does not (etc, visa/versa, yadda-yadda-yadda)Be sure to pick the .esp sets that best suit your gameplay (NPC changesor no NPC changes).*****************************************************************	 4. Westly's Ohmes-Raht Race*****************************************************************In addition to the above races (mostly based on Atreus original setup)I (Westly) have included my own Ohmes-Raht Race (Better bodies like therest).  The Ohmes-Raht are set up with the same stats as the original Khajiit race, with a few bonuses to their abilities and powers.In this version of the mod, I have not yet placed any Ohmes-Raht NPCs, so they are a playable race only.*****************************************************************	 5. Issues/Bugs/Glitches*****************************************************************1.) The new races use better bodies, and as such may clip with certainoriginal arour and clothing pieces (but this was evident with the BBmod to begin with, but it bears repeating)2.) The new races also use Better Body compatible claws (modified from the original BB meshes by Gagatek and Fenrya13).  These claws are essential in adding that extra beastial feel to these races. The claws may clip slightlywhen holding certian weapons.3.) The races also use hair meshes that utilse alpha channels.  These may have rare instances of flickering when passing through another mesh that also uses alpha channels (like vines or rays of light).4.) The "civilised" version of the races (as well as the Ohmes-Raht raceas a whole) use a physiqued tail mesh that uses the neck slot.  As such, if one dons apparel or armour that also uses the neck slot, then the tailwill temporarily dissappear.  Upon the removal of the armour/clothing, though, the tail will reappear.5.) This is still in BETA, as the voice files have not yet been added to thenew races (so do not be surprised when you do not recive a vocal reply to your prescence in the game from the new races).6.) In Atreus' original mod, the race that I have set up as the "Suthay-Raht Berserker" race was called the Senche-Raht.  Due to public opinion that this was not very lore friendly *sad* I changed the race the the race as it is in the present mod.  I thought it would be better to have made up/new sub-species, rather than offend anyones sensitivity toward lore.  As such, the race is not a "true" Suthay-Raht, but will be referred to as such by otherNPCs (as the full title of Suthay-Raht Berserker was a bit much). *****************************************************************	 6. Credits & Usage*****************************************************************-Atreus for the original .esp that inspired this remake-Psychodogstudios and the Better Bodies team for the excellentBB models-Kieve for the Better Body compatible foot mesh (developed for his White Senche Race)-Ren for the excellent hair models which I converted from the Oblivion files to be used in Morrowind-Rhedd and Robert for great and invaluable head meshes (in someinstances modified by myself), used for the Ohmes-Raht and a few heads for the other Khajiit Races-Gagatek and Fenrya13 for the wonderful BB claw models (essential for any BB beast race)-Westly for textures and hours of going back and forth as to the properapproach for this mod (much head scratching and deep contemplation and floor pacing)-Gorg for two great male hair meshes for the Ohmes-Raht race_I am probably forgetting someone, but this is the BETA README, so it can be altered in future versions for corrections and involuntary omissions.-This mod and its content is not to be redistributed, sold, or reused in other mods (the latter is consent permitting). For permissions and usage (for textures and altered meshes) contactme at the Bethesda Games Forum in a PM by my given ID, Westly :) .


SCREENS:
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_Cathay-RahtScreens1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_Senche-RahtScreens1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_Dagi-RahtScreens1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_Dagi-RahtScreensfemale1.jpg


Size Comparisons:
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_MMMMM_Fargoth.jpg
http://i57.photobucket.com/albums/g235/Wesadam/Extra%20Mods/WAR_Dagi-Raht-ImperialHeightCompari.jpg


NPC Screens:
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_KD_Senche1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_KD_Senche2.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_KD_Dagi1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_KD_Cathay1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_KD_Cathay2.jpg



http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_1.jpg

http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_Heads_F.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_Heads_M.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_Hairstyles.jpg
http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_HairColours.jpg

http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_Stalking_Fargoth.jpg

http://i57.photobucket.com/albums/g235/Wesadam/WAR_Khajiit%20Diversity/WAR_Ohmes-Raht_HeightComparison.jpg


http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5585


ENJOY!

(AAAAAARGH!, I mispelled my own name in the topic title :sad:. I really should have coffee before I type in the morning.
Could a mod please fix it for me :sad: ?)
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Ricky Rayner
 
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Post » Tue May 17, 2011 8:54 am

Yay!!! Now I might actually play as kajjit!
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Stu Clarke
 
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Post » Tue May 17, 2011 10:21 am

Looks very nice Westly, the next time i get an urge to play Khajiits i will definetely download this :)
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u gone see
 
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Post » Tue May 17, 2011 12:41 pm

Awesome, thanks Westly. :clap: :celebration: :foodndrink:
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Shelby Huffman
 
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Post » Tue May 17, 2011 4:58 am

Fantastic work. I'm definitely going to use it. Nice screens too, btw :)
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Damned_Queen
 
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Post » Tue May 17, 2011 1:14 am

Thank you for this release Westly :) As Illius said, awesome ! :foodndrink: The Ohmes-rahts and the Cathay-rahts are excellent !
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Austin England
 
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Post » Tue May 17, 2011 7:15 am

:shocking: It's out? :shocking:
AT LAST!!! *POUNCES!*

^_^ Thank you, Westly. This just made my morning - nay, my whole day.
Pretty new kitties... *purr* :wub:
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D IV
 
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Post » Tue May 17, 2011 3:43 am

ave always like kajiits. now even more reason to play as them!
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Abi Emily
 
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Post » Tue May 17, 2011 1:03 pm

Fantastic! :thumbsup:
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Mr.Broom30
 
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Post » Mon May 16, 2011 11:19 pm

:dancing: :celebration: :dancing:

You made my day, my love to morrowind is ressurected.

Thank you :wub:
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Blaine
 
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Post » Tue May 17, 2011 1:33 am

WOOAAH!!!! Cute Dagis!!! :wub:

---:::Hugs Westly:::---
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Suzy Santana
 
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Post » Tue May 17, 2011 12:30 am

The beast races just normally aren't my cup of tea -- in my games, they're pretty much there for me to set free when I raid bandit caves. However, these are just friggin' cool! I just DL'd, and thank you!
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Averielle Garcia
 
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Post » Tue May 17, 2011 1:53 am

Wow, really really nice :goodjob:
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Kristina Campbell
 
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Post » Tue May 17, 2011 3:07 am

Aww crap, now I have to play as a Khajiit. :P
A Khajiit with an axe. :rock:
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Jennifer Munroe
 
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Post » Tue May 17, 2011 9:54 am

Hello,

Thanks a lot Westly. :)
I particularly like the modification to the already existing NPC which add more variety in the game. :goodjob:

Bjam
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Milad Hajipour
 
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Post » Tue May 17, 2011 3:00 am

:dancing: :dancing: :dancing: :dancing:
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tannis
 
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Post » Tue May 17, 2011 4:46 am

Now I have to make a new character for this! :)
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Charles Weber
 
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Post » Tue May 17, 2011 12:38 pm

I am very glad you all like the new kitties :).
Feel free to post screenshots here to show
how you use them in your game, as this would benefit
any and all who would like to see more of them in game.

Take Care, All :wave:
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Brandon Wilson
 
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Post » Mon May 16, 2011 10:59 pm

Great work, Westly.
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xxLindsAffec
 
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Post » Tue May 17, 2011 11:13 am

This is absolutely incredible (as usual :)). I never really liked Khajiit before, but now I'd be stupid not to play as one.
[Bows humbly while downloading.]
Thank you!
-Lord Vahn
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Siobhan Wallis-McRobert
 
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Post » Tue May 17, 2011 5:03 am

Yet another amazing piece of work, Westly! Thank you.

Gordon
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Christie Mitchell
 
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Post » Tue May 17, 2011 11:14 am

There is weird thing i find. I created Ohmes-Raht male and went to the Ariels shop, but when i came to him, he said: "Please madam, I am at your service" :bonk:
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Princess Johnson
 
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Post » Tue May 17, 2011 2:08 am

I really like the new Khajiit. Well done and thank you!

That said, there's one suggestion:
There is imo no need for a "civilised" and a "animal" plugin, considering that the non-rath versions of the Khajiit are afaik those "civilised" versions (except for the Ohmes, which afaik just has no tail if compared to the Ohmes-rath).
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N Only WhiTe girl
 
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Post » Tue May 17, 2011 8:31 am

There is weird thing i find. I created Ohmes-Raht male and went to the Ariels shop, but when i came to him, he said: "Please madam, I am at your service" :bonk:


This is just one of the many quirks of playing custom races (they are often met by an odd or inappropriate greeting :D )

I really like the new Khajiit. Well done and thank you!

That said, there's one suggestion:
There is imo no need for a "civilised" and a "animal" plugin, considering that the non-rath versions of the Khajiit are afaik those "civilised" versions (except for the Ohmes, which afaik just has no tail if compared to the Ohmes-rath).


There is a need for both versions as I am catering to all player types, as there are many who do not like the bent leg
beast animations. I was doing this as a boon to the community so that players could have the kind of race that they
like to play (as the upright races allow for other features as well, such as being able to wear full helms and boots).
in this, I do not cater to lore, but to the player (which is more important than lore ever hoped to be). The player is living and
breathing, has wants and desires, and in the long run, will out-live lore. If I have have done this mod right, then I
have made an enjoyable and memorable experience for the player. Lore has no life, no memory. It is not greatful for
my effort, nor will it thank me for such. Lore does not play the game, the player does. I have done my "job" right,
then I have made a person happy, and not an ever-changing doctrine.

Take Care ;)
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latrina
 
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Post » Tue May 17, 2011 2:44 am

Did I hit a nerve? If so I'm sorry, I didn't mean to.

That said, I think I'm one of the most difficult players, as I like both the "leg" and "bent-leg" Khajiit and don't like having to choose exclusively between the two. I just wanted to point out that there's a good case for having both varieties running around at the same time.
But that's why it was only a suggestion: I know I'm in the smallest minority and can change your plugins easily enough to have both "beast" and "civilised" versions.
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Jennie Skeletons
 
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