Khajiit forms in TES 5

Post » Fri Jul 02, 2010 6:30 am

Ahaha I just imagined an Alfiq during the oblivion start.

Ren: Guard! Who left this cat in here?

Uriel: You are the one from my dreams! I will name you Mr. Muggles! Yes I will!

Baurus: Is he talking to a cat?


And then the following absurdity of giving the amulet of kings to what appears to be a house cat.

:rofl:

Making several forms of Khajiit in one game would put too much focus on one playable race. This would be nice to see in TES V, but it is unbalanced and time-consuming.
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Iain Lamb
 
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Post » Thu Jul 01, 2010 6:11 pm

Ahaha I just imagined an Alfiq during the oblivion start.

Ren: Guard! Who left this cat in here?

Uriel: You are the one from my dreams! I will name you Mr. Muggles! Yes I will!

Baurus: Is he talking to a cat?


And then the following absurdity of giving the amulet of kings to what appears to be a house cat.

I always joined the arena first thing after getting ut of the sewer to gain some levels. Imagine the cat getting hit by a sledgehammer.

It's a home run!
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Noely Ulloa
 
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Post » Thu Jul 01, 2010 7:15 pm

I always joined the arena first thing after getting ut of the sewer to gain some levels. Imagine the cat getting hit by a sledgehammer.

It's a home run!

Ragdolls in Oblivion are sensitive enough as it is - a house cat getting hit with a sledgehammer would probably be able to fly all the way from the Imperial City to Bravil. On second thought, count me in! :toughninja:
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jenny goodwin
 
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Post » Thu Jul 01, 2010 10:45 pm

Whereas the Khajiit start will start with looking at the moons waxing/waning and an on screen message saying "When you'd like to be born, click the mouse!" Except the moons will be waning/waxing faster than a slot reel.

Oh Christ almighty, and when you do click you come flying out of your mother like coins shootin' out of a slot machine. Thanks for leading me to that mental image, you dike. D:

Unless we're going to be in Elsweyr anytime soon, there's probably no real point in going all-out with the various Khajiiti forms. My biggest concern actually isn't in the aesthetics but in the speaking patterns. I liked how Morrowind's spoke in fragmented sentences - that "what Khajiit do for you?" thing really made them seem alien but also kinda cuddly. Speaking of which, I've got to say that http://uesp.net/wiki/File:Redguard-SRathra.gif is what I think the ideal Khajiit should look like. Not too remeniscent of the Cowardly Lion from The Wizard of Oz (Morrowind), nor something from a resident DeviantArt furry (Oblivion). The trick is to make them more ethnic, throw in some native tongue, make them less like they're trying to act human.

Oh, that's a low blow. Oblivion Khajiit ain't got nothin' on the horrors furries regularly unleash.
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Nathan Maughan
 
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Post » Fri Jul 02, 2010 2:05 am

Massar: Waning and Secunda: New
"Congratulations, you are an Alfiq! You are basically a house cat that can cast spells. Problem is, since you are pretty much a house cat that can cast spells, you can't speak anything outside of meowing, you can't wear armor, you can't talk to anyone that isn't a khajiit, you are the smallest sentient thing, you can't use weapons, you can't ride mounts (unless you find a friendly senche), old breton women may take you into their house and keep you as a pet (along with 20 other normal cats), and all wildlife will think you are a snack. But you have claws and can cast some spells!"


Hey man, anything beats going back to 'Hello Kitty Island Adv.' ! :) !
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Janine Rose
 
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Post » Thu Jul 01, 2010 6:20 pm

Beast races barely made it into Morrowind, and they were almost cut from Oblivion too (ever wonder why they had regular human legs?). I highly doubt there are going to be multiple forms of Khajiit in TES:V. Hell there may be no beast races at all.

As a full-time Khajiit, this would sadden and enrage me
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bimsy
 
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Post » Fri Jul 02, 2010 6:12 am

:rofl: I'm simultaneously amused and slightly offended by this thread.

I'd like to see all of the Khajiit forms in one game. Not necessarily playable, but in the game.
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Rhi Edwards
 
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Post » Thu Jul 01, 2010 5:26 pm

Beast races barely made it into Morrowind, and they were almost cut from Oblivion too (ever wonder why they had regular human legs?). I highly doubt there are going to be multiple forms of Khajiit in TES:V. Hell there may be no beast races at all.

More so than in Daggerfall?

PS: I'm not taking plushy-like Argonians from Redguard into consideration.

The trick is to make them more ethnic, throw in some native tongue, make them less like they're trying to act human.

I'm all for master races, but, in in The Elder Scrolls, you'd expect Khajiit (depending on area and individual) to act more or less like humans. The Dark Elves (not Dunmer) shouldn't all speak with raspy voices. That doesn't make sense at all.
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Darren
 
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Post » Fri Jul 02, 2010 3:24 am

(not Dunmer)[/size] shouldn't all speak with raspy voices. That doesn't make sense at all.

The Dunmeri (NOT DARK ELVES) were curse into living like devil spawn. Eye-pigments changed, magical agility changed, and their voicebox got raspy

Khajiit (I'm trying to find out if anybody objects to me using the term Khajiitmeri) Are more Bosmeri than human, and infact the Arena type were just Bosmer with tails, so much so that they tattooed themselves to differentiate from the Bosmer.
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Dalton Greynolds
 
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Post » Fri Jul 02, 2010 8:34 am

The Dunmeri (NOT DARK ELVES) were curse into living like devil spawn. Eye-pigments changed, magical agility changed, and their voicebox got raspy

Khajiit (I'm trying to find out if anybody objects to me using the term Khajiitmeri) Are more Bosmeri than human, and infact the Arena type were just Bosmer with tails, so much so that they tattooed themselves to differentiate from the Bosmer.

They also have a light coating of fur, like their bigger and more mannish looking khajiit, the ohmes-raht (daggerfall)
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K J S
 
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Post » Fri Jul 02, 2010 6:17 am

I'd be happy with just more visual customization with the beast races. Could care less about what "sub genre race" they are.
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Brian LeHury
 
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Post » Fri Jul 02, 2010 2:15 am

I'd be happy with just more visual customization with the beast races. Could care less about what "sub genre race" they are.

I agree, but I want Daggerfall's Khajiit back in addition to Morrowind/Oblivion's, at least. I prefer being able to play a Khajiit that shows its Merish origins(even though they weren't considered Mer back when they looked like them, but now they are).
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Harry Hearing
 
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Post » Thu Jul 01, 2010 5:53 pm

and their voicebox got raspy

Is that actually part of the curse? It seems far more likely that the one game-instance where we got raspy dark elves was a result of all the dark elves in that one game-instance living in a blight-and-ash-spewing hellhole; several ash-free years and a shift almost halfway across the continent certainely helps in clearing out the crap.

As for beastfolk dialects, I'd think it really depends on the location where the subject in question is living/was raised. It's not at all unreasonable to think that 'folk in Oblivion were born and raised in Cyrodil, and in doing so just soaked up the local dialect and mannerisms; those in Morrowind might've come from the homelands themselves which have their own dialect, or perhaps are even the offspring of Morrowind slaves who might've been denied proper educations for the same reason real-world slaves were denied educations in the day.

I agree, but I want Daggerfall's Khajiit back in addition to Morrowind/Oblivion's, at least. I prefer being able to play a Khajiit that shows its Merish origins(even though they weren't considered Mer back when they looked like them, but now they are).

Maybe it's just me, but I'd rather the Daggerfall one didn't show up, it just comes off as a really half-assed attempt at a felinoid race. Then again I've always had a sneaking suspiscion if Oblivion's khajiit were a retcon/update of the Ohmes/Ohmes-raht from Daggerfall instead of a retcon of Morrowind's Suthay-raht as some other folks say.
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Emily abigail Villarreal
 
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Post » Fri Jul 02, 2010 3:35 am

Maybe it's just me, but I'd rather the Daggerfall one didn't show up, it just comes off as a really half-assed attempt at a felinoid race. Then again I've always had a sneaking suspiscion if Oblivion's khajiit were a retcon/update of the Ohmes/Ohmes-raht from Daggerfall instead of a retcon of Morrowind's Suthay-raht as some other folks say.

There was an ohmes-raht in the book, and it describes her as:
The third rider was more like what Attrebus was used to, with features that were more manlike, although still unmistakably feline. And the final rider had such fine, delicate features, she might easily have been of merish blood, had her face not been splotched with irregular black rings.

Sounds a lot like http://img22.imageshack.us/img22/8113/level14unarmoured.png
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Mrs Pooh
 
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Post » Thu Jul 01, 2010 7:24 pm

Massar: Waning and Secunda: New
"Congratulations, you are an Alfiq! You are basically a house cat that can cast spells. Problem is, since you are pretty much a house cat that can cast spells, you can't speak anything outside of meowing, you can't wear armor, you can't talk to anyone that isn't a khajiit, you are the smallest sentient thing, you can't use weapons, you can't ride mounts (unless you find a friendly senche), old breton women may take you into their house and keep you as a pet (along with 20 other normal cats), and all wildlife will think you are a snack. But you have claws and can cast some spells!"

you can say what you want but would be a good start for a hard version of the game :P and if you love puzzels as you need to solve problems in difrent way's then normal races do only sourse of comunication go's tru other kajiit and maby some mages would be a chalanging game that would be for sure :P
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Rob
 
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Post » Fri Jul 02, 2010 8:24 am

Sounds a lot like http://img22.imageshack.us/img22/8113/level14unarmoured.png

Which is basically a scot from Braveheart with a tail. Bleh.
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Nick Swan
 
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Post » Fri Jul 02, 2010 6:40 am

Look all I'm sayin is, if Beth let me play as an Alfiq, I don't care whether its hard or easy, or good or bad, I will love them eternally :)
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Benji
 
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Post » Thu Jul 01, 2010 7:55 pm

I don't think it's needed to have so much attention on one race. Sure, perhaps both a more Oblivion "human" form, and a more Morrowind "beast" form. But no more.

If only one, though, I'd like to see the beast form. There was a mod for Morrowind that lets beast races wear boots by removing the boot section. Surely this can't be hard for you to do, Bethesda?


And about voices, ALL NPC's should sound like they live and have grown up in thier homeland. It gives the races more individual personalities and it defines thier characters. Khajiit's should speak in broken sentences, and Dunmer should speak with chain smoker voices!

I wouldn't prioritise the smaller aspects of lore over a good gameplay experience. Lore is massivley important, but the gameplay is more so.

And I wouldn't want there to be a waste of resources on the extra voice actors for 3 NPC's that are native to the land...

Hmm.. I may post this in the TESV suggeations forums...
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mollypop
 
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Post » Fri Jul 02, 2010 6:55 am

Yeah there were quite a few leggings mods for morrowind so that khajiit (and argonians) could wear lower leg armor. Personally i like the version of khajiit from Morrowind. They seem more beast typical than the ones from Oblivion.
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Annick Charron
 
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Post » Thu Jul 01, 2010 7:21 pm

If they allowed for form variation, I would assume it would only be among the types that are intelligent and capable of communication with the other races. Such as Ohmes, Ohmes-Raht, Suthay, Suthay-Raht, Cathay, and Cathay-Raht. I seriously doubt they'd let players be something as powerful as a Mane, or any of the quadrupedal breeds.
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chinadoll
 
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Post » Fri Jul 02, 2010 8:38 am

The Dunmeri (NOT DARK ELVES) were curse into living like devil spawn. Eye-pigments changed, magical agility changed, and their voicebox got raspy

Khajiit (I'm trying to find out if anybody objects to me using the term Khajiitmeri) Are more Bosmeri than human, and infact the Arena type were just Bosmer with tails, so much so that they tattooed themselves to differentiate from the Bosmer.

There probably is some truth in what you just said. They're Dark Elves though...
DAMN! I HATE YOU ELDER SCROLLS. You have such retarded lore (by retarded, I mean metally handicapped).
Why are my favorite games plagued with such a world? Heck, that fact alone has combusted all my hopes and dreams. I'm going to uninstall The Construction Set, along with Morrowind and clean my house play Halo.

PS: Khajiit forms are not determined by the moon. Argonians cannot switch genders by licking tree sap. Guns and rudimentary forms of technology have been created by a crazy old scientist, with no regard for the Dwemer machinery of the past. The economy makes sense. The Mages' guild takes an apostrophe and is very exclusive. It takes astronomical amounts of money to train one in the Mages' Guild. Alchemists are a rarity, their art is not related to magic. Race doesn't make profession. Khajiit and Argonians don't all speak like downies. Khajiit is pronounced Kazheet, not Kajeet. There are bans on weaponry in most areas. Witches are hunted, as are most oddities.
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Emmanuel Morales
 
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Post » Fri Jul 02, 2010 2:27 am

And about voices, ALL NPC's should sound like they live and have grown up in thier homeland. It gives the races more individual personalities and it defines thier characters. Khajiit's should speak in broken sentences, and Dunmer should speak with chain smoker voices!

Exactly what I'm saying. Unless you want to provide several voice actors for each race/gender combination (unlikely), your options are either to recording dialog with the generalization that everybody living in the area has become assimilated by the native culture of the province and can speak flawlessly, or to overdo the ethnic undertones to emphasize their uniqueness and respect their cultural origins. Really, I'd prefer the latter.
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Noraima Vega
 
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Post » Fri Jul 02, 2010 7:35 am

There probably is some truth in what you just said. They're Dark Elves though...

They are Dunmer. They were Chimmer (Chi-Mur, Changed folk; their skin turned golden) until Azura cursed them, at which point they became Dunmer (Doon-Mur, Cursed folk; The looked like devil-spawn.) Nords called them Dunmer before the change simply because we hated them, and called Morrowind Dunmeri (Cursed/damned elves)
Argonians cannot switch genders by licking tree sap,
Witches are hunted, as are most oddities.

those ARE both true.
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james tait
 
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Post » Thu Jul 01, 2010 8:25 pm

They are Dunmer. They were Chimmer (Chi-Mur, Changed folk; their skin turned golden) until Azura cursed them, at which point they became Dunmer (Doon-Mur, Cursed folk; The looked like devil-spawn.) Nords called them Dunmer before the change simply because we hated them, and called Morrowind Dunmeri (Cursed/damned elves)

those ARE both true.

Oh my. Comprehension isn't your thing, is it?
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Marion Geneste
 
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Post » Thu Jul 01, 2010 11:40 pm

EDIT: Alright, I'm being too harsh here. Just what is your problem with the lore?

Perhaps the terms 'Don't forget this' is using are a little odd, but they are just terms. Seeing as I've seen you compare TES Lore to the bible, I'm hoping you aren't taking the 'hellspawn' thing literally.
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Charlie Ramsden
 
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