Unless we're going to be in Elsweyr anytime soon, there's probably no real point in going all-out with the various Khajiiti forms. My biggest concern actually isn't in the aesthetics but in the speaking patterns. I liked how Morrowind's spoke in fragmented sentences - that
"what Khajiit do for you?" thing really made them seem alien but also kinda cuddly. Speaking of which, I've got to say that http://uesp.net/wiki/File:Redguard-SRathra.gif is what I think the ideal Khajiit should look like. Not too remeniscent of the Cowardly Lion from
The Wizard of Oz (Morrowind), nor something from a resident DeviantArt furry (Oblivion). The trick is to make them more ethnic, throw in some native tongue, make them less like they're trying to act human.
Oh, and I think they need bushier fur on the heads instead of this sleek leopard-esque style we've been having lately. If anything I'd say the Khajiit have to be made more bestial just to reinforce that they aren't furries.
Nor do we need hordes of retarded furries streaming into this place screaming about persecution. Hell, I wouldn't be surprised if this wasn't Bethesda's secondary reason for not axing beast races, first being "man they're part of the lore why the hell should we" of course.
:goodjob: