Khajiit/Werewolf wouldnt feel right

Post » Sun Sep 18, 2011 4:13 am

Two great tastes that taste great together
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Ice Fire
 
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Post » Sat Sep 17, 2011 10:11 pm

I was thinking the SAME THING today. A CAT to a WereWOLF. It sounds very odd, as we use them as opposites, but, if you think about it, felines are closer to wolves than humans are, so the change shouldn't be all too drastic, eh?
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Joe Bonney
 
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Post » Sun Sep 18, 2011 11:00 am

ok but pretend your in a dark cave and a khajiit goes into the shadows, then pounces on you, you manage to survive and as you create distance he starts shape shifting and turns into a were wolf...

now picture fighting lets say an imperial warrior, who out of nowhere shifts into a werewolf

which is more dramatic and intimidating, the lion looking thing turning into a wolf

or the human looking thing turning into a wolf

its not the play style im concerned with, its the appearance


I'll give you that a human turning into a werewolf is more dramatic in appearance, but I think a "cat-man" turning into a werewolf would be FAR more intimidating to an enemy for the reason I stated.
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Erin S
 
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Post » Sun Sep 18, 2011 4:44 am

i understand, but me being a human the khajiit already make me feel beast like ya know? i was really considering the khajiit to get the whole beast feel this time as i rp through skyrim, since i really get into character while i play lol so how i see it when i play a khajiit i would have a more beast like mentality as i play and turning into a werewolf wouldnt give me the same experience as if i were playing a human, just how i see it

Here's the thing though. You seem to be assuming that Khajiit are beasts in the sense that they're unintelligent or slow-minded. Khajiit aren't dumb beasts. Stat-wise and in writings about them. Their intelligence is diverted more towards cunning and planning than stuff like social skills though. Their culture has a god of lying and stealing which is seen as a folk hero. They value the ability to think things through and get an edge over others. For a Khajiit to become a werewolf would mean the same drastic transformation of personality a human or elf would go through. :geek:

Though I do see the whole point of "animal thing turning into animal thing" being a bit redundant. Lycanthropy? We don't need no stinking lycanthropy. :gun:
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OTTO
 
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Post » Sun Sep 18, 2011 5:23 am

Whats the difference between a cat turning into a wolf from a ape(human) turning into a wolf?

Exactly, if anything it's the argonians who should have things a little different since they aren't mammals. (wait, are those mamaries? :ermm: )
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Krystina Proietti
 
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Post » Sun Sep 18, 2011 11:57 am

any one else in this pickle? i am always an imperial or something more human like to relate too, but this time around im loving the khajiit and might give it a try for my first play through, i liek the idea.. but, i found out about the werewolf thing and it kinda seems like i could get the whole beast like experience from the werewolf infection.. i feel as turning into a werewolf as a khajiit just wouldnt feel right... anyone else feel the same?

Werewolf thing? Someone confirmed it?
No, I have little problem with khajiiti turning into them, though i'd prefer were-lions or something.
If I see it happen to argonians though, there will be blood.
At least werewolves and khajiit are both mammals, argonians are a reptillian race, makes no sense.
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Mrs. Patton
 
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Post » Sun Sep 18, 2011 8:17 am

Here's the thing though. You seem to be assuming that Khajiit are beasts in the sense that they're unintelligent or slow-minded. Khajiit aren't dumb beasts. Stat-wise and in writings about them. Their intelligence is diverted more towards cunning and planning than stuff like social skills though. Their culture has a god of lying and stealing which is seen as a folk hero. They value the ability to think things through and get an edge over others. For a Khajiit to become a werewolf would mean the same drastic transformation of personality a human or elf would go through. :geek:

Though I do see the whole point of "animal thing turning into animal thing" being a bit redundant. Lycanthropy? We don't need no stinking lycanthropy. :gun:


like i said before im not concerned with the personality/play style aspect, its more of the aesthetic aspect, you already LOOK beast like since you resemble a lion.. its like yea im a half-man half-lion with special claw attacks, oh no im transforming, now im a half man/lion half-wolf with other special claw attacks ya know lol
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casey macmillan
 
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Post » Sun Sep 18, 2011 4:09 am

Is it... cat-dog-man?

On a serious note, I don't see the problem. :shrug: Like some people stated beastman + beast = even more beastly and terrifying.
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Rich O'Brien
 
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Post » Sat Sep 17, 2011 9:20 pm

It wouldn't surprise me if certain races were immune/incompitable with certain diseases and conditions.


It wouldn't surprise me if the Argonians and Kitties were immune to the werewolf disease.
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Angel Torres
 
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Post » Sun Sep 18, 2011 1:25 am

don't remember if it was in arena/daggerfall or bloodmoon but the werewolves there were mostly argonian acrobats before the curse.
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Andrea Pratt
 
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Post » Sat Sep 17, 2011 11:57 pm

Hircine isn't picky about what race he turns into werewolves. ;)


<3

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JeSsy ArEllano
 
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Post » Sun Sep 18, 2011 12:22 pm

I'm TOTALLY agree with the OP,

I allways play with khajits in my elder scrolls games but kinda dog kinda cat doesn't feel natural or logical

Both Khajits and Argonians should be inmune to the lycantropy,

This is just about feellings, Tod allways is talking about them and i dont think this feel right to him neither.
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mishionary
 
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Post » Sat Sep 17, 2011 10:14 pm

That's strange, because I usually think that Khajiits and Werewolves got along fine, but that's just me. Argonians on the other hand... and Orcs. :ahhh: But Hircine doesn't care as long as he gets what he wants. :hubbahubba:
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Esther Fernandez
 
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Post » Sun Sep 18, 2011 8:51 am

Is it about the fur? The fur thing makes a bigger impact on an imperial body. Claws and tall ears too, I guess.
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Joanne Crump
 
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Post » Sat Sep 17, 2011 11:04 pm

yea, i really want to explore the werewolf aspect of the game but i really want to be a khajiit... decisions decisions lol my problem is i dont have that much time to dedicate to games so one play through will be pretty much all i will do.. so i gotta make it count, i hope we get more details on the who;le werewolf thing closer to release, if the werewolf thing seems cool enough i will go a more human character, if its not that big a deal khajiit it is
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Ludivine Poussineau
 
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Post » Sun Sep 18, 2011 6:50 am

Why should a cat turning into a dog be any different from a human turning into a dog?


or a reptile looking person turning into a dog?
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Petr Jordy Zugar
 
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Post » Sat Sep 17, 2011 10:20 pm

or a reptile looking person turning into a dog?


im just saying khajiits have the pointy ears, have the claws, have the fur, have the tail, have the snout, have the teeth, so its more of a mental transformation... the other races is both mental and physical
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Leah
 
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Post » Sun Sep 18, 2011 9:45 am

It's a game, enjoy it...

If you don't want to get the disease and want to play as a Khajiit or an Argonian, then carry cure disease potions, or get it for PC and mod the disease out.

It's a daedric infliction, I don't see why it has to play by conventional rules of a completely unrelated world.

Besides, this one believes the men and mer are the beasts.
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Destinyscharm
 
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Post » Sun Sep 18, 2011 7:50 am

Exactly, if anything it's the argonians who should have things a little different since they aren't mammals. (wait, are those mamaries? :ermm: )

Argonians be mammals.
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ANaIs GRelot
 
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Post » Sun Sep 18, 2011 10:27 am

Such stupidity I'm reading...so it makes sense for a human to turn werewolf but not a Khajiit? Besides, Lychanthropy completely ignores all biological barries the host may have. It's a recoding of the DNA, all of those who turn into werewolves in Nirn lose their biological identities and their phenotypic traits are buried within the recorded Werewolf form.
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Lexy Dick
 
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Post » Sat Sep 17, 2011 10:53 pm

Don't become a werewolf as one then xD
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Etta Hargrave
 
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Post » Sun Sep 18, 2011 7:18 am

Such stupidity I'm reading...so it makes sense for a human to turn werewolf but not a Khajiit? Besides, Lychanthropy completely ignores all biological barries the host may have. It's a recoding of the DNA, all of those who turn into werewolves in Nirn lose their biological identities and their phenotypic traits are buried within the recorded Werewolf form.


its not stupidity... stupidity is you turning what i said into something else and calling it stupid... i simply said i dont think ill get the same feel roleplaying as a khajiit and going werewolf than as a human going werewolf... since my human would gain fur, pointy ears, claws, snout, sharp teeth, speed, and a beastial mental state were as the only thing that would basically change for my khajiit is the beastial mental state, and therefor the whole werewolf part of the game wouldnt be as dramatic for me as it would for my human counterpart, i see it as a perfectly logical concern for someone who is extremely inteersted in playing a khajiit but also extremely interested in making his character go werewolf and play the werewolf role

everything i say is from immersing myself into this world and roleplaying my character... being afraid to turn into a werewolf and the changes it would bring if i were human feel more emphasized than if i were a khajiit... if i were a khajiit ill be like oh cool now at night i have to kill people... as a human, its a whole different story
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RObert loVes MOmmy
 
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Post » Sun Sep 18, 2011 11:47 am

its not stupidity... stupidity is you turning what i said into something else and calling it stupid... i simply said i dont think ill get the same feel roleplaying as a khajiit and going werewolf than as a human going werewolf... since my human would gain fur, pointy ears, claws, snout, sharp teeth, speed, and a beastial mental state were as the only thing that would basically change for my khajiit is the beastial mental state, and therefor the whole werewolf part of the game wouldnt be as dramatic for me as it would for my human counterpart, i see it as a perfectly logical concern for someone who is extremely inteersted in playing a khajiit but also extremely interested in making his character go werewolf and play the werewolf role

everything i say is from immersing myself into this world and roleplaying my character... being afraid to turn into a werewolf and the changes it would bring if i were human feel more emphasized than if i were a khajiit... if i were a khajiit ill be like oh cool now at night i have to kill people... as a human, its a whole different story


Nah, trust me, it's stupidity...
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Vickey Martinez
 
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Post » Sat Sep 17, 2011 9:24 pm

Nah, trust me, it's stupidity...


nah, trust me, it isnt
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Karl harris
 
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Post » Sun Sep 18, 2011 6:50 am

nah, trust me, it isnt


Nah, have faith, it is...If you don't want to be a werewolf as a Khajiit just because in your mind you feel like it doesn't fit, then..Oh, I dunno...Don't become a werewolf as a Khajiit? Derp.
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Stay-C
 
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